The items can be gladly subjected to a kind of reset and rather be weakened, as well as with rune words many of the ability stealing be terminated, because that harms the game unspeakably.
But it is absolutely important not to push the game further and further into the background and to force this simple principle of a last level game also called Endgame and the number war with the currency Items.
This will be the nail in the coffin of D2, if you take exactly this path, which makes the other games not as good as D2, exactly because D2 is not an endgame game, but a game and the game world is the crux, not the endgame.
The sooner you understand that and finally start to pull the game worlds and the actual game out of the swamp and stop feeding endgame and number wars with items, focusing on class depth and interesting character development linked to the world through story and tasks, the stronger and the better the games will become again.
Endgame games eat roleplaying games and make them completely irrelevant.
I wonder why they even bother to create an RPG aspect that is dead from the start and an RPG world that no longer has any value or real meaningful content anyway.
It’s better to just go out on a limb and openly omit the RPG worlds. Endgame games are nothing else.
You start on a level, take one of 3-4 avatars melee, ranged, magic and exotic and let the players hunt for items in any Inis or boss fights, or make competitions, etc. and indulge in the comparison and competition with each other.
A simple game world, in addition, a large city for a fun events. In addition, a store for optical items, which you can earn or buy … If you implement this sensibly, you have almost the same what you currently have, without the illusion of a game world, which anyway has no value, certainly not as a role-playing game…