Community Feedback for Improving Itemization

No problem. What initial buffs did you want listed in the OP as a starting point? Here was a few quick thoughts on this item…

Horizon’s Tornado
Scourge
One-Hand Damage: (9-11) To (264-304)
Required Level: 64
Required Strength: 100
Required Dexterity: 62
Durability: 65
Mace Class - Fast Attack Speed
+230-280% Enhanced Damage
+50% Damage to Undead
+50% Increased Attack Speed
Slows Target By 20%
20% To Cast Level 15 Tornado On Striking
Requirements -20%

  • Proposed Buffs:
    • Add +5 To Tornado (Druid Only)
    • Add +20% Faster Run/Walk
    • Change Tornado Level from 15 to 25

Love it, would lower the req. level to 55-58.
How about the rest. Good night folks :slight_smile:

1 Like

A lot of work must have went into this. Good job, OP.

1 Like

Sounds good to me…

Steel Carapace

  • Proposed Buffs:
    • Add 1-2 Open Sockets
    • Add -20% Requirements
    • Add Fire Resist +20-30%
    • Add 8% To Cast Level 6 Iron Maiden On Striking
    • Change Faster Hit Recovery from 20% to 30-40%

How about for Leviathan, we give it enhanced damage in addition to CB, that wound make it a good option for a melee character…

Leviathan

  • Proposed Buffs:
    • Add All Resistances +15-25%
    • Add +200-250% Enhanced Damage
    • Add +0-49% Crushing Blow (0.5 Per Clvl)
    • Change Physical Damage Reduced from 15-25% to 20-30%

With +5 to combat masteries, this armor is now great for the barbarian, with a significant boost in iron skin, natural resist, speed, weapons, etc…

The Gladiator’s Bane

  • Proposed Buffs:
    • Add +5 To Combat Masteries (Barbarian Only)
    • Add Level 10-12 Thorns Aura When Equipped
    • Add +10-15 To All Attributes
    • Remove +50 Defense
    • Remove Attacker Takes Damage Of 20
    • Change Required Level from 85 to 80

For Tyrael’s Might, teleport charges don’t really fit on the sacred armor. However, instead of us adding Damage Reduced By 7%, how about instead we change FRW from 20% to 45%, to match the mobility of Enigma…

Tyrael’s Might
Sacred Armor
Defense: 1322-1502
Required Level: 84
Required Strength: None
+120-150% Enhanced Defense
+50-100% Damage To Demons
+20% Faster Run/Walk
+20-30 To Strength
All Resistances +20-30
Cannot Be Frozen
Requirements -100%
Slain Monsters Rest in Peace
Indestructible

  • Proposed Buffs:
    • Add +2 To All Skills
    • Add Level 1-3 Salvation Aura When Equipped
    • Change Faster Run/Walk from 20% to 45%
    • Change All Resistances +20-30 to Poison Length Reduced By 75%
    • Change Enhanced Defense from 120-150% to 150-200%
    • Change Damage To Demons from 50-100% to 150-200%

Here you go…

Horizon’s Tornado

  • Proposed Buffs:
    • Add +5 To Tornado (Druid Only)
    • Add +20% Faster Run/Walk
    • Change Tornado Level from 15 to 25
    • Change Required Level from 64 to 59
1 Like

Done!

Could live with it. Done!

Super focussed on only Barbs then, but could be ok with it. Not sure if the devs evaluated that the same way.

Done!

Puh…that would make it the super S-Tier Forti Replacement imho. Love CB but with 250% ED? Can it roll eth? if so the eth version would be a monster not even on mercs due to “Indestructible”. Thats maybe far to much!

How about 50-100 ED instead? Or maybe up to 150? But not more imho.

Still love the hurrican when struck or on striking better as a playmechanic and particularly with regard to the “windy-beast” theme. But ok, lets move on.

Fortitude

Required Level: 59
20% Chance To Cast Level 15 Chilling Armor when Struck
+25% Faster Cast Rate
+300% Enhanced Damage
+9 To Minimum Damage
+50 To Attack Rating
20% Deadly Strike
Hit Causes Monster To Flee 25%
+200% Enhanced Defense
+X To Life (Based on Character Level)
All Resistances +`25-30`
12% Damage Taken Goes To Mana
+1 To Light Radius

When we´re are done we have to think about how all changes influence the games economics and how changes can be applied to existing items (especiall if things ought to be removed).

Still some work ahead gents :slight_smile:

2 Likes

Another version for Leviathan is to add all resist, a modest 100% ED, CB per level and hurricane when struck. What do you think?

Leviathan

  • Proposed Buffs:
    • Add All Resistances +15-25%
    • Add +100% Enhanced Damage
    • Add +0-49% Crushing Blow (0.5 Per Clvl)
    • Add 10% To Cast Level 15 Hurricane When Struck
1 Like

I love the huricane idea…as said (we have frozen aura mercs, so that would be a new twist) :slight_smile:

But that might be still to much all together.

Skip @res (you can take a forti if you need res or put an Um in it).
Make ED roll a bit 75-100?
CB an Huricane

Very solid then and not only :yellow_circle: !

2 Likes

With previous discussions, here are the updates to the OP…

Tyrael’s Might

  • Remove Damage Reduced By 7%
  • Change Faster Run/Walk from 20% to 45%

Steel Carapace

  • Add 1-2 Open Sockets
  • Add -20% Requirements
  • Add Fire Resist +20-30%
  • Add 8% To Cast Level 6 Iron Maiden On Striking
  • Change Faster Hit Recovery from 20% to 30-40%

Leviathan

  • Add Cold Resist +50%
  • Add +75-100% Enhanced Damage
  • Add +0-49% Crushing Blow (0.5 Per Clvl)
  • Add 10% To Cast Level 15 Hurricane When Struck

Toothrow

  • Add +33% Deadly Strike
  • Change Open Wounds from +40% to +66%
  • Change Attacker Takes Damage from 20-40 to 200-400

The Centurion

  • Add +30-50% Enhanced Damage
  • Add +15% Faster Block Rate
  • Add +15% Increased Chance of Blocking

Horizon’s Tornado

  • Add +5 To Tornado (Druid Only)
  • Add +20% Faster Run/Walk
  • Change Tornado Level from 15 to 25

I removed all resist as you mentioned, but added cold resist to fit the theme of hurricane when struck (resist cold damage).

2 Likes

You´ve my absolution :slight_smile: Would be stoked if you only get half of this. Would already be enough to be a game changer. And some of the high end weapons…

Next exceptionals?

1 Like

As mentioned by Childe, a few more armors that may still be underwhelming and need more discussion is shown below…

Atma’s Wail
Embossed Plate
Defense: (670-866) - (792-988)
Required Level: 51
Required Strength: 125
Durability: 105
+120-160% Enhanced Defense
+2-198 Defense (Based On Character Level)
30% Faster Hit Recovery
Replenish Life +10
Increase Maximum Mana 15%
+15 To Dexterity
+20% Better Chance Of Getting Magic Items

  • Proposed Buffs:
    • Add +1 To All Skills
    • Add +30% Faster Cast Rate

Skin of the Flayed One
Demonhide Armor
Defense: 342-397
Required Level: 31
Required Strength: 50
Durability: 58
+150-190% Enhanced Defense
Repairs 1 Durability In 10 Seconds
5-7% Life Stolen Per Hit
Replenish Life +15-25
Attacker Takes Damage of 15

  • Proposed Buffs:
    • Add +0-74 To Vitality (+0.75 Per Clvl)
    • Add 15% Chance Of Open Wounds

Rattlecage
Gothic Plate
Defense: 328-335
Required Level: 29
Required Strength: 70
Durability: 55
+200 Defense
+25% Chance of Crushing Blow
Hit Causes Monster To Flee +40%
+45 To Attack Rating

  • Proposed Buffs:
    • Add +120% Enhanced Defense
    • Change Attack Rating from +45 to +90
    • Remove Hit Causes Monster To Flee +40%

Rockfleece
Field Plate
Defense: 212-243
Required Level: 28
Required Strength: 50
Durability: 48
+100-130% Enhanced Defense
Requirements -10%
Damage Reduced By 10%
+5 To Strength
Damage Reduced By 5

  • Proposed Buffs:
    • Change Strength from +5 to +20
    • Change Damage Reduced from 5 to 10

Twitchthroe
Studded Leather
Defense: 57-60
Required Level: 16
Required Strength: 27
Durability: 32
+25 Defense
25% Increase Chance of Block
20% Faster Hit Recovery
20% Increased Attack Speed
+10 To Dexterity
+10 To Strength

  • Proposed Buffs:
    • Change Defense from +25 to +50
    • Change Dexterity from +10 to +15
    • Change Strength from +10 to +15

Watch them ignore all these suggestions add instead another broken runeword

That would be enough for me…already like it mid-level as it is today (and doesn´t need to be s-tier).

I keep a good eth, self-repairing, 280 def, lvl req. of 13, 2 OS rare with fhr, life, mana, stammina jewels in it in my stash for leveling. TT is imho good for level 16 (my rare is just so much better, thats why I dont use it). To make it more usable we need to compare it to a Stealth armor as well. Stealth is almost the same, but far more easy to obtain. As a non native speaker I cant interpret the theme of “Twitchthroe” really (so gimme please some directions). But if the above additon seems not enough I´d think in the direction of life and mana additons? Or boost def further to +100?

Stealth

[ Tal ][ Eth]
Req level: 17

2 socket [Body Armor]
Magic Damage Reduced By 3
+6 To Dexterity
+15 To Maximum Stamina
Poison Resist +30%
Regenerate Mana 15%
25% Faster Run/Walk
25% Faster Cast Rate
25% Faster Hit Recovery

Atma is wired in every way. I guess the proposed buffs could open a niche caster armor. Or maybe we find something around the “revenche” theme (Revenche of Radament…maybe with some poison res)? Or it is just the armor what is mediocre and should stay mediocre :slight_smile:

Fine with me for this lvl 29 Item. 10 levels later you will wear something else most probably. So proposed changes would be enough for me. Done?

Done for me! DR-Armor for early games. If I find it, I´ll might wear it compared to stealth or I´ve already something better. Done for me!

1 Like

For Twitchthroe, what if we added vitality, FRW, and boost defense to be a decent alternative to Stealth…

Twitchthroe
Studded Leather
Defense: 57-60
Required Level: 16
Required Strength: 27
Durability: 32
+25 Defense
25% Increase Chance of Block
20% Faster Hit Recovery
20% Increased Attack Speed
+10 To Dexterity
+10 To Strength

  • Proposed Buffs:
    • Add +10 To Vitality
    • Add 20% Faster Run/Walk
    • Change Defense from +25 to +100

I noticed Darkglow is missing from the OP. It’s a pretty solid armor, but think it could use a modest bump in attack rating and all resist…

Darkglow
Ring Mail
Defense: 83-98
Required Level: 14
Required Strength: 36
Durability: 26
+70-100% Enhanced Defense
5% To Max Poison Resist
5% To Max Cold Resist
5% To Max Lightning Resist
5% To Max Fire Resist
+50 Defense vs. Melee
+20 To Attack Rating
All Resistances +10
+3 To Light Radius

  • Proposed Buffs:
    • Change Attack Rating from +20 to +50
    • Change All Resist from +10 to +10-15

Im fine with both. But honestly, I don´t care really much about the early game armors. We talking about using those for maybe an hour or less. So I would not tie the devs to spent ressources here, where it it need much more on the higher tier items (time is money after all).

Completely out of line. At level 14-25 you never reach the 75% max resist, so the +5% to max resist are pointless. Midiocre at best. Personally would leave it that way and remove it from the op. We need some garbare as well. Not everey unique has to be top notch.

1 Like

Sounds good to me. Maybe we could buff Twitchthroe and just disregard Darkglow completely as we need some garbage as you mentioned.

Agree. +1

Tomorrow, I try to review exceptionals again.

1 Like

I think the changes above to Frostburn and Magefist are solid. However, after looking at The Hand of Broc, instead of adding +1 to magic skills and FCR, I think below fits the orginal design better as it was orginally intended for melee characters…

The Hand of Broc
Leather Gloves
Defense: 14
Durability: 12 of 12
Required Level: 5
3% Mana stolen per hit
3% Life stolen per hit
+10-20% Enhanced Defense
+10 Defense
+20 to Mana
Poison Resist +10%

  • Proposed Buffs:
    • Add +10% Increased Attack Speed
    • Add +20-30% Enhanced Damage

In addition, for Gravepalm, instead of adding cold skill damage and FCR, I think it should add bonus to summoning skills to fit the namesake…

Gravepalm
Sharkskin Gloves
Defense: 96-112
Required Level: 32
Required Strength: 20
Durability: 14
+140-180% Enhanced Defense
+100-200% Damage To Undead
+100-200 To Attack Rating Against Undead
+10 To Energy
+10 To Strength

  • Proposed Buffs:
    • Add +1 To Summoning Skills (Necromancer Only)

Lastly, Hellmouth could use a buff to the on striking affixes as shown below…

Hellmouth
War Gauntlets
Defense: 135-162
Required Level: 47
Required Strength: 110
Durability: 39
+150-200% Enhanced Defense
4% To Cast Level 12 Firestorm On Striking
2% To Cast Level 4 Meteor On Striking
+15 Fire Absorb
Adds 15-72 Fire Damage

  • Proposed Buffs:
    • Change 4% To Cast Level 12 Firestorm On Striking to 8% To Cast Level 16 Molten Boulder On Striking
    • Change 2% To Cast Level 4 Meteor On Striking to 4% To Cast Level 28 Meteor On Striking

Hi,

so we jump to gloves :slight_smile: If you have time within the next weeks your could separate those in the op as well into individual groups and not mixing them with boots and belts? Just to get an better overview.

Very solid already for lvl 5. But with IAS, ED and the solid mana they will be super good for that early and could last until the 20th. Thats could be it. But then I think they will rival Bloodfist (which are totally good imho). So maybe we take ED but leave the 10 IAS to Bloodfist and increase Mana instead from 20 to 30. Bloodfist have 40 Life with 4 lvl of higher req.?

Solid with +1 cold skills. Real alternative and end game viable now. Done!

Already very good. Increase in Dmg. is fine tuning for early finders. Done!

Chancis and Bloodfist are already very good.

All normal gloves are now super solid.

Since we´re talking gloves, I´ll go on to exceptionals.

Done!

Love it. Done!

Those I´m personally not to happy with. Don´t see the cold skill damage of any use with the 10% fcr. Magefist as an normal is still the better alternativ. I´d would stick to the original attributes but increase strength and energy from 10 to 15-20 each. So we stick to the undead-theme but make it an option to increase strength quite a bit mid-game?

On the other Hand Childe thinks that they will super strong. Lets discusse…

Love the changes. Makes it a solid alternativ for poison chars. In the current state I allways think they are good on the first sight, but on the second they are only mediocre. So I never use it. But with -15% p-res they are cool. Done!

I love molten boulder as much as i already loved firestorm. Buffing meteor ist necessary as well. But I could see limit it to lvl 20 and therefore add 10% IAS and increase fire dmg from 15-72 to 50-150 (or so; something more adequate for a lvl 47 req pair of gloves)?

Now elites.

Dracs dont need any adjustments.

Love it. Done!

So splash dmg would be somethin new. So very unlikly that we see this.
CB and ED adjustmenst seems fine for lvl 70.
Habu adding -20% requirements bring it down from 185 to 148 and additional increase stregth from 15-20 to 15-30? So they will be an enabler for strength. Still not sure if people like it. Maybe add some AR as well?

What do you think?

Now exeptional armors (as intended):

Spirit Shroud, Vipermagi, Shaftstop are all already good.

Duriel’s Shell, Skin of the Flayed One, Atma’s Wail and Que-Hegan’s we discussed recently and they are now fine for me!

Love it. Maybe increase +8 strength to +15-20? Not sure if lvl 15 corpse explosion isn´t still to much. But that would be to be verified with the ptr.

Love it. With 3 OS it opens up some options but ist not clearly op. So :yellow_circle: imho.

Love it now! Done!

Still silly armor. But we need midiocres as well. Done!

Nice! Done!

I still thinks that should stay as +1 pali skills, making it super good for paladins like G-Bane for Barbs now. If we opens that up with +1 to all skills, that might be to much. Right now, you have to take a tradeoff if youre using. Sacrefice the +skill for the max resist. Id rather ad +15% @ res, so mercs can make use of if even better?

Very solid improvement for an already usefull budget option. Like it! Done!

Love it! Done!

Keep one of those with fhr and strength jewels (etc.) for leveling. With the additons that would be really nice mid-game! Would agree with with Childe, that -10% fire res ist not nessesary here. If you want that then put 2 facets in here (-5/3 eg, so they get a usefull purpose :slight_smile: ). Thoughts?

Normal Armors:

Done!

Done!

And then my internet dies and I could not safe the little rest. So tbc….

2 Likes

I think Shaftstop should roll 0-2 open sockets, what do you guys think?

1 Like

Done. I only combined boots and belts as there were only a few items.


With previous discussions, here are the updates to the OP…

The Hand of Broc
Leather Gloves
Defense: 14
Durability: 12 of 12
Required Level: 5
3% Mana stolen per hit
3% Life stolen per hit
+10-20% Enhanced Defense
+10 Defense
+20 to Mana
Poison Resist +10%

  • Proposed Buffs:
    • Add +20-30% Enhanced Damage
    • Change Mana from +20 to +20-30

Gravepalm
Sharkskin Gloves
Defense: 96-112
Required Level: 32
Required Strength: 20
Durability: 14
+140-180% Enhanced Defense
+100-200% Damage To Undead
+100-200 To Attack Rating Against Undead
+10 To Energy
+10 To Strength

  • Proposed Buffs:
    • Add +1 To Summoning Skills (Necromancer Only)
    • Change Energy from +10 to +15-20
    • Change Strength from +10 to +15-20

Hellmouth
War Gauntlets
Defense: 135-162
Required Level: 47
Required Strength: 110
Durability: 39
+150-200% Enhanced Defense
4% To Cast Level 12 Firestorm On Striking
2% To Cast Level 4 Meteor On Striking
+15 Fire Absorb
Adds 15-72 Fire Damage

  • Proposed Buffs:
    • Add +10% Increased Attack Speed
    • Change Meteor Level from 4 to 20
    • Change Fire Damage from 15-72 to 50-150

Steelrend
Ogre Gauntlets
Defense: 232-281
Required Level: 70
Required Strength: 185
Durability: 24
+170-210 Defense
+30-60% Enhanced Damage
+10% Chance of Crushing Blow
+15-20 To Strength

  • Proposed Buffs:
    • Add -20% Requirements
    • Melee Attacks Deal Splash Damage
    • Change Strength from +15-20 to +30
    • Change Crushing Blow from +10% to +15%
    • Change Enhanced Damage from +30-60% to +60-90%

Corpsemourn
Ornate Plate
Defense: 1127-1262
Required Level: 55
Required Strength: 170
Durability: 60
+150-180% Enhanced Defense
Level 5 Corpse Explosion (40 Charges)
Adds 12-36 Fire Damage
6% To Cast Level 2 Iron Maiden When Struck
Cold Resist +35%
+10 To Vitality
+8 To Strength

  • Proposed Buffs:
    • Add +15 To Corpse Explosion
    • Remove Level 5 Corpse Explosion (40 Charges)
    • Change Fire Damage from 12-36 to 120-360
    • Change Strength from +8 to +15-20

Guardian Angel
Templar Coat
Defense: 770-825
Required Level: 45
Required Strength: 118
Durability: 60
+180-200% Enhanced Defense
+20% Increased Chance to Block
+30% Faster Block Rate
+2-247 To Attack Rating Against Demons
+1 To Paladin Skill Levels
+4 To Light Radius
15% To Maximum Poison Resist
15% To Maximum Cold Resist
15% To Maximum Lightning Resist
15% To Maximum Fire Resist

  • Proposed Buffs:
    • Add +15 All Resistances

Spirit Forge
Linked Mail
Defense: 380-449
Required Level: 35
Required Strength: 74
Durability: 26
+120-160% Enhanced Defense
+1-123 Life (+1.25 Per Character Level)
Fire Resist +5%
Adds 20-65 Fire Damage
+15 To Strength
Socketed (2)
+4 To Light Radius

  • Proposed Buffs:
    • Change Fire Resist from +5% to +30%
    • Change Fire Damage from 20-65 to 40-120

Shaftstop
Mesh Armor
Defense: 599-684
Required Level: 38
Required Strength: 92
Durability: 45
+180-220% Enhanced Defense
Damage Reduced By 30%
+250 Defense vs. Missiles
+60 To Life

  • Proposed Buffs:
    • Add 1-2 Open Sockets
2 Likes