If immune meant 95% resistant with that resistance barely being affected by -resistances, you would be better off using a different element.
However, during normal play, you know – actually playing the game, when facing dual immunes as a sorceress, it’s extremely annoying, to the point where you skip killing the monsters, and reroll the monsters by Esc - Save and Exit, even if you have spent 20 minutes clearing the chaos sanctuary as a level 67 sorceress.
Going tri-elementalist is grueling post synergies patch;
The synergies are too powerful to make tri-elementalist viable;
Playing builds that struggle to kill normal monsters is not fun.
It’s not challenging, if you know what you’re doing, it’s only tedious.
…
However – resistances HAVE to make a comback in Diablo IV.
It’s so obviously a part of the roleplaying world.
A demon that swims in lava is not going to be hurt a lot by flames – but in flavor, intense flames are still going to harm it.
A different approach would be to give some attacks magic or physical damage.
Like Ice Bolt, Meteor and Blizzards being 50% physical on impact.
Telekinesis being physical or magical and actually having damage.
This is how it used to be, in so many ways, it was boring, they changed it for a reason to add some diversity and an attempt at challenge, which for the most part, succeeded.
Is it perfect? No, but its what D2 has become and needs to stay. Let other games be, wait for it, other games!
Yeah, so why would they go back to the old mechanic, or a hybrid of it, to not improve the game for the majority who enjoy immunities and just want QOL improvements to the game instead of a different game?
Huh… 41% Isnt larger than 38%? I guess I failed math, or wait, thats you cherry picking stats and ignoring facts unless they support your feeble ideas.
Devs need to continue to improve balance and give more options with every class to play the game, not change it to a different game or just like every other game out there. A concept you just cannot grasp the majority supports around here.
Lol there’s no way you are a functioning member of society…
Most likely on social security playing videogames all day alone in a crappy apartment where you grow you toxic personality and hinders your cognitive abilities
Learn to read mate
Why are you comparing 2 different metrics especially when one is made of the other lol
Agreed, I guess thats why you spend all your time on these forums ignoring logic and thinking you know how poll results work… 41% is greater than 38%, FACT.
Take lessons from this guy on how to actually do comprehensive, proactive and positive suggestions to the game.
Yeah I love how you get your panties all twisted when people are “toxic” to you, but then you go throw a dud like that thinking you got me pegged(irony, thats you). Not even close to analyzing me bud, not even close.
To be fair the base concept of all immune monsters having 99 resistance instead isn’t a horrible idea.
During playthroughs you would do absolutely no dmg to these types on monsters. But once you start making/ obtaining gear like flickering flame/phoenix/facets etc you would start to be able to dmg those types of monsters.
I agree completely that cold mastery would have to be entirely gutted for this approach to work tho. I think a better approach would be to just adjust monsters max res so a few more fire types could be broken with infinity.
I know a common response to this is we don’t need more builds using infinity. But to be honest 99 percent of builds end up using insight/infintiy/or reapers toll…
I think its healthy to have these discussions but it is annoying to be instantly flammed with comments like “dont make the game easier” “or that is a horrible idea”.
I do like the immunity system for targeted farming to gear characters early on. But I’m not a fan of how it stifles some end game options. Which I think that is a fair point to make. People don’t really make killer fire sorcs for the most part because they dont want to be stuck in stoney tombs. Meanwhile light sorcs have pits/chaos/ baal run etc…