Can we have a /players slider online or a new difficulty that simulates /players 8?

So I called for an end to immunities and it happened. Now I am calling for a players 8 option online slider or a new difficulty or area (like a map) that simulates players 8. They failed to implement guilds in game which would have made it easier for people to gather and play together. Instead we have d2 bits and d2 honor games. If we are not going to get a players 8 slider, how about making a quest like Ubers or something or maybe map drops that give you a players 8 area? How about a new difficulty that basically is players 8?

You can go on to d2jsp and see people selling 100 Ber runes for 80fg. How do you compete with that? Obviously botting or duping is happening. At least let people who want to play the game the right way get rewarded.

Or at minimum get rid of botters and third party website games.

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i mean the issue with adding /players 8 is the increased loot… if u want to merely increase monster hp and damage… thats perfectly fine…
but asking for increase loot… is a nonstarter… and blizzard has flat out said on camera that will never happen

so if u want that… move on, its not happening

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They said they were not removing immunity and here we are.

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i mean i don’t think they did… on either count really

i WISH they got rid of immunites properly, and not done thier BS - res charms

to just make it so monsters act as they have 95% resists when they are above 95% but you still need to lower it from the actaul number

like if a monster had 115 resist%

it would act like 95.
and -30 res would bring it to 85% not -10%

thier charm solution is a bad design.

immunes should NOT be completely melt-able by spamming the element they are immune to as if they were never immune thier SUPPOSED to take LONGER to kill. this incentives group play.

they screwed up with sunder charms

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Blizzard also said on camera that there would be tcp/ip and that they would stay true to the original game so basically everything you said is worthless. Oh yeah, and they would combat spam and bots and that new battle net gave them lots of administrative tools and they wont show their hand about that.

Surprise surprise they failed to even implement chat lobbies, looks like Blizzard’s word is garbage - just like you!

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ok yes, blizzard has a history of promising things they will do to ensure the game isn’t ruined and stays fun, and then utterly failing to follow through on their promises.

that is true.

so now you want them to break another promise they make to keep the game fun and make the game even worse?

i mean, i guess the logic that they will fail to keep this one and ruin the game even more is sound… but id rather not ruin the game more… id rather blizzard go back and patch the game to fullfill thier promises… better late than never… rather than break more

They didnt “remove” immunities.

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No /players 8 for multiplayer. Play offline if you want it. We don’t need more reasons to not play together.

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And wouldn’t bots just get more stuff as well?

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/players 8 allows the average player to get more items. I don’t see the problem with it. Most ladder players I’ve met buy all of their gear from JSP anyway and would not be affected by it.

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It allows everyone to get more items, significantly more to botters. This would destroy economy even more. If you want players x, you can play offline. It doesnt belong to online play.

If you want more loot and xp team up with others who want the same…

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Translation: Either play with bots who pickit the drops, play with no exp and poor drops, or waste your time joining my discord ‘community’ so you can play single player with latency in my game where all the strangers avoid each other. Blizzard’s intended method for /p8 is to purchase 8 copies of d2r and use a tos violating loader program. Odin is 4057 posts of pure troll.

And so what? Bots problem is demand and not supply, that’s why spynet is selling HRs for pennies. Who cares if they get more stuff, only a tiny fraction of it is being ‘used’ by the bots.

When you see absolute morons complaining about what /p8 would do to ‘the economy’, you can be sure that it’s JSP they are talking about and their mad dash to try and sell something to botters within the first few hours of a ladder reset.

Like this one. People are asking for /players in an online format so that they can play MULTIPLAYER with the option (as TCP/IP used to allow [you know, the game mode Blizzard promised to preserve and then abruptly deleted in alpha]) and here are these trolls telling you to play single player because they are worried about their D2JSP and botters. Pathetic.

Having multiple accounts and multiboxing are allowed by Blizzard so selling multiple copies of a game to the same player is likely to be part of their business plans (and not only in case of D2R). In D2R the limited number of character slots and stash tabs give enough incentives to buy multiple accounts especially for hoarders and avid traders. The online /p8 isn’t a very good motivator because most builds can’t even farm on /p8 and most players don’t have the hardware specs (like 64GB RAM) to run 8 instances of D2R in parallel.

Running a D2R instance requires 6-7GB RAM. Running even only two instances is best done on a machine with more than 16GB RAM (to leave some free memory for the operating system and perhaps a web browser). Even if you can run only 2 accounts in parallel you can benefit from having more than two accounts in many ways (extra stash storage, keeping your played characters on separate accounts so they can help/rush each other, using a BO barb before you get CTA, etc). Having multiple accounts has more benefits than an online /p8.

I happen to have 8 accounts. Running all of them in parallel requires a good GPU and 64GB RAM but it isn’t CPU intensive at all. I usually farm in /p1 or /p3 games because joining my own game with 7 alt accounts can be a huge waste of time when I’m target farming a specific location and one run takes only 30 seconds or 1-2 minutes. It’s possible to minimize the wasted time (spent on joining the game with the alts) in a /p8 game by making the farming session longer by farming out multiple locations before creating a new game but I prefer target farming in general.

I use all of my 8 accounts in parallel rarely. A good example is dclone walks. I can farm out 8 unid annis because I can create 8 private games. Another good example is farming and selling socket quests or trading other goods (crafting materials) in general.

IMO the sweet spot is 3 accounts. Today’s average gaming PC spec should have no problem running 3 instances with a medium-spec GPU and 32GB RAM. All builds can clear /p3. It’s a decent bump in drop rates and means double XP in case of solo character levelling without a significant drop in clear speed. Owning more than 3 accounts can still benefit hoarders and traders even if their machines can’t run all of their accounts at the same time.

There is no need for 3rd party applications (like procexp64) or TOS violating programs (like some banned multiboxing applications) to run multiple instances of D2R. There is no need to create copies of the D2R game folder either (as recommended by some multiboxing tutorials). All you need is one installation of D2R and the battle net launcher.

I run my D2R instances under their own dedicated windows accounts (one D2R instance per windows account) and use the login (fast user switching) feature of windows to switch between my D2R instances. This is a bit uncomfortable because it isn’t possible to see 2 or more instances at the same time and it takes a few clicks to switch between them but that isn’t a big issue in general. Fast user switching can be made a bit more comfortable by removing the passwords from the windows accounts and disabling the lock screen with an admin program in windows. After launching a D2R instance you have to exit the battle net application and make sure that you wait at least 30-60 seconds before launching the battle net app under your next windows account. If you don’t wait and launch it too early then the “Play” button shows “Playing Now” so you can’t launch your next D2R instance.

An online /p8 would definitely result in a faster saturation of the ladder market. Whether the saturation is caused by bots or humans doesn’t really matter.

A problem like that could be fixed only by lowering the drop rates - that fix would negate the effects of an online /p8 feature. The online drop rates have to be low enough to keep the online market unsaturated at least for a few weeks after a ladder reset. An unsaturated market is what makes ladder play interesting. Without that it’s pretty much the same as non-ladder. Those who prefer a saturated market and cheaper items already have the option to play non-ladder.

Bots will always have an advantage over humans because they don’t get tired and don’t have to sleep, they don’t have the desire to play many different builds so they can always just use one of the most powerful builds that can clear /p8 quickly, they don’t want to enjoy the progression of their characters so they can start out fully equipped with endgame gear, etc…

AI is getting better and better giving bots even more advantage. To make things worse, botters usually make more money than the game devs so the developers have no incentives to fight a never-ending arms race against them. This is a problem faced by all online multiplayer video games not only ARPGs like D2. In the future you won’t be able to tell apart humans and sophisticated AI implementations.

You are so obssesed with JSP so you dont see reality. Economy is not just JSP, its every trade anywhere combined. And botters are exactly the kind benefiting from /players X the most.

Blizzard need to support team play, not make it totaly obsolete with /players X command. But they know it and they already commented on that with strict NO to idea. Just Turlok doesnt get it still.

There is no reason to add /playerx X command online, because you already can join others and get that. Adding that command would resulted is most people going solo instead of actualy playing together. What the hell is point of online mode then when solo play would have insane benefits over MP play?

I wish some people would actualy use brain…

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Thats just the way players want to play… They only want to play in groups when questing or leveling. MF has always been primarily solo.

1 answer to this Ill add, Dueling. Cant duel offline.

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Forcing players to do things they don’t want to do is bad design. I don’t want to MF in a multiplayer game in which I have to fight for the best farming locations and watch others grabbing my loot.

There are other video games in which I play MP exclusively because those have been designed to be fun MP video games. Farming in D2 isn’t like that. The only MP activities I engage in are levelling and trading.

If they add an online /p8 command they might have to adjust the drop rates to keep the market unsaturated at least for a few weeks after ladder reset. D2R seems to be on life support so changes like these probably won’t happen.

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Yet another thread about crying for /pX in MP born by enviousness… d2 is fun, even more with good graphics, enjoy it or leave it. It’s one of the the games that rewards the dedicated and patient players. I wonder how one can complain about this game and still playing it oh so gladly. The rarity of the items is one big reason this game is so good. If someone gets discouraged by bots and seller or jsp then you have the wrong mindset to play this game. There many other games that rewards you more for doing less, which are the complains about d2 mostly about…

Old but gold!

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I would love a really challenging difficulty like d3 inferno that would take time and effort getting gear to complete.

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It’s funny because it’s coming from you. You are one of the biggest trolls on the forum.

Your whole post tells that your mother had to hang steaks around your neck so that at least the dog would play with you. You are a socially awkward loser and fail to succeed in the game and blame everybody else for it.
Go git gud kid

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Why are diablo 2 players so sensitive?