Having multiple accounts and multiboxing are allowed by Blizzard so selling multiple copies of a game to the same player is likely to be part of their business plans (and not only in case of D2R). In D2R the limited number of character slots and stash tabs give enough incentives to buy multiple accounts especially for hoarders and avid traders. The online /p8 isnât a very good motivator because most builds canât even farm on /p8 and most players donât have the hardware specs (like 64GB RAM) to run 8 instances of D2R in parallel.
Running a D2R instance requires 6-7GB RAM. Running even only two instances is best done on a machine with more than 16GB RAM (to leave some free memory for the operating system and perhaps a web browser). Even if you can run only 2 accounts in parallel you can benefit from having more than two accounts in many ways (extra stash storage, keeping your played characters on separate accounts so they can help/rush each other, using a BO barb before you get CTA, etc). Having multiple accounts has more benefits than an online /p8.
I happen to have 8 accounts. Running all of them in parallel requires a good GPU and 64GB RAM but it isnât CPU intensive at all. I usually farm in /p1 or /p3 games because joining my own game with 7 alt accounts can be a huge waste of time when Iâm target farming a specific location and one run takes only 30 seconds or 1-2 minutes. Itâs possible to minimize the wasted time (spent on joining the game with the alts) in a /p8 game by making the farming session longer by farming out multiple locations before creating a new game but I prefer target farming in general.
I use all of my 8 accounts in parallel rarely. A good example is dclone walks. I can farm out 8 unid annis because I can create 8 private games. Another good example is farming and selling socket quests or trading other goods (crafting materials) in general.
IMO the sweet spot is 3 accounts. Todayâs average gaming PC spec should have no problem running 3 instances with a medium-spec GPU and 32GB RAM. All builds can clear /p3. Itâs a decent bump in drop rates and means double XP in case of solo character levelling without a significant drop in clear speed. Owning more than 3 accounts can still benefit hoarders and traders even if their machines canât run all of their accounts at the same time.
There is no need for 3rd party applications (like procexp64) or TOS violating programs (like some banned multiboxing applications) to run multiple instances of D2R. There is no need to create copies of the D2R game folder either (as recommended by some multiboxing tutorials). All you need is one installation of D2R and the battle net launcher.
I run my D2R instances under their own dedicated windows accounts (one D2R instance per windows account) and use the login (fast user switching) feature of windows to switch between my D2R instances. This is a bit uncomfortable because it isnât possible to see 2 or more instances at the same time and it takes a few clicks to switch between them but that isnât a big issue in general. Fast user switching can be made a bit more comfortable by removing the passwords from the windows accounts and disabling the lock screen with an admin program in windows. After launching a D2R instance you have to exit the battle net application and make sure that you wait at least 30-60 seconds before launching the battle net app under your next windows account. If you donât wait and launch it too early then the âPlayâ button shows âPlaying Nowâ so you canât launch your next D2R instance.
An online /p8 would definitely result in a faster saturation of the ladder market. Whether the saturation is caused by bots or humans doesnât really matter.
A problem like that could be fixed only by lowering the drop rates - that fix would negate the effects of an online /p8 feature. The online drop rates have to be low enough to keep the online market unsaturated at least for a few weeks after a ladder reset. An unsaturated market is what makes ladder play interesting. Without that itâs pretty much the same as non-ladder. Those who prefer a saturated market and cheaper items already have the option to play non-ladder.
Bots will always have an advantage over humans because they donât get tired and donât have to sleep, they donât have the desire to play many different builds so they can always just use one of the most powerful builds that can clear /p8 quickly, they donât want to enjoy the progression of their characters so they can start out fully equipped with endgame gear, etcâŚ
AI is getting better and better giving bots even more advantage. To make things worse, botters usually make more money than the game devs so the developers have no incentives to fight a never-ending arms race against them. This is a problem faced by all online multiplayer video games not only ARPGs like D2. In the future you wonât be able to tell apart humans and sophisticated AI implementations.