With patch 2.4 ruining stun-lock and thereby making Singer barbarians obsolete for a niche fun pvp option, after warcry was given a little damage boost, it now needs further update to bring back some fun option to pvp.
Change warcry damage to always hit. This won’t change anything for PVM, but will perhaps make it possible to utilize singer barbarian in pvp again.
If it could proc cast on attacks at least a percentage of the time - To proc amp (which would help with its very low dmg), and different spells often would be very fun.
It’s blockable which is probably what the OP is referring to.
It actually is a problem in PvM as well against monsters like Baal, who has a 50% block chance. Half of your WCs will always miss against him, quite annoying. I wouldn’t mind if they made it ignore blocking (at least in PvM, PvP I’m not so sure this would be a good change).
Having said that it’d be ideal if they reverted the 2.4 FHR changes back to how it was in 2.3 and prior. It was a well-intentioned change but poor execution makes it detract from PvP.
Level 1 leap is more effective at avoiding damage and “stunning” mobs…
Build a cry barb before you actually claim the skill is powerful. The stun against mobs is just as effective at level 1 as it is at level 20, the radius is fixed at 4.7 yards. The damage scaling is garbage. It literally has 60 points worth of synergies… 80 points in and it’s garbage…
Yes but leap doesnt reallyprotect you against dmg. Go try for example jump to end of maggot lair and you will see how bad it is as protection you from taking dmg.
While war cry protect you 100% from dmg as enemies hit by it cant do anything.
I think the damage is good where it’s at after the 2.4 buff, especially when you combine it with the -physical resistance% from Grim Ward.
Having said that, I don’t think it should be blockable by monsters. It feels clunky that a spell-like skill is blockable, especially a shout no less. All act bosses in Hell have 40-50% block chance which terribly slows down WC.
I understand it’s not supposed to be good at killing bosses but it just feels especially tedious since it already does relatively low damage. I don’t think it’d be too powerful if it ignored block.
As I mentioned earlier PvP is a different scenario that I haven’t put much consideration into regarding ignoring block so I can’t really comment there.
It has nothing to do with how you use it, stop making excuses like i dont know to use it. Leap wont protect you from taking damage as war cry which is a lot better for that by far, because monsters are basicly standing still rendered harmless.
This is about comparison dude. I am not saying leap is bad…
Leap knocks back enemies. This interrupts their actions. If you keep leaping, the monsters are permanently locked into recovery. Leap only costs 2 mana so you can leap indefinitely…
Should I break it down further further for you?
Yeah, nice strawman. I am sure War Cry builds have no use for extra HP or Mana while being dead center of mobs…
You got theory right but maybe actualy try it in the game. Make new barb make it to hell and try to jump in maggot lair to end, lets see how many times you will die with your amazing leap.
Without bis gear btw, not with your +20 all skills gear.