1. Treasure Class Upgrade Bug affecting Snapchip Shatter and Frozenstein
They have worse drops than intended.
Both of these have “Act 5 (H) Super C” treasure class. But because “Act X Super Y” and “Act X Super Yx” treasure classes are in the same group (18), their treasure classes get “downgraded” to “Act 4 (H) Super Bx”. Excerption from the table:
Treasure Class | Group | Level | |
---|---|---|---|
Act 5 (H) Super B | 18 | 93 | |
Act 5 (H) Super C | 18 | 96 | This is the TC of our bosses |
Note that next TC is in the same | |||
group and level 0, which triggers | |||
treasure class “Upgrade” | |||
Act 1 Super Ax | 18 | 0 | |
Act 1 Super Bx | 18 | 5 | |
… | … | … | |
Act 4 (H) Super Ax | 18 | 81 | |
Act 4 (H) Super Bx | 18 | 84 | This is where we end up |
Because the bosses are lvl 86 | |||
Act 4 (H) Super Cx | 18 | 87 |
I have this bug in full detail explained and tested in my video https://www.youtube.com/watch?v=jo2Y2_qekfA
I’ve done testing on 1.13 but I’ve checked, the situation is exactly the same on 2.4.
The fix is very easy. 2 options:
a) Just change the “Act X Super Yx” treasure classes to be in another group (the next number 19 is free).
b) Sort the group 18 by level (so X and non-X treasure classes are “mixed” in the list)
2. Nightmare Griswold and Smith dropping Hell items.
This looks like just a copy\paste error
Treasure Class | Picks | NoDrop | Item1 | Prob1 | Item2 | Prob2 |
---|---|---|---|---|---|---|
Griswold or Smith | -3 | 0 | Act 1 Uitem C | 1 | Act 1 Melee B | 2 |
Griswold or Smith (N) | -3 | 0 | Act 1 ->(H)<- Uitem C | 1 | Act 1 (N) Melee B | 2 |
Griswold or Smith (H) | -3 | 0 | Act 1 (H) Uitem C | 1 | Act 1 (H) Melee B | 2 |
(empty columns omitted)
3. Duriel and his town portal scrolls
This is really a meme thing but i don’t see anyone crying over it’s removal
Duriel’s treasure class was probably set up by somebody who doesn’t understand how TreasureClassEx table works (or they were intoxicated at the moment…)
Treasure Class | Picks | NoDrop | Item1 | Prob1 | Item2 | Prob2 |
---|---|---|---|---|---|---|
Duriel | 5 | 0 | tsc | 1 | Duriel - Base | 2 |
(empty columns omitted)
(same for NM, Hell and quest drops)
It’s clear that the intention was to drop 1 TP scroll… but the “Picks=5” (positive number) makes it drop 0-5 TP scrolls and 0-5 selections of the “actual” treasure class, with TP scrolls being half the probability of the items. So the desire to always drop 1 TP scroll is unfulfilled, and sometimes Duriel ends up dropping 5 of them (1 in 243 chance) and no items (they don’t even get a chance to fill the 6th drop slot because in root TC all TP scrolls were selected)
Solution is very easy: change “Picks” to -2 (negative numbers means no randomization, fixed drops in order) and “Prob2” to 1. This way, always 1 TP scroll is dropped, and up to 5 items from 7 picks of Duriel’s “Base” treasure class.