Rather than try to make this work for a melee character, why not make it caster focused? “Hand of Broc” sounds more like a caster oriented item anyways (most likely a Necromancer), and as Leather Gloves it can be used by a caster character easily. I’d suggest changes to make it like this:
The Hand of Broc
Leather Gloves
Defense: 14
Durability: 12 of 12
Required Level: 5
+1 to Magic Skills
+2 Mana Per a Kill
+2 Life Per a Kill
+10-20% Enhanced Defense
+10 Defense
+20 to Mana
Magic Resist +10%
10% Faster Cast
Magic Skills would be: Magic Arrow, Teeth, Bone Spear, Bone Spirit, Holy Bolt, Blessed hammer, Psychic Hammer
That would make this the go to glove for Bone Necromancers, and Hammerdins, leaving Magefist for the Fire Druids and Fire Sorceress. Fits the “Necromancer spellcasting glove” theme the name suggests.
Alternatively, you could make it +1 to all Summon Skills.
Summon Skills being: Decoy, Valkyrie, Hydra, Raise Skeleton, Raise Skeleton Mage, Revive, Clay Golem, Blood Golem, Iron Golem, Fire Golem, Shadow Warrior, Shadow Master, and all the skills in the Druid Summoning tree.
Doesn’t synergize as well with Faster Cast but would still fit the Necromancer spell caster theme.
What are you doing… these changes are not really in theme and make it a combat class oriented item. 50% ED on gloves? This is a caster item. Really all it needs is a little Faster Cast.
Frostburn
Gauntlets
Defense: 47-49
Required Level: 29
Required Strength: 60
Durability: 24
+10-20% Enhanced Defense
+30 Defense
+5% Enhanced Damage
Increase Maximum Mana 40%
Adds 1-6 Cold Damage
10% Faster Cast
Just make Vigor an O-skill, that’s all that is needed.
Why does this have anything to do with piercing? Treads of Cthon suggest a crusader trampling over his enemies. I’d suggest adding Charge as an O-skill.
Treads of Cthon
Chain Boots
Defense: 25-26
Required Level: 15
Required Strength: 30
Durability: 16
+30-40% Enhanced Defense
+12 Defense
50% Slower Stamina Drain
30% Faster Run/Walk
+50 Defense vs. Missiles
+10 To Life
+2 Charge
Great changes, I approve.
Like I said elsewhere, Magefist is fine as is. It’s already in the top two caster gloves around. What is needed is not to make Magefist more versatile for different caster types other than fire, what is needed is for there to be more glove options for casters to choose from. Maybe replace the Fire Damage with a defensive option like resistances or something.
Maybe give it +10% Chance to Block and +10% Faster Block Rate? Bladebuckle makes me think of blocking blades, so I think it would be thematic, and certainly useful for low dexterity builds.
What? Why are you giving this belt more IAS than Nosferatu’s Coil? It’s already a good belt, though focused more on Magic Find. Increasing the MF is fine, but 10% IAS on a belt is already extremely good, giving it more than that takes away the use case for other belts. If you want something else for combat purposes… maybe give it +3 Inner Sight or something? That would make it useful to a character that needs to penetrate enemy defense maybe.
I like that. Or maybe -Enemy Poison Resistance? I think I’m okay with either one.
Agreed, this is a good change.
What you want here is:
- +2% Damage to Demons per Character Level
- +8 to Attack Rating Against Demons Per Character Level
- 4-5% Life Steal
Those would be some good dual leech gloves.
I’d suggest something like 8% Chance to Cast Level 1 Decrepify on Striking if you want to focus this on a combat class. That way it can break enemy physical resistances by itself.
Alternatively, if you were willing to consider redesigning it for a caster class, this could be focused around the “chill of the grave” theme and give Cold skill casters something to play with. Add a Reanimate effect and boom a thematic interesting glove. You don’t even really need to change much as the +strength and +energy already fit a caster well:
Gravepalm
Sharkskin Gloves
Defense: 96-112
Required Level: 32
Required Strength: 20
Durability: 14
+140-180% Enhanced Defense
+10 To Energy
+10 To Strength
20% Faster Cast
+5%-10% Cold Skill Damage
10% to cast Level 3 Revive When You Kill an Enemy.
Rather than replacing the +60 Poison Damage, I’d suggest changing it to damage over 0.4 seconds, and adding -15% Enemy Poison Resistance. That will still give the gloves some poison damage without a poison skill (and the reduced time should help with stacking poison charms), and the minus to enemy resistance will work with anthrax charms not just poison skill characters. I’d also consider replacing the +15-25 defense with 10% Increased Attack Speed. That will differentiate these gloves from Trang-Ouls Claws which have +25% Poison Skill Damage with 20% Faster Cast. Venom Grip will be the goto for combat characters using poison damage (Venom on an Assassin, Rabies Druid, Plague Javazon, characters using anthrax charms) while Trang-Ouls will be for casters (Poison Nova).
Definitely need Faster Cast on this belt, good idea. Also, change the 5% Mana Steal to +5 Mana Per a Kill. Maybe give it Cloak of Shadow charges? Or +1 Cloak of Shadows as an O-skill? Replacing the -3 to Light Radius?