Can we have a /players slider online or a new difficulty that simulates /players 8?

Zax and his multis having a conversation with himself again, the eternal story of this ‘forum’.

The game is fair. If you want to play alone because you see interacting with other people as punishment then there is offline. It’s a multiplayer mode and therefor you should be rewarded for playing with others and not for playing alone.

You don’t need a guild or clan to find people, which would team up, but I guess basic decency is already too much to ask.

P8 would kill the last reasons to play with others

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You used a generalisation (interacting with other people) to make it look like you are right when you are wrong.

There are many different kind of interactions in D2 multiplayer (mf, trading, levelling, pvp) and we are talking about MF specifically and the way that interaction has been designed - not by me, but the game designers.

Multiplayer farming in D2 (especially with strangers in split MF games) rewards antisocial behaviour like grabbing stuff from each other (like in baal runs, fortunately I go there only for the XP), avoid each other (like authentic loners in a split MF) killing others when they enter a certain farming location. None of this is my kind of thing because I’m not antisocial and I generally avoid antisocial people, psychopaths/sociopaths who naturally gravitate towards that kind of behaviour.

It’s a choice to greedily grab everything.

I personally don‘t group for mfing, but for xping. P8 would kill both.

There is nothing unfair about the current situation as loot is available for everybody. Only cheats like loot filter and pickit are unfair and should be banned

It’s a choice made by others so it’s out of your control. The antisocial people around you are happy to make those choices and the game rewards them for it.

Well, if you simply call it “loot that is available to everybody” instead of “a difference in drop rates” then it certainly sounds more fair.

The average player has two options: lower drop rates in a solo game or joining and sharing a multiplayer game with strangers who are rewarded by the game design for being antisocial. Whether we call this unfair or simply bad design that degrades the experience of the average player doesn’t really matter.

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That’s a false narrative. You either have normal amounts of loot to yourself (solo p1) or you can group with others for less overall loot. You can put in extra effort to find people for split mf for a little extra loot.

Do more = get more = fair.

Again, if you don’t want to interact with others play offline. But that’s no reason to ruin the multiplayer mode. Especially since you guys seem to not understand how drops work and how the player count changes that.

Bad design is when the “do more” part is clearly unpleasant like in D2. Again, I don’t really care if we call this unfair or bad design. There are plenty of old and new multiplayer video games in which doing more and interacting with others is fun. Farming in D2 is nothing like that.

If you want to design bad video games it’s extremely easy: hide desirable rewards behind unpleasant activities. A significant part of a game designer’s job is usually spent on weeding out unpleasant but rewarding activities from the gameplay loop found by testers.

The details, the actual rules/formulas don’t even matter in this case. It’s enough to know that higher player count in general means more XP and more drops per kill.

Again, could you please stop generalising? Doing so makes your position look rather weak. It’s like trying hard to hide important details.

I obviously play online because I want to interact with others. At a very minimum I want to trade. How do you trade offline?

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It might be hard for you to grasp, but you just want everything handed to you without putting in effort. I’m not hiding anything, but most games that hand you everything get boring very fast, that’s why people don’t replay them. It’s also the reason why you are begging here for more loot and more xp without having to put in the effort.
What you don’t see is how that would actually make you leave the game for good.

It matters and you trying to deny it actually shows your agenda.

Do yourself a favour and learn about it, understand it and you won’t be begging for p8 so much

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multi-troll brimming with condescension as per usual.

“begging”, lol. “The effort” = buying more copies of the game, btw.

irony

I already have access to an online /p8 because I have 8 accounts and a strong PC.

My proposal was giving either /p1 or /p8 drop rates to everyone both in solo and multiplayer games. Nerfing the drop rates to /p1 in multiplayer makes the game more difficult and (similarly to giving /p8 to solo players) it takes away SOME advantages from organised groups (bots/guilds/clans/multi-accounts).

If there is anyone here who wants more loot it’s those who want /p8 anywhere in the game - solo or multiplayer.

Let’s nerf everything (including multiplayer) to /p1.

Which ones are his multis?

No it really wouldnt. Its adding options for MF. Most players cant hack p5 and above, so they would still resort to leveling as a group. I would imagine very few would level solo, its just easier to level as a group.

Dont mind him, Turlok is delusional. I use only one account here to discuss.

Sounds like you are a leecher. People are already looking for full games to solo TZs for XP. But then you can’t sit in town for a TP and Ondals leech semi afk. Also how would people not be able to farm p8? Blizz sorc and mosaic are both so extremely cheap, you could start farming p8 beginning with day 2.

Statements like these show that you guys shouldn’t have a say in this, because you barely know how to play the game at all without leeching.

Yeah blizz sorc can farm p8 basicly as she makes it to hell with basic spirit and insight. Its kind if silly.

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My huge amount of hours doesnt mean what i said doesnt imply to everyone playing. If anything it gives me great insight of balance of game and game mechanics and how to abuse them with that command.

Maybe not from most unique monsters, but impact on objects is big, also go try and make 30 terror andyruns with players 3 and without players x. Difference is very significant, same goes for some other mobs. Golden chests and super chests on p8 give huge amount of loot. So much that it makes it meta for rune finding. Its not meta on p1, in fact its not even worht to run it for superchests on p1 so yes that command absolutly change amount of loot so significantly that it changes meta for what you run.

2 other huge important things. You can change the command on the fly. And then there is thegame mechanic of monsters able to drop p7/8 loot even if you go back to p1. Adding players x command would require additional changing of deep core mechanics of how loot drops. I dont want them to touch that at all. They dont understand mechanics of d2 well. Not this team. Mosaic and terror zones are prime example of that.

I dont really see it as bad game mechanic. I only think group play together should be rewarded more with some mf bonuses probably.

Except i am opposite of that. Most of my time i play is done solo.

Thats the thing, I am for what is good for health of game in general, i am not advocating for my own benefit. I wouldhave advantages with players x , i would abuse it a lot. But i know it would not be good for game as it would push almost everyone to solo play making group play worse type of play basicly in every way, significantly. Also boters would hugly benefit from it far more than they do now. Destroying economy much faster.

Btw please read also my response above to ravenant as i dont want to repeat myself.

Yes and players x command is compensating lack of players. Lack of trading so you can have a lot more loot as compensation and far easier game as nobody can help you. It doesnt mean that command should be online on top of trading and playing with others.

Only way i see them implementing it online would be if players using it would be completely cut of everyone else. Basicly solo selffound mode only.

D2 multiplayer is amazing as it is. If anything group play need more love, not pusing peoppe to solo games with new feature making group play obsolete in every way.

Its what made loot system so great for 20 years.

Yes, it can create negative emotions , interactions, but also good ones. Thats why its great as system is not just rewarding but also punishing.

Because then there is too much loot together with much easier gameplay under players x xp bonus.

I dont have one and i am not part if any. But they should certainly add clan features. I basicly strictly group play only at start of season with bunch of friends, then we go our own ways mostly.

I dont even join second char for bo,just saying, its kind of cheating in my eyes.

But thats what players x command does, how you dont see that? With command x you dont even need to go one baalrun to level up before going nm. You can do it easily solo. Battle net will look like wasteland with everyone playing solo.

This is the problem. Its possible that after being used to play with your mules you lost touch with reality. Meaning you are so much used to a lot of loot that you consider p1 loot as not enough anymore probably. So no, you are not punished for playing solo. You just dont have too easy game with advantages. Amount of loot in solo is fine and i would even say well balanced.

I do them a lot and most of the time it is not unpleasant.

I want online mode which is fair, with plenty of people to play with, not too easy and without cheaters. Playerx command doesnt solve any of it, in fact ir makes all these things worse.

Players x command is not just about loot. It makes gamepllay signifucantly easier as you over level up monsters.+ you get loot designed for more players solo on top of that.

Too bad Blizz removed TCP/IP for “security reasons”, was quite nice to play with a friend or two on any player count and with the option of mods. :frowning_with_open_mouth:

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Unfortunately, this is not true. Bots are already advanced enough so they can handle random maps as well. Otherwise how could they reach Andy, Mephisto or Baal (that’s two levels of WSK filled with dangerous monsters such as Gloams or Frenzytaurs).
Bots do Travi and Pindle not because of the static map, but because they are easily reachable (just from town/WP). Those areas are efficient loot/time wise. Also, in legacy D2 they acted as a filler to avoid realm down for making too many games.

Thats easy they have maphack and just look for entrance with teleport, they do not kill anything there, after you make it to baal. Interacting with mobs is something else tho. I remember some converstation with people who bot and as i understand it, reading monster position is problematic in d2r, not like in d2 where it was easy. Maybe my info is outdated and they got better in two years but i doubt it. Because why even bother? Running boss, pindle, chaos isjust safer, faster and easier. In case of hammer bot in chaos , you just setup patterns where he moves and attack. I have seen how its done. Same for travincal. He doesnt exactly look for monsters. He moves to where there are usualy mobs and run the hammers for certain amount of time, then move, hammers…other stuff with not changing maps is same. Mephisto for example bot just look for entrance and move where meph is and meph will go to him. Then bot just spam spells in same spot.

What you’re pointing out that I’ve pointed out in the past is that what Diablo calls “difficulty” is in fact not difficulty. It’s like New Game and New Game+ of today’s day and age. But it’s even more than that. In the New Game+ situation, the game is exactly the same, the difficultly has indeed only been increased in the form of maybe increased mob damage or lower health. In the case of D2, the maps are the same but there is gear that only appears in Nightmare and Hell. There are affixes that only appear in these different “difficulty” modes. Another difference between New Game+ and Diablo “difficulty” is that you do in fact start completely over in New Game+. None of your previous progress carries over. This is why there exists confusion about this because the game design is weird and not typical of any game design at any point in time. If the acolytes of D2 were actually interested in a real “git gud” challenge, having a New Game+ mechanic in D2 would be far more challenging than what currently exists.