Diablo 4 is not Diablo 1, Diablo 2 nor Diablo 3

Seeing far too much waah here. Y’all need to readjust your expectations.

  1. Diablo 4 was never intended to be like Diablo 1 or Diablo 2. They only stated they wanted it to have darker atmosphere in the storytelling and environment like those games - which it accomplished pretty nicely.

  2. This is not Diablo 3. Furthermore, unfortunately for those of you who do not like Diablo 3, the game’s playstyle is infinitely more successful than Diablo 2’s so of course they kept some aspects of a game that meshes better with modern audiences. You can’t seriously expect them to mimic a 20 year old game that was more or less clunky from the get go - this isn’t to say I don’t like Diablo 2 but I would never expect a game to be as minimalist in design as Diablo 2.

  3. Like it or not, Diablo 4 is a modern game with modern storytelling elements, so you’re going to get pulled out of combat for a cutscene or two during your playthrough. Once you’ve finished the initial story, you have adventure mode like in Diablo 3… or as some of you here want it, like in Diablo 2.

  4. Diablo 4 IS IN FACT an MMO but not in the sense you’re thinking MMO means. MMO used to be hundreds of players in a single world. Nowadays it just means more than a large handful of players, typically in a persistent online world.

  5. The game might potentially see changes beyond what we’re offered in the beta, so keep your expectations low for this playthrough. Judging it like a final product before release is asinine.

Okay. Bring on the hate. I’m ready. :woozy_face:

45 Likes

I don’t think anyone can bring the hate, because they’re probably all too busy playing D4 beta.

Bwahahaha :grin:

I noticed that D2:R forum slowed down quite a bit once the D4 beta started.

7 Likes

It’s almost as if I predicted that everyone would be playing the beta… Gosh. I guess most of the responses to my other thread were lies! Shock and awe!

3 Likes

Either that or they’re fully engaged in post St. Patricks day celebrations… Maybe Blizzard was looking for drunken feedback…

“Yyhass I waasssss paaaalying and i hitt the ee spaacce baaar two timmmes and it maddde meee die Ii want a refffundd. Heeeres to yoou and heeress to meee, iff I havve aanudder drrink I think Im goonnna… … Damm what rhyimes wihth meee?”

:stuck_out_tongue:

4 Likes

Which is a failed mindset of the Developers. Why structure the game around random boring ideas? Use a structure that works. Diablo 2 works. People enjoy it. 20 years later people are buying multiple copies of the game every ladder season. If they didn’t implement anything from Diablo 2, the failure of Diablo 4 is on them. Diablo 2 works, it’s fun, it’s what people want to see. For them to not structure Diablo 4 around Diablo 2 is completely idiotic.

You think PoE 2 is going to be a completely different game? No, most of PoE 2 is going to be structured around PoE. Want to know why? Because PoE works. People enjoy PoE. To create something completely different and add in other failed gaming structures would be absolutely moronic.

20 Likes

Not only the forum, there are like 20 open games in total combining all regions and difficulty modes on PC. Talk about nail in the coffin.

Diablo 2 was never good, it was only ‘good for the time’ because the standards were so low. We grew up with these games, that’s why it’s still an acceptable norm for us. No 20-something would really play D2. D2 consists to 99% of clicking one skill and reading item names/looking for colors. You know that it’s true.

9 Likes

I smell a retail WoW player. :nose: You stink of casual

9 Likes

No I don’t :slight_smile:

Well I don’t like D3’s playstyle, one of it’s worst aspects for me.

Hate kamehame moments, they take away immersion.

Yup, but I am not an MMO player.

Not gonna do a playthrough, but can manage the first part :slight_smile:

Neh, your entitled to an opinion.

Told you I didn’t :wink:

4 Likes

Nice try dancing around the fact that they re skinned D3 as a starting base and here we are with another trash can diablo

5 Likes

Shock Lance is literally Arcane Orbit but red instead of purple. Mortar is Mortar. Frozen is Frozen. Conduit Shrine is Conduit Pylon. The Salvage works identically. Extract Aspect is a slightly reworked Kanai’s Cube. The list goes on. It’s hard to see how someone can say D4 isn’t D3 with a straight face after I just tried out the Beta up to level 20.

8 Likes

What a weirdo take on this.

1 Like

Just remember, Pong started it all. It’s all Pongs fault. Dewp… Derp… Dewp… Derp… Dewp… Derp… :stuck_out_tongue:

2 Likes

It’s even more bizarre that you’re claiming this is somehow “reskinned” Diablo 3 when all you’re making comparison between are some aspects they decided to keep from Diablo 3.

Are you not going to go out of your way to name the things Diablo 3 took from Diablo 2 to be unbiased? No? I didn’t think so, most people won’t because it’s easier to hate on something because it doesn’t live up to your personal expectations and viewport on what something should be like than to be reasonable and objectively critique it.

Furthermore you just outright said it yourself, that you just played the beta up to level 20. You haven’t even seen the full breadth of what the game has to offer so you can’t really claim what you are until you’ve played the full game.

3 Likes

You are a fanboy fanboy.

2 Likes

My first impressions are meh. Feels a lot closer to D3/D:I than D2, that’s for sure. Hell it feels even closer to Lost Ark to some extent, due to map design and questing system. It’s not bad, the combat is fluid and the abilities do feel rather impactful. Hard to judge exactly fluid it is without exploring the endgame, but it’s better than the typical slowstarting ARPG. It has to pick up some pace later on though or it’ll be too slow.

The cinematics are typically nice so far but the cut scenes are a bit too frequent and annoying. The simplicity of D2s storytelling is much preferred to this, but it seems like a relic of the past ever since the D3 devs pooped all over that winning concept way back. Nowadays the antagonists (and protagonists) have to take up screen time as if they’re actual actors looking to market themselves instead of remaining enigmatic and authentic.

The graphics, while technically nice, are designwise a minor letdown. I prefer the artstyle of D2R, both in terms of world design but also (and particularly) when it comes to monsters and spell animations. The monsters seem too big and too unfamiliar quite simply, while the spells fall short by comparison. Hydra, firewall, Meteor, Blizzard to name a few all look significantly better in D2R and more in sync with the overall design. Whereas the D4 spells feel a bit out of place with the actual environment they’re in.

Oh and, don’t even get me started on the horrible inventory and equiptment UI which screams alpha mode, what’s up with that? Early screens of 2 years ago looked exactly like this no? They slapped “ALPHA” tag on it back then as a justification but ended up not changing anything? Not a dealbreaker per se but it definitely adds a P2W mobile feel to it á la D:I which is not ideal. Especially when they’re so clearly gunning for immersion with their attempted dark gothic atmosphere and highly desaturated colours.

The items look more bland than in D3 and very similar to D:I. Not only do they look boring, they are boring. Itemization was unfortunately never D4s selling point and the beta has thus far not convinced me of otherwise. I do however at least enjoy the ability to extract a legendary power and place it elsewhere, thus not locking it into a certain item slot. I can imagine it opens up at least some experimentation down the road. I’ll reserve final judgement for the itemization as a whole when I see it all come together at max level. But in the leveling experience it’s lacklustre, and I will probably just look for a green arrow while levling up though, much like I did in D3 and Lost Ark. At least Lost Ark had some sick animations though which carried the otherwise extremely boring leveling process.

I like that they are bringing back the talent trees, but my intial impression of them are rather lacklustre. Again though, hard to fully judge without seeing how it interacts with the paragon board on max level. I am a bit concerned about the amount of spells available, seems like we’re missing some. It sure feels good however to invest some points into abilities you want though while leveling. It makes that next level mean something more than just a means to an end, and consequently makes the leveling process a little less tedious.

Overall I’d say the game isn’t terrible by any means, and will probably be worthwhile to play through at least once. But this is not some Indie company hoping to make a good impression with their first title, this is Blizzard aiming to restore their place at the top of the ARPG throne with their extremely hyped fourth game (I don’t count the abomination that is D:I). I don’t get the feeling that they’re about to do just that, based on the limited information we have. I just doesn’t really stand out in any significant way.

I might be wrong and the game might end up being amazing, but all I can say is that as of this moment they had better prepared a mighty special endgame system ready for us at launch or we’re in for a rough start.

@ Muyu

On my first playthrough of D3 it felt extremely different to D2. D4 does not feel extremely different to D3 by comparison, rather the opposite.

4 Likes

Are you okay buddy? seriously asking.

They are already slow for a while since nothing interesting comes up to discuss.

Blizzard ignores this forum, so why keep trying?

The ignore function is also bliss and reduced a lot of unnecessary stress here

2 Likes

Resurrection…

“the action or fact of resurrecting or being resurrected.”

“raising from the dead.”

The game was on the back burner for quite some time… :thinking:

With every patch, Blizzard is doing what they can with given feedback to “modernize” the game. The “OG” is still there in all its glory… And glamour… Heh.

:smiley:

Sadly the itemization in d4 is not very fun compared to d2r, at least in the d4 beta.

The affixes in d4 (beta) is 2% to that, 1.5% to that etc, you feel no effect from items which also makes it hard to know what is good or not.

There exists % affixes in d2r also, but only 1 of them is hard to know the exact effect of, namely mf. Then you have extra gold from monster, resist to X etc, all of them make it obvious what they do.

For example, there is % to cold resist in d4, however a 18% cold resist on an item does not give you 18% cold resist, the number 18 means nothing and if you go into the character page and look at your cold resist it didn’t give you 18%, just like resist all in d3, it’s just some arbitrary number.

2 Likes

its diablo3. 20chara

2 Likes

1.5% to this XD GREAT ITEM DESIGN

2 Likes