Community Feedback for Improving Itemization

it has already +20% FCR and 3-5 mana after each kill. I would just buff +2 skill, that’s it. Why?
especially you can socket it and put a um rune in it (+22 all resis) or perfect diamond (+19all resis).
The main goal is that a few items need to be closer to the best items. not surpassing them.

It is my intention is that spirit need only a nerf in early- and midgame. that mana change sounds perfect.

2 Likes

To continue the discussion for buffing normal unique items, here are a few more ideas…

The Hand of Broc
Leather Gloves
Defense: 14
Durability: 12 of 12
Required Level: 5
3% Mana stolen per hit
3% Life stolen per hit
+10-20% Enhanced Defense
+10 Defense
+20 to Mana
Poison Resist +10%

  • Proposed Buffs:
    • Add +3 To Bash
    • Add +30% Enhanced Damage

Bloodfist
Heavy Gloves
Defense: 17-18
Required Level: 9
Durability: 14
+10-20% Enhanced Defense
+10 Defense
+10% Increased Attack Speed
+30% Faster Hit Recovery
+40 To Life
+5 To Min Damage

  • Proposed Buffs:
    • Add +5 To Max Damage
    • Add -3-5% to Enemy Physical Resist

Magefist
Light Gauntlets
Defense: 24-25
Required Level: 23
Required Strength: 45
Durability: 18
+20-30% Enhanced Defense
+10 Defense
+1 To Fire Skills
+20% Faster Cast Rate
Regenerate Mana 25%
Adds 1-6 Fire Damage

  • Proposed Buffs:
    • Add +1 To Cold Skills
    • Remove 1-6 Fire Damage

Frostburn
Gauntlets
Defense: 47-49
Required Level: 29
Required Strength: 60
Durability: 24
+10-20% Enhanced Defense
+30 Defense
+5% Enhanced Damage
Increase Maximum Mana 40%
Adds 1-6 Cold Damage

  • Proposed Buffs:
    • Add Fire Damage 8-48
    • Add -3-5% To Enemy Fire Resist
    • Add -3-5% To Enemy Cold Resist
    • Change Cold Damage from 1-6 to 6-36
    • Change Enhanced Damage from +5% to +50%

Treads of Cthon
Chain Boots
Defense: 25-26
Required Level: 15
Required Strength: 30
Durability: 16
+30-40% Enhanced Defense
+12 Defense
50% Slower Stamina Drain
30% Faster Run/Walk
+50 Defense vs. Missiles
+10 To Life

  • Proposed Buffs:
    • Add +10-15% Chance to Pierce
    • Change Life from +10 to +10-20

Gorefoot
Heavy Boots
Defense: 20-21
Required Level: 9
Required Strength: 18
Durability: 14
+20-30% Enhanced Defense
20% Faster Run/Walk
2% Mana Stolen Per Hit
Attacker Takes Damage of 2
+12 Defense
+2 To Leap (Barbarian Only)

  • Proposed Buffs:
    • Add 10% Chance of Open Wounds
    • Change +2 To Leap (Barbarian Only) to +2 To Leap

Lenymo
Sash
Defense: 2
Required Level: 7
Durability: 12
Regenerate Mana 30%
All Resistances +5
+15 To Mana
+1 To Light Radius

  • Proposed Buffs:
    • Add +10% Faster Cast Rate

Snakecord
Light Belt
Defense: 14-15
Required Level: 12
Durability: 14
+20-30% Enhanced Defense
+10 Defense
Replenish Life +5
Poison Resist +25%
Poison Length Reduced By 50%
+12 Poison Damage Over 3 Seconds

  • Proposed Buffs:
    • Change +12 Poison Damage Over 3 Seconds to +3-5% To Poison Skill Damage

Nightsmoke
Belt
Defense: 22-24
Durability: 16
Required Level: 20
Required Strength: 25
+30-50% Enhanced Defense
+15 Defense
+20 To Mana
All Resistances +10
Damage Reduced By 2
50% Damage Taken Goes to Mana

  • Proposed Buffs:
    • Add +1 To Energy Shield
    • Change Mana from +20 to +50
    • Change Required Level from 20 to 24

Goldwrap
Heavy Belt
Defense: 34-36
Required Level: 27
Required Strength: 45
Durability: 18
+40-60% Enhanced Defense
+25 Defense
10% Increased Attack Speed
30% Better Chance Of Getting Magic Items
50-80% Extra Gold From Monsters
+2 To Light Radius

  • Proposed Buffs:
    • Change Magic Find from 30% to 30-50%
    • Change Increased Attack Speed from 10% to 20%

Bladebuckle
Plated Belt
Defense: 51-54
Required Level: 29
Required Strength: 60
Durability: 24
+80-100% Enhanced Defense
+30 Defense
+30% Faster Hit Recovery
+10 To Dexterity
+5 To Strength
Damage Reduced By 3
Attacker Takes Damage of 8

  • Proposed Buffs:
    • Change Strength from +5 to +15
    • Change Dexterity from +10 to +15
    • Change Damage Reduced from 3 to 12
    • Change Attacker Takes Damage from 8 to 120

Bverrit Keep
Tower Shield
Defense: 76-87
Required Level: 19
Required Strength: 75
Durability: 140-160
+80-120% Defense
+30 Defense
10% Increased Chance to Block
Fire Resist +75%
+5 To Strength
Magic Damage Reduced By 5

  • Proposed Buffs:
    • Add Physical Damage Reduced by 10%
    • Change Strength from +5 to +5-15

Wall of the Eyeless
Bone Shield
Defense: 50-53
Required Level: 20
Required Strength: 25
Durability: 40
+30-40% Enhanced Defense
+10 Defense
+5 to Mana after Each Kill
20% Faster Cast Rate
3% Mana Stolen Per Hit
Poison Resist +20%

  • Proposed Buffs:
    • Add Fire Resist +10-20%
    • Add Cold Resist +10-20%
    • Change Poison Resist from +20% to +10-20%

Biggin’s Bonnet
Cap
Defense: 17-19
Required Level: 3
Durability: 12
+30% Enhanced Damage
+14 Defense
+30 To Attack Rating
+15 To Mana
+15 To Life

  • Proposed Buffs:
    • Add 5% Chance of Crushing Blow
    • Change Attack Rating from +30 to +30-50
    • Change Enhanced Damage from +30% to +30-50%

Coif of Glory
Helm
Defense: 25-28
Required Level: 14
Required Strength: 26
Durability: 24
+10 Defense
Attacker Takes Lightning Damage of 7
Hit Blinds Target
Lightning Resist +15%
+100 Defense vs. Missiles

  • Proposed Buffs:
    • Add +1 To Lightning Skills
    • Add +75% Enhanced Defense
    • Change Lightning Resist from +15% to +15-25%

Tarnhelm
Skull Cap
Defense: 8-11
Required Level: 15
Required Strength:15
Durability: 18
+1 To All Skill Levels
25-50% Better Chance of Getting Magic Items
75% Extra Gold From Monsters

  • Proposed Buffs:
    • Add +100% Enhanced Defense
    • Change Gold Find from 75% to 75-100%

The Face of Horror
Mask
Defense: 34-52
Required Level: 20
Required Strength: 23
Durability: 20
+25 Defense
+50% Damage To Undead
Hit Causes Monsters to Flee +50%
All Resistances +10
+20 To Strength

  • Proposed Buffs:
    • Change +20 from Strength to Dexterity
    • Change All Resistances from +10 to +15-20
    • Change Damage To Undead from +50% to +100%

Howltusk
Great Helm
Defense: 64
Required Level: 25
Required Strength: 63
Durability: 40
35% Damage Taken Goes to Mana
+80% Enhanced Defense
Magic Damage Reduced By 2
Attacker Takes Damage of 3
Knockback
Hit Causes Monster To Flee +25%

  • Proposed Buffs:
    • Add +1-3 To Double Throw (Barbarian Only)
    • Add +2-4 To Throwing Mastery (Barbarian Only)
    • Change Attacker Takes Damage from 3 to 90

Undead Crown
Crown
Defense: 99-113
Required Level: 29
Required Strength: 55
Durability: 50
+30-60% Enhanced Defense
+50% Damage Vs. Undead
+50-100 Attack Rating Vs. Undead
Half Freeze Duration
5% Life Stolen Per Hit
Poison Resist +50%
+40 Defense
+3 To Skeleton Mastery (Necromancer Only)

  • Proposed Buffs:
    • Add +3 To Raise Skeleton Warrior (Necromancer Only)
    • Add +3 To Raise Skeletal Mage (Necromancer Only)
    • Change Damage Vs. Undead to Demons
    • Change Attack Rating Vs. Undead to Demons
    • Change Half Freeze Duration from Cannot Be Frozen
2 Likes

If the devs wanted to be goated as D2 devs, they would find ways to make items like Grandfather be BIS potential, and that would be rolling the best possible attributes (ethereal 1 - 4 sockets, etc).

The game had much more soul and atmosphere when uniques were king.

2 Likes

Agreed. There is little reason to use uniques because runewords are flat out better 90% of the time. I really hope the developers consider revamping uniques at some point.

1 Like

Remember when the base items were items like Shaftstop, Vampgaze, Skullders Ire, and then sets like IK Set were emphasized more as godly sets that were very expensive. And then you had the elite items like Grandfather and Windforce.

What do we have now? We have a lot of garbage uniques and expensive runewords. There’s no balance because the devs crippled the game and abandoned ship just to go off and make garbage, and then come crawling back "D2 was my baby :cry: " :joy:

1 Like

To be honest, I think the developers could take some of the ideas for buffing unique items that we (the community) came up with for Season 3…

Tyrael’s Might
Sacred Armor
Defense: 1322-1502
Required Level: 84
Required Strength: None
+120-150% Enhanced Defense
+50-100% Damage To Demons
+20% Faster Run/Walk
+20-30 To Strength
All Resistances +20-30
Cannot Be Frozen
Requirements -100%
Slain Monsters Rest in Peace
Indestructible

  • Proposed Buffs:
    • Add +2 To All Skills
    • Add +7 To Light Radius
    • Add Level 7 Teleport (77 charges)
    • Add Level 1-3 Salvation Aura When Equipped
    • Change FRW from 20% to 40%
    • Change All Resistances +20-30 to Poison Length Reduced By 75%
    • Change Damage To Demons from +50-100% to 200-250%

The Grandfather
Colossus Blade
One-Hand Damage: (62-87) To (164-474)
Two-Hand Damage: (145-203) To (289-649)
Required Level: 81
Required Strength: 189
Required Dexterity: 110
Sword Class - Fast Attack Speed
+150-250% Enhanced Damage
+2-247 To Maximum Damage
+50% Bonus To Attack Rating
+80 To Life
+20 To All Attributes
Indestructible

  • Proposed Buffs:
    • Add Ethereal
    • Add 1-3 Open Sockets
    • Add 5% To Experience Gained
    • No Experience Loss Upon Death
    • Change Required Level from 81 to 75

Mang Song’s Lesson
Archon Staff
Two-Hand Damage: 83 to 99
Required Level: 82
Required Strength: 34
Staff Class - Slow Attack Speed
+5 To All Skills
30% Faster Cast Rate
-7-15% To Enemy Lightning Resistance
-7-15% To Enemy Cold Resistance
-7-15% To Enemy Fire Resistance
Regenerate Mana 10%
50% Damage To Undead

  • Proposed Buffs:
    • Add +70 To Mana
    • Change +5 To All Skills to +7 To All Skills
    • Change Faster Cast Rate from 30% to 70%
    • Change -7-15% To Enemy Cold Resistance to +7-15% To Cold Skill Damage

That is a very big nerf. -enemy resistance is always better than +% ele dmg.
Example:
you deal 100dmg, enemy has 90% resistance. This means you actually do 10 dmg per attack.
Now with +15% skill buff. 115 dmg and 90% resis means 11,5 dmg.
Now with -15% enemy resis: 100dmg and 75% resis means 25 dmg.

-2 enemy resistance already do more dmg than +15% skill dmg.

If you are looking for a facet, you should always looking for enemy resistance. The +% ele dmg is negligible.

The suggestion to change -7-15% To Enemy Cold Resist on Mang Song’s to +7-15% To Cold Skill Damage is described below by Sackett with a good summary…

I am aware of the cold mastery and using -15% means you saved 3 skill points. I am sure that is more useful in most scenarios than +15% cold dmg.

Nero, I like to take different ideas from the community when proposing buffs. I would be happy to hear your thoughts on some other uniques as there are many different ideas.

I went ahead and updated Templar’s Might based on your feedback of changed Offensive Auras (Paladin Only) from +1-2 to +2-4.

Aren’t these stats kind of low for TC87 items?

Shouldn’t grandfather roll up to 300ED% and Tyrael’s at least 200%?

1 Like

Nope I will keep repeating this too.

Tyreal’s Might
+3 to all skills
+1 teleport
+1000-1500 defense
+50-80 str
+40-50 all resist
20% fcr
20% frw
20% fhr
Indestructible
-100% req

This armor is that darn rare. Why not make it massively op? Most people would be using enigma while the lucky or very wealthy rich would have Tyreal’s Might on at least 1 of their characters. It would make sense to just make it this op.

Maybe +15-20 str is too much to ask for. I’d say around +5-10 to str would be a good number. Raven Frost it’s different as it give +40 mana instead of life. We want it to be more balanced too.

Agreed on that for the most part. Especially for the +7 to all skills. But I’d like it to be +5-7 all skills instead. I think it should have a +40-60 all resistances mod on it too. I’m not so much in for the +cold dmg% idea. Give it something more like -20–30 ecr,-20–30 elr, and -20–30 efr.

This ruins the point of Larzuk. Especially the rare socket recipe. We will be seeing 4 prefix rare items and it will cause a lot of collusion on the D2R market. I wouldn’t want to take the risk on that.

100% agreed on this.

No just change the vigor mod so any character can activate vigor on right click. I’d be happy with that rather than a when equipped type mod.

The only change I would make with mages is that the +1 to fire skills can spawn as 1 of the 3 elements. So it would be 1/3 of a chance to spawn as fire/cold/lightning.

2 Likes

Agreed. There should be more options when it comes to itemization. Tyrael’s definitely deserves to be BIS worthy for some builds. Its drop rate is higher than a Zod rune and it’s named after Tyrael.

The original devs didn’t have enough time/man power to actually sit down and go past the initial rough drafts. Tyrael’s released with 1.10 (along with runewords) and then the team disbanded shortly after.

Agreed with rolling 5-7. Rolling items is one of the best parts about this game.

I think more high level unique armors and melee weapons should roll 2-4 open sockets as well.

That’s a good idea and very fitting for the name magefist.

1 Like

Zod is rare too but it is not OP. Enigma is overpowered that need to be nerfed, you shouldn’t create another overpowered item to compete with it or it will make the game toxic.

+7 should exist ? why don’t you play single player and enjoy your +7 skill 100 MF charm?

It doesn’t have to necessarily be +7, I’m sure +6 would be good too (which is why 5 - 7 would be exciting for the game). But this should exist for a Two Handed Staff. It’s a glass cannon mage. You’re consciously choosing power over defense.

If Occulus has +3, what on christs green earth is +2 more skills going to do, that’s such a disgrace of a design choice for an ultra rare two handed staff.

If an item like Occulus is being favoured over an ultra rare item like Mang’s Song, then that means the balance isn’t right, and of course it isn’t, the game hasn’t had an active dev team ever since 1.10 came out which was mostly done by 1 guy with one foot out the door.

Look at the art on Mang’s Song. That is disgustingly good. But those stats don’t do a TC87 item justice.

50% damage to undead :joy:

Occulus is TC50.

The balance in this game was left in an arbitrary state over the years due to lack of an active dev team and balance passes in 15+ years.

And I’d double down and even triple down on +7, that’s just good game design and completely logical. And if it turned out that +7 was too OP, then that’s what the dev team is there for, to tweak until it’s just right.

1 Like

How about % elemental damage to be class cannon ? + skill isn’t a thing because everybody can use. Other class use staff just looks weird.

Devs don’t care. That’s why we are talking about items here

Traditionally, +% Cold Damage on equipment is more important to a Cold Sorceress than minus enemy resistance. Because minus enemy resistance is capped at -100% Cold Resistance, and you can’t go any lower than that. A Cold Sorceress would aim to get -100% Enemy Cold Resistance (most likely from Cold Mastery), and then add +% Cold Skill Damage on top of that.

The only way an extra 3 skill points is more useful is if you are building a double element Sorceress, such as maybe a Frozen Orb/Hydra Sorceress. However, for most builds +15% Cold Damage is more dps than -15% Cold Resistance is.

Agreed, just make +2 Vigor an O-skill and Tearhaunch will have a use.

I disagree. Magefist should stay Fire Skill only. The real issue here is that there are only two gloves in the game with Faster Cast, and there ought to be more. Sander’s Taboo for example ought to have 20% Faster Cast instead of Increased Attack Speed. It’s a glove for a Necro set including a wand, why in the world does it have IAS on it? So you can whack things faster with your wand?

Caster Gloves ought to have 5%-10% Faster Cast as one of the preset mods.

Consider giving Frostburn 10% Faster Cast.

Consider redesigning some unique gloves for casters. Maybe Hand of Broc could be redone to fit a caster character. Ghoulhide or Gravepalm probably. Add a new unique Bramble Mitt aimed at a caster.

Except +7 does already exist. +2 from Spirit, +2 on an Orb, and +3 modifier on Orb equals +7 skills. So +7 skills on a two handed caster rod, ie a staff, is simply necessary to compete with Spirit shields.

1 Like

Zod is too rare but has it’s uses. True it’s one of the most useless runes. But people still like those eth zod uniques or to zod a rare 2/20 circ that doesn’t have self-repair. Or possibly a ebotd. Zod is rare for other reasons asides of it’s power level.

Those staffs should have some sort of buffs if they are 2h weapons. Like you get 5 to all skills with hoto + spirit along with more resistances. A 2h staff should be meant to compete with the weapon + shield setup. We don’t want to see nobody using a staff. As for Mang Song, I\it should be op as it is one of the rarest uniques in the game. Give staffs some love too.

And no way we are not nerfing enigma. It requires Jah and Ber runes to make it. 1 of those runes are hard enough to obtain. It takes like multi thousands of runs just to obtain even 1 of the 2 runes. Teleport don’t need a nerf.

1 Like

What you said is not all skill +7. Modifier is class skill btw , so I think a staff shouldn’t have +7 either.
If you make the staff too good then every other class will use it due to high skill