Damage Reduction %
Enhanced Damage %
Enhanced Defense %
% Faster Run Walk
% Faster Hit Recovery
% Chance to Block
% Increased Attack Speed
% Chance to Cast When Struck
% Chance to Cast On Striking
% Chance to Cast On Atack
% Chance to Cast On Deatth
% Chance to Cast on Level Up
Poison Length Reduced by %
% Damage to Undead
% Damage to Demons
% Damage to Undead Based on Level
% Damage to Demons Based on Level
% Life Leech
% Mana Leech
I’m not certain where your complaint with Diablo 4 lies… Diablo 2 is virtually based on percentage affixes. Furthermore, the small increments of character power in Diablo 4 is no different than in Diablo 2. You’re seeing early game items and are comparing them to end-game items of Diablo 2, judging from this comparison you offered.
There are plenty of “incremental” character power items in Diablo 2, but since Diablo 2 is so vastly in favor of the player and not the enemy, nobody notices the changes progression items offer and more often than not, most of us opt to not even touch progression items until mid to late 30’s because characters are powerful enough in their own right to ignore them, especially if you’re trying to waste as little time as possible and just clear through the game.
My complaint is that the ones you listed in d2 it is obvious what they do, while all the % prefixes in d4 lie, % resist does not give % resist, % lucky hit does not give % lucky hit, etc.
Yeah man, I played D3 for years, I’m playing D4, and it doesn’t feel like D3 at all. First because there’s a proper skill tree, obviously. But also it has a lot of other mechanics, like weapon proficiencies and such, it’s clearly it’s own game. Itemization has some surface-level similarities but anyone who actually plays D3 will immediately tell it’s not the same.
Also, people saying the game isn’t dark, I honestly don’t know if we’re playing the same game. The first thing I see when I created my character was a dead horse with it’s guts spilled. The game seems to be trying to rival doom in the ammount of gore pretty much everywhere, the colors are all washed out (unless you are playing co-op on console which turns everything a bit up in order to make couch co-op easier), the overall feel is pretty ominous. I don’t wanna get into spoiler territory but even your character is constantly tormented, something that reminds me of the dark wanderer in the events between D1 and D2.
A welcome change IMO. I don’t see any reason for an RPG not to go a little more in-depth in telling the story, especially if it’s trying to be atmospheric.
Like optimization, I hope. Memory usage is clearly not right and pretty much everyone I know is facing some sort of stuttering issue. My only complaint with the game so far (other than maybe the bosses being a little too tanky on veteran).
Thank you. Finally some sensibility. People’ve been plainly crying wolf because the itemization looks similar but aren’t giving it a fair shot because of this. There’s plenty to differentiate between the two games.
Yeah I really do not understand this one. The game is already leaps and bounds grittier, darker and more gothic than even Diablo 2.
Right?! My first thought too.
Agreed entirely. I’ll absolutely enjoy it on first full playthrough, and then obviously will switch to adventure mode to focus on the game.
Yeah, I’d entirely expected these issues prior to the beta. It’s par for course. If it played smoothly, it would have been very much out of the norm for any company’s game.
Mmm, this is a hit or miss situation entirely dependent on the character I’m going to say. I don’t mind it, personally. It reminds me of fighting Duriel back in the day, lol.
Yeah, that’s a bit of an accidental similarity to D2. I started as a barb (mostly because I never do that and wanted to try something different), fighting some of those bosses definitely is a bit duriel-like. They hit like a truck and they have a LOT of health. Maybe my build is trash, which is probably the case as I’m obviously new to the game and haven’t figured out the skills properly yet.
Which also brings me to my next point: everyone complained that in D3 the classes felt too similar in terms of them all being able to do pretty much everything, being equally gear dependent, etc. D4 definitely doesn’t feel like that. The barb definitely feels like he’s gonna take more work to gear up than the sorc, for example (doesn’t help that he carries 81938193 weapons for some reason and so you have more gear slots to worry about).
What does “playstyle” even mean? Do you mean the basic gameplay?
Because if that’s the case, then you’re utterly wrong…
D4’s gameplay resembles much more how Lost Ark plays out, with some elements from Wolcen… which may or may not have been inspired from previous Diablo games, but they play out differently. D4 is literally copy pasting slower paced Lost Ark combat (which is not necessarily a bad thing)…
And I find it a bit ironic, because D4 combat seems more clunky than that of D2 and D3.
What does more successful even mean? Do you mean it made more money? Because if that’s the main factor for you, that tells me more about you, that the state of the various games.
Do you have any idea how niche gaming was in the 90s and early 2000s and how much more popular it has become throughout the years since then?
D2 was a great, genre defining game. To this day people are trying to make games, that are it’s spiritual successor.
Meanwhile, D3 is by far the most hated and criticized game out of the entire series.
What does “modern audience” even mean? The 16 year olds, that can’t find their own butts without a GPS tracker and grew up addicted to their phones?
I thought Diablo games are meant for mature audience, but I guess I might be wrong.
i only watched it for about 10 minutes, it looked… like a dark diablo 3, the itemization on items look absolutely awful why is everything a %. it’s like americans trying to use anything but the metric system in real life.
to say it’s nothing like diablo 3 is some mental gymnastics but you’re always playing those, you get yourself started.
Ppl here wont be able to appreciate d4 simply because they only want d2. They comparing their full experience if d2 vs a toned down d4 beta which only lets u try the first part of the story.
They acting as if running den of evil was a amazing experience. Using 1 skill or hit mobs with a staff if u didnt spam mana pots. Ppl asking for boost to skip the whole d2 story because its boring.
Obv its ez to dislike a game if u only look for things u dont like.
Its obv that the beta is a stress test. It even show less than the previous closed betas. Which makes sense as then u had the option to send feedback aswell.
I understand that D2 is pretty much an ancient project at this point but I’m sure they could have made D4 to be more similar to D2 in a modern way if they wanted to. Instead they clearly went a different route and they took inspiration from D3, Immortal, Lost Ark more than anything.
I’m sure many people will appreciate the game for years to come but I can already tell it is not for me. Maybe I am indeed too old school but this is just not the hyped up experience I was looking forward to.
That’s a hard pass for me. I’d like to see the game be somewhere in between but more like D2 with better gameplay, UI and modding support. It’s sad when indie games do some of these things better.
I’ll try D4 out during the open beta weekend. But from what I have seen on Twitch and Youtube, it is D3 and DI mixed together. The combat dynamic scaling does not make sense to me, no feel of progression that way. The Inventory screen does not look good. And the world and monsters although nicely detailed are mostly monochrome colors, which also makes no sense. Thankfully I still have D1, D2, D2LOD, D2R, and D3 (does not get played much). Choices are good.
So as much as I didnt like d3 compared to d2 it was still an okay game(as long as you got the DLC which added the Kanai’s cube and added rifts) the only problem I had with d3 is a lot of other players didnt like the game and it became difficult to even find a game.I even had it look for games on any difficulty on any quest and it took 5 minutes if it found one with a single player in it.D3 had potential but the player base dwindled.Same as D2R, In d2 and LOD the game lists were so big and there were so many players if you saw a game and refreshed on accident you would never find the game again with like 200k players playing the game.Ill wait on d4,I hope it doesnt fall into the same bucket d3 and d2r did but I was watching a youtube video and a lot of games coming out that seemed to be good games are losing 90% of there players.I think theres just so many good f2p games like fortnite(which Ive never played) Im just assuming its a good game cause its popular AF,and Rocket League(which is now free but I payed 20 dollars for it when it launched) which is also really popular.Im not really sure whats going on with the player base dropping it a lot of games but I really hope D4 meats expectations and even if I can find a good player base for a few years Ill get D4
A diablo 3 expansion pack is not worth $70. Diablo 4 as they call it is a disappointment. I am wondering if half the people praising this crap are damage control/bots.
Simple fact is games like d2 will never be made again by blizz… clearly the general public prefers an experience like d3, sales obviously show that and the constant whining threads about drop rates, economy, ssf, etc on these forums shows how niche d2 really is. I am fine with that. Blizzard is a company, not a charity. To me they threw us a bone with d2r, they didn’t need to go through this hassle. They could have saved their money and focused more on immortal and d4.
Also D2 cost to make was nowhere near close to that of D3.
D3’s sale success was solely because of D2 and WoW. I remember my friends who all were hardcore wow players, din’t give a damn about D3 but got it anyway because of some WoW deal where D3 key was included. I invited 4 to come play at my house on release day, which failed hard if anyone still remember the login error.
D3 wasn’t able to hold any of them entertainer for more than a month or two before abandoning the game, never to return.
D3 was/is trash. Blizzard is still using the Diablo name for what is essencially games that has littel to do with D1 and 2.
Lillith doesn’t even look like a Succubus, or their queen(?). Modern Blizzard is too scared to do their own games justice. They’re also bound by woke ideology, which has to be injected into everything they do.