Dear Blizzard, after many bans ranting over drop rates I think that a wonderful solution to the problem would be for you to publicly announce drop rates for all respective modes, i.e classic, classic ladder, lod ladder, etc.
Many will come with dirty data, they will say ‘Drop rates are public newb heres a link’, yet its old links for diablo 2. Can we get clean data for D2R? ( not d2 ) and TRANSPARENCY.
Can you guys provide some links to D2R data ( not D2 ) instead of getting insta-offended and having your bot legion report me ?
I can definitively say through a fair amount of data, both player driven and ‘elsewise’, that the drop rates for D2R are identical.
Things are good, I’ve seen enough from D2R to be able to say that things have not been altered.
(I should edit this to clarify that I am very much scared that further patches will make it much easier to find things, which would sadden me greatly, however)
I hope they never touch droprates, and are careful when they introduce new runewords as to not upset balance too much.
I’m afraid the only thing that changed from the time you used to find stuff in old D2 is your luck.
Maybe it will turn…or not. That’s the beauty of it.
Modding is supported by blizzard (they even post some stuff related to modding in the patch notes). Hence you can unpack the data files and see them for yourself. To guide you through it, here’s the best possible article: https://diablo2.diablowiki.net/Item_Generation_Tutorial
I have studied this subject thoroughly, and the guide is correct. I have done some calculations here and there, and the drop calculator that comes the closes to the truth is the “german drop calculator”: http://mfb.bplaced.net/dropcalc/dropcalc.php?lang=en&patch=113&mode=lod&interface=default&window=false
The only things it gets wrong are:
the countess rune drops (it’s really complex maths for the countess, where the same item can spawn on 2 branches of the treasure class graph)
duriel (bug with TP scrolls, see details in the post I linked)
snapchip shatter and frozenstein (bug with treasure class data, see details above)
Drop rates are determined server-side in multiplayer mode. I haven’t seen any reason to believe that they are different from singleplayer mode. So far, indications are that no treasureclass files have been edited, including: known drop rate bugs still exist, no game items have been added or removed, and no dev notes have stated any changes. It’s still possible that the server-side drop rates are different. It would be nice if Blizz provided the server side drop data, even if it is identical to the singleplayer drop data, but frankly it’s not going to happen and no other game does this either.