Community Feedback for Improving Itemization

Completely agree 100%. Below are the updates based on your suggestions:

The Centurion
Hard Leather Armor
Defense: 51-54
Required Level: 14
Required Strength: 20
Durability: 28
+30 Defense
Replenish Life +5
+50 To Attack Rating
+15 To Mana
+15 To Max Stamina
+15 To Life
25% Slow Stamina Drain
Damage Reduced By 2

  • Proposed Buffs:
    • Add +15% Faster Block Rate
    • Add +15% Increased Chance of Blocking

Hawkmail
Scale Mail
Defense: 109-122
Required Level: 15
Required Strength: 44
Durability: 36
+80-100% Enhanced Defense
10% Faster Run/Walk
15% To Max Cold Resist
Cold Resist +15%
Cannot Be Frozen

  • Proposed Buffs:
    • Add +12-16 To Inner Sight
    • Change FRW from 10% to 25%

Venom Ward
Breast Plate
Defense: 110-138
Required Level: 20
Required Strength: 30
Durability: 50
+60-100% Enhanced Defense
+2 To Light Radius
15% To Max Poison Resist
Poison Resist +90%
Poison Length Reduced By 50%

  • Proposed Buffs:
    • Add +10-15% To Poison Skill Damage

Heavenly Garb
Light Plate
Defense: 216
Required Level: 29
Required Strength: 41
Durability: 60
+100% Enhanced Defense
Regenerate Mana 25%
All Resistances +10
+15 To Energy
+50% Damage To Undead
+100 To Attack Rating Against Undead

  • Proposed Buffs:
    • Add Level 1-3 Sanctuary Aura When Equipped
    • Add +50% Damage To Demons
    • Add +100 To Attack Rating Against Demons

Silks of the Victor
Ancient Armor
Defense: 468-512
Required Level: 28
Required Strength: 100
Durability: 60
+100-120% Enhanced Defense
+1 To All Skills
5% Mana Stolen Per Hit
+2 To Light Radius

  • Proposed Buffs:
    • Add 20% Faster Hit Recovery
    • Add 20% Chance To Cast Level 20 Taunt On Striking

Spirit Ward
Ward
Defense: 393-478
Required Level: 68
Required Strength: 185
130-180% Enhanced Defense
+25% Faster Block Rate
20-30% Increased Chance to Block
All Resistances +30-40
+6-11 Cold Absorb
5% To Cast Level 8 Fade When Struck

  • Proposed Buffs:
    • Add Magic Resist +15-25%
    • Change +6-11 Cold Absorb to +6-11 Magic Absorb

Steel Shade
Armet
Defense: 300-345
Required Level: 62
Required Strength: 109
Durability: 24
+100-130% Enhanced Defense
Replenish Life +10-18
+4-8% Mana Stolen Per Hit
+5-11 Fire Absorb

  • Proposed Buffs:
    • Add +5-11 Cold Absorb
    • Add +5-11 Lightning Absorb

Felloak
Club
One-Hand Damage: 1 To 10
Required Level: 3
Durability: 24
Mace Class - Very Fast Attack Speed
+70-80% Enhanced Damage
+50% Damage To Undead
Adds 6-8 Fire Damage
Knockback
Lightning Resist +60%
Fire Resist +20%

  • Proposed Buffs:
    • Add +1-3 To Firestorm

Crushflange
Mace
One-Hand Damage: 4 To (15-16)
Required Level: 9
Required Strength: 27
Durability: 60
Mace Class - Normal Attack Speed
+50-60% Enhanced Damage
+50% Damage to Undead
+33% Chance Of Crushing Blow
Knockback
Fire Resist +50%
+15 To Strength
+2 To Light Radius

  • Proposed Buffs:
    • Remove Knockback

Kinemil’s Awl
Giant Sword
One-Hand Damage: (5-6) To (28-32)
Two-Hand Damage: (16-18) To (50-56)
Required Level: 23
Required Strength: 56
Required Dexterity: 34
Durability: 50
Sword Class - Fast Attack Speed
+80-100% Enhanced Damage
+100-150 To Attack Rating
Adds 6-(20-40) Fire Damage
+20 To Mana
+6 To Holy Fire (Paladin Only)

  • Proposed Buffs:
    • Add +40% Increased Attack Speed
    • Change +6 To Holy Fire (Paladin Only) to +6 To Holy Fire

The Chieftain
Battle Axe
Two-Hand Damage: 24 To 64
Required Level: 19
Required Strength: 54
Durability: 40
Axe Class – Normal Attack Speed
+100% Enhanced Damage
20% Increased Attack Speed
Adds 1-40 Lightning Damage
All Resistances +10-20
+6 To Mana After Each Kill

  • Proposed Buffs:
    • Add +1-2 To Leap Attack
    • Add +1-2 To Battle Cry
    • Add 1 Open Socket

The Jade Tan Do
Kris
One-Hand Damage: 2 To 11
Required Level: 19
Required Dexterity: 45
Durability: 24
Dagger Class - Very Fast Attack Speed
+100-150 to Attack Rating
+180 Poison Damage Over 4 Seconds
Poison Resist +95%
+20% To Maximum Poison Resist
Cannot Be Frozen

  • Proposed Buffs:
    • Add +3-6 To Poison Dagger
    • Add 20% To Deadly Strike

Rogue’s Bow
Composite Bow
Two-Hand Damage: 5 to 12
Required Level: 20
Required Strength: 25
Required Dexterity: 35
Bow Class - Fast Attack Speed
+40-60% Enhanced Damage
+100% Damage to Undead
+30% Deadly Strike
50% Increased Attack Speed
+60 to Attack Rating
All Resistances +10

  • Proposed Buffs:
    • Add +2-4 To Multiple Shot
    • Add 5% Mana Stolen Per Hit
    • Change Attack Rating from +60 to +100
2 Likes

I agree, there should be more items like that, especially lower level items. Rogues Bow would be nice as well if it was O-skill multishot with mana leech.

2 Likes

You have a lot of items in here that 100% out compete rune words and have a lot of use. You can’t just wholesale buff everything that is unique.

Why not?

Unique items are still completely outclassed by runewords and most of them are utter garbage. At a minimum, the developers should buff the rarest and most iconic items in the game- Tyrael’s Might, The Grandfather, Schaefer’s Hammer, Arkaine’s Valor, Mang Song’s Lesson to name a few.

However, I would rather see a wholesale buff to uniques to make them more competitive while expanding build diversity. This would breathe new life into the item hunt while making MFing a more exciting endeavor.

4 Likes

This is the kind of threads we need. Topics that encourage brainstorming and out of the box ideas!

These are the productive and exciting type of changes the game needs! Not the usual entitled nonsense you see in other threads like /p8 and buffing drop rates to the sky.

Well done sir!

3 Likes

Agreed, brainstorming is fun indeed and hopefully the devs are watching.

To continue the discussion regarding crafting, I think the developers could introduce a new recipe to break down higher quality gems into lower quality gems using a hammer of any kind as shown below…

  • Hammer (any kind) + Gem (other than chipped) = 1-3 Gems (of lower quality)
2 Likes

Well, that’s a bit misleading way to think about it I think. The top unique changes suggested don’t really outclass the top Runewords, they match them for most builds. (A few uniques are being buffed to support builds that runewords don’t support right now). It’s the low and mid level uniques that are being buffed to outclass low and mid level runewords.

Which is as it should be.

Low and even mid level runewords are much easier to get and use than mid or even low level uniques. So it makes sense that the uniques would be better than the runewords. That’s what makes saving and trading those low level uniques worthwhile.

1 Like

All I want to say is that Spirit, Enigma and Grief are too powerful, Tyrael’s might is too weak.

I didn’t read all the changes you proposed, but I disagree with the change of Tyrael’s might. As the rarest gear in the game, it should be one of the best all-can-use item. In order to compete with enigma, it need to have + teleport or +teleport charges or people still won’t use it. In my opinion , the additional stats should be:

add +2 to all skills. or add +2 to 4 to all skills.
level x teleport (xx/xx charges)

Remove Slain Monsters Rest in Peace, some class can’t use this stats, and the demons which got slain by Tyrael did not rest in peace.

2 Likes

Regarding Tyrael’s Might just give it level 40 Might aura, it would be more in line with the name and lore :slight_smile:

2 Likes

How about adding Level 7 Teleport with 77 charges for Tyrael’s Might as it seems fitting using angel’s number of 777 as shown below?

Tyrael’s Might
Sacred Armor
Defense: 1322-1502
Required Level: 84
Required Strength: None
+120-150% Enhanced Defense
+50-100% Damage To Demons
+20% Faster Run/Walk
+20-30 To Strength
All Resistances +20-30
Cannot Be Frozen
Requirements -100%
Slain Monsters Rest in Peace
Indestructible

  • Proposed Buffs:
    • Add +2 To All Skills
    • Add Level 7 Teleport (77 charges)
    • Add Level 1-3 Salvation Aura When Equipped
    • Change FRW from 20% to 40%
    • Change All Resistances +20-30 to Poison Length Reduced By 75%
    • Change Damage To Demons from +50-100% to 200-250%

Might Aura was added to Templar’s Might…

Templar’s Might
Sacred Armor
Defense: 1622-1923
Required Level: 74
Required Strength: 232
Durability: 60
+170-220% Enhanced Defense
+250-300 Defense vs. Missiles
+10-15 To Strength
+10-15 To Vitality
+20% Faster Hit Recovery
+40-50 Maximum Stamina
+1-2 To Offensive Auras (Paladin Only)

  • Proposed Buffs:
    • Add Requirements -20%
    • Add Level 4-8 Might Aura When Equipped
    • Change Required Level from 74 to 69
    • Change +1-2 To Offensive Auras (Paladin Only) to +1 To All Skills

On another note, lets talk about Swordguard. I think this sword could be improved for being a better option for a budget Concentrate Barb. What do you guys think…

Swordguard
Executioner Sword
One-Hand Damage: (64-67) To (108-112)
Two-Hand Damage: (126-131) To (216-224)
Required Level: 48
Required Strength: 85
Required Dexterity: 55
Durability: 50
Sword Class - Normal Attack Speed
+170-180% Enhanced Damage
+5-495 Defense (Based On Character Level)
30% Damage Taken Goes To Mana
Requirements -50%
All Resistances +10-20
20% Faster Hit Recovery
20% Increased Chance Of Blocking
+100 Defense vs. Missile
+200 Defense vs. Melee

  • Proposed Buffs:
    • Add +5 To Concentrate
    • Add +20% Increased Attack Speed
    • Add +40% Faster Block Rate
    • Change Increased Chance of Blocking from 20% to 40%
1 Like

I love how Shadowfang had lore in Diablo 1, and it was supposed to be some insanenly demonic blade that could not be wielded and had to be destroyed for humanity’s survival, and in Diablo 2 it’s this useless, good for nothing piece of s**t:

This weapon would have been an end game BIS if the original devs gave 2 damns about lore.

4 Likes

Completely agree. If you could play dev for one day, how would you buff Shadowfang?

from Shadowfang | Diablo Wiki | Fandom.

Tremain, the quest, the weapon and the demon were cut from the final version of the game.

1 Like

Hmmm, I have no modding experience so I can’t really be creative when it comes to creating or balancing items.
I guess I would cater to the theme of the item: demonic, evil

550 - 600 fire damage
300 Enhanced damage
IAS 40%
12% lifesteal
35% crushing blow
Deadly strike 100%
All resist 35%
Level 25 Thorns Aura
20% chance to cast level 20 enchant
Chance to roll 1 - 2 open sockets

Yup, either way Shadowfang still remains an important part of the lore:

Azurewrath was created by the Archangel Tyrael. It was wielded by Izual, one of Tyrael’s lieutenants, during an ill-fated assault on the Hellforge to delay the forging of the demonblade Shadowfang.

This was azurewrath in 1.09:


The original devs didn’t give much significance to item lore and that’s what I find amusing.

2 Likes

No worries, just wanted to post that and see what you had to say.

I would say the proposed stats there sound overpowered for a unique item, even if the suggestion is to also move it to an elite weapon base.

1 Like

I’ll take a crack at buffing Shadowfang.

Keeping it a normal unique weapon with Required Level 12 in mind, I think it would be fun to add the negative affix Drain Life (similar to Malice Runeword) as it is a demonic blade that is dangerous to wield. To keep with the theme of demon blade, I would add demon heal that heals your character for every demon you kill. I would also add chance to cast enchant on striking and add open wounds. I would change cold resist to fire resist and remove cold damage and life/mana leech as follows…

Shadowfang
Two-Handed Sword
One-Hand Damage: 4 To 18
Two-Hand Damage: 16 To 34
Required Level: 12
Sword Class - Fast Attack Speed
+100% Enhanced Damage
Adds 10-30 Cold Damage, Duration: 6 secs
9% Mana Stolen Per Hit
9% Life Stolen Per Hit
Cold Resist 20%
-2 To Light Radius

  • Proposed Buffs:
    • Add Drain Life -6
    • Add +6 Life After Each Demon Kill
    • Add 66% Chance Of Open Wounds
    • Add Fire Resist 33%
    • Add 33% Chance To Cast Level 6 Enchant On Striking
    • Remove Cold Resist 20%
    • Remove 9% Mana Stolen Per Hit
    • Remove 9% Life Stolen Per Hit
    • Remove Adds 10-30 Cold Damage, Duration: 6 secs
1 Like

Rerolling eth items - yes.
3 skulls instead of 6. Yes.
Infinite quiver with zod. Yes why not.

I want to point out that monsters in hell have physical damage reduction and I think it would be prudent to remove that in order to buff physical damage characters (and necromancers lol) rather than adjusting damage values on items. In some cases you would be dealing 3x the current damage.
Revert bone necro damage. It’s OP for PvP and didn’t change PvM because corpse explosion is just the best way to PvM

1 Like

While i have nothing to contribute to the discussion i still want to point that this topic is so far the most constructive one.

Thank you and keep going! :+1:
:clap:

3 Likes

Very very good :clap:

Thats very fitting for a demonblade sword. As a low level unique, that would be a fun sword to find.

I heard in Diablo 1, negative light radius actually meant something in terms of game mechanics. If you had enough - light radius, the enemies wouldn’t detect you unless you were very close to them. It sucks that light radius was also neglected by Blizzard North.

1 Like

I’d probably leave the mana and life steal so that there is an element of damaging monsters to offset the Life Drain.

1 Like