Barbarian Warcry Needs Update

With patch 2.4 ruining stun-lock and thereby making Singer barbarians obsolete for a niche fun pvp option, after warcry was given a little damage boost, it now needs further update to bring back some fun option to pvp.

Change warcry damage to always hit. This won’t change anything for PVM, but will perhaps make it possible to utilize singer barbarian in pvp again.

If it could proc cast on attacks at least a percentage of the time - To proc amp (which would help with its very low dmg), and different spells often would be very fun.

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But it already always hit.

Well to compensate the loss of stun in pvp it should just have a “slow enemy effect”

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Not every ability need to be fully viable in pvp. Stuns generaly suck and slow is even worse.

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It’s not a matter of being viable

It’s about removing a part of the skill for technical purpose and compensating with a substitute

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It’s blockable which is probably what the OP is referring to.

It actually is a problem in PvM as well against monsters like Baal, who has a 50% block chance. Half of your WCs will always miss against him, quite annoying. I wouldn’t mind if they made it ignore blocking (at least in PvM, PvP I’m not so sure this would be a good change).

Having said that it’d be ideal if they reverted the 2.4 FHR changes back to how it was in 2.3 and prior. It was a well-intentioned change but poor execution makes it detract from PvP.

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dude go sleep you seen tired and look out of touch , what he try to explain is easy to understand :sleeping:

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Stop trolling charley. What he said was wrong. It is always hit ability, it doesnt have attack ratting.

Yes block can avoid that dmg,but its so extremeky powerfull skill that i dont really want to see any buff or change to it.

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Spells can’t be blocked but war cry can be… Just press that shield and weapon against your ears. :rofl:

The damage is completely trash on War Cry, every boss has at least 50% block in hell which further reduces the abysmal damage…

Shockwave does what war cry does but from a distance and with the capacity to also deal damage through Hurricane or summons… It’s a 1 point wonder.

80 points to synergize War Cry and it’s still garbage.

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Yes but it completely render harmless anyone else, hell it even works on ancients to some extent. Stun on it is very powerfull.

Level 1 leap is more effective at avoiding damage and “stunning” mobs… :rofl:

Build a cry barb before you actually claim the skill is powerful. The stun against mobs is just as effective at level 1 as it is at level 20, the radius is fixed at 4.7 yards. The damage scaling is garbage. It literally has 60 points worth of synergies… 80 points in and it’s garbage…

The damage is also physical to boot :rofl:

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Dmg scalling must be worse to compensate how powerfull skill it is. Yes i build it before, stun in radius is op as hell.

Lvl 1 jump is joke compared to war cry. Actualy try use it, leap quite suck at avoiding dmg.

Yes i agree that skill point investment is not good. But thst goes fo all barbs honestly.

You do realize that leap knockback radius increases with level? Level 1 leap = level 10+ with gear/charms🤣

My BO barb literally uses leap exclusively to knockback “stunlock”

Same is true for my goldfind barb in Trav where merc does all the damage…

Yes but leap doesnt reallyprotect you against dmg. Go try for example jump to end of maggot lair and you will see how bad it is as protection you from taking dmg.

While war cry protect you 100% from dmg as enemies hit by it cant do anything.

I think the damage is good where it’s at after the 2.4 buff, especially when you combine it with the -physical resistance% from Grim Ward.

Having said that, I don’t think it should be blockable by monsters. It feels clunky that a spell-like skill is blockable, especially a shout no less. All act bosses in Hell have 40-50% block chance which terribly slows down WC.

I understand it’s not supposed to be good at killing bosses but it just feels especially tedious since it already does relatively low damage. I don’t think it’d be too powerful if it ignored block.

As I mentioned earlier PvP is a different scenario that I haven’t put much consideration into regarding ignoring block so I can’t really comment there.

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I am sorry you are bad and don’t know how to use leap?

Next you will be telling me my ES nova sorc needs resistance higher than -70… :rofl:

Max find potion or max bo…

Or ignore Grim Ward all together and get a merc with reapers toll…

It has nothing to do with how you use it, stop making excuses like i dont know to use it. Leap wont protect you from taking damage as war cry which is a lot better for that by far, because monsters are basicly standing still rendered harmless.

This is about comparison dude. I am not saying leap is bad…

If leap is so great for dmg protection as you claim, you dont really need bo right?

You truly are the epitome of a clueless streamer…

Leap knocks back enemies. This interrupts their actions. If you keep leaping, the monsters are permanently locked into recovery. Leap only costs 2 mana so you can leap indefinitely…

Should I break it down further further for you?

Yeah, nice strawman. I am sure War Cry builds have no use for extra HP or Mana while being dead center of mobs… :rofl:

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You got theory right but maybe actualy try it in the game. Make new barb make it to hell and try to jump in maggot lair to end, lets see how many times you will die with your amazing leap.

Without bis gear btw, not with your +20 all skills gear.