@blizz please pub post drop rates

Dear Blizzard, after many bans ranting over drop rates I think that a wonderful solution to the problem would be for you to publicly announce drop rates for all respective modes, i.e classic, classic ladder, lod ladder, etc.

Many will come with dirty data, they will say ‘Drop rates are public newb heres a link’, yet its old links for diablo 2. Can we get clean data for D2R? ( not d2 ) and TRANSPARENCY.

Can you guys provide some links to D2R data ( not D2 ) instead of getting insta-offended and having your bot legion report me ?

Drop rates are known for ages dude. You can use for exmaple:

https://dropcalc.silospen.com/item.php

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Dude, d2 and d2r are different code bases. Are you crazy ? Thats like saying an old volkswagens mph are the same as a 1997 volkswagen bug ?

No, base code is same for both, diablo 2 R is build on old code. Thats why they has such huge issues at release.

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The original game is the beating heart of D2:R.

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No they arent, D2R is literally an HD skin over the original game.

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They’re using same code, for the most part.

Also, no one is stalking you. Way to sound paranoid and thinking you’re the center of the world lol.

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Also code is publicly accessible by modding player base, drop rates are same.

I can definitively say through a fair amount of data, both player driven and ‘elsewise’, that the drop rates for D2R are identical.

Things are good, I’ve seen enough from D2R to be able to say that things have not been altered.

(I should edit this to clarify that I am very much scared that further patches will make it much easier to find things, which would sadden me greatly, however)

I hope they never touch droprates, and are careful when they introduce new runewords as to not upset balance too much.

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Yep, still the same truckloads of crap drops and sprinklings of good luck far and few between for me… I love it. :slight_smile:

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Dude the drop rates are the same. D2R is just a remaster. There is no reason for drop rates to be different from LoD and D2R

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Lmao. D2R is using the exact same code as the the OG D2/LOD. The old game is running under the graphics layer.

Drop rates from D2 to D2R are the same

I’m afraid the only thing that changed from the time you used to find stuff in old D2 is your luck.
Maybe it will turn…or not. That’s the beauty of it.

And the bots. People always love to say the old droprates were fine but forget about the player-driven botting.

It’s not the code that matters, it’s the data structure. Which is the same. Treasure classes haven’t changed. Even the old loot bugs aren’t fixed: 3 very simple loot generation bugs that can be fixed in 5 minutes

Modding is supported by blizzard (they even post some stuff related to modding in the patch notes). Hence you can unpack the data files and see them for yourself. To guide you through it, here’s the best possible article: https://diablo2.diablowiki.net/Item_Generation_Tutorial

I have studied this subject thoroughly, and the guide is correct. I have done some calculations here and there, and the drop calculator that comes the closes to the truth is the “german drop calculator”: http://mfb.bplaced.net/dropcalc/dropcalc.php?lang=en&patch=113&mode=lod&interface=default&window=false

The only things it gets wrong are:

  1. the countess rune drops (it’s really complex maths for the countess, where the same item can spawn on 2 branches of the treasure class graph)
  2. duriel (bug with TP scrolls, see details in the post I linked)
  3. snapchip shatter and frozenstein (bug with treasure class data, see details above)
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I have all the transparency I need: my own gameplay. I don’t care what is claimed, I only care about the 0% that I am experiencing.

Drop rates are determined server-side in multiplayer mode. I haven’t seen any reason to believe that they are different from singleplayer mode. So far, indications are that no treasureclass files have been edited, including: known drop rate bugs still exist, no game items have been added or removed, and no dev notes have stated any changes. It’s still possible that the server-side drop rates are different. It would be nice if Blizz provided the server side drop data, even if it is identical to the singleplayer drop data, but frankly it’s not going to happen and no other game does this either.

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