Hey, I have been working on my D2R mod and just finished rework of all skills. I would like to present my changes as suggestions what I imagine blizzard could do with skills to makde them better.
Barbarian class has many issues I tried to fix with various modifications. There are too weak skills, Barbarian often suffer with not having enough skill points for certain builds as synergies are made in a way that you have to invest in a lot of skills. There are issues with equip being focused too much on survival vs caster classes who draw power mostly from skills and not directly weapons like Barbarian. There are also skills completly not worth leveling up. I adress a lot of it with my suggestion and I will write short note under every skill explaining changes and reason behind them.
My goal was to made Barbarion more usefull, have more viable builds and to be fun to play as I think he struggles the most in solo play so he definitely need some love. Feel free to comment my changes of course I want to see feedback.
I am starting with COMBAT SKILLS and Masteries and warcries will follow in future.
Barbarian Combat Skills
Bash
- Mana cost increased from 2 to 5
- Attack Ratting synergy removed and Attack Ratting per level increased from 5% to 15%
- Bash has +10% damage synergies from Stun, Concentrate and Berserk
- Bash has now +flat fire damage (also affected by synergies)
NOTE: Currently is Bash quite weak skill and synergies 5% ED and 5% AR from Stun and Concentarte are weak too. I doubled damage synergy from Stun and added two damage synergies. Attack ratting is improved directly in skill to avoid investing points elsewhere just for AR boost. I tried various modifications of +flat damage but some stuff simply didnt work because of how are skill functions hardcoded. So I decided to add also Flat Fire damage. It would probably make seense to rename skill to something like “Flaming Fist” . Mana cost was also increased because skill is more powerfull and has magic fire damage.
Double Swing
- +% Enhanced damage synergy from Bash removed
- +15% Enhanced damage at level 1
- +15% Enhanced damage per skill level
NOTE Another weaker skill. Double swing is great at start but later on it fall of with behind Frenzy. Also synergy from Bash take away a lot of skill points to add some damage to the skill so now skill level up enhanced damage on its own and doesnt need synergy.
Leap
- Can be used in town
- Fixed 175% Leap speed changed to +75% leap speed at level 1 and +20% leap speed per skill level
- Leap has halved knockback radius
NOTE: Leap is usualy not skill to level up because its already great with one skill points and +all skills. So I made change which can be seen as nerf but with enough skill points is skill buffed and you can leap faster with it. Because speed of animation was increased I halved knockback radius as compensation. You can see in short clip below how skill looks in current version of game with same speed compared to being maxed with some all skills.
Leap Attack
- Leap attack always hits
- Fixed 175% Leap speed changed to +140% leap speed at level 1 and +5% leap speed per skill level
- Area damage effect improved as it doesnt work well currently and range increased
- Additional +10% damage synergy from Battle Orders
NOTE:Leap Barbarian is fun build but sadly quite weak, biggest issue is that area damage doesnt work very reliable and I think I fixed/improved it with different setting/mechanic. I also made skill to always hit, because it doesnt feel very good to miss as attack takes more time than other attack skills or if you use slow weapon on top of that. Area damage also deserved buff so I added synergy from Battle orders. I wanted start skill from 75% leap speed instead of fixed 175% but it looked so silly as Barbarian was leaping like 3 seconds . So it starts at 140% and increase every level by 5%. Maybe I made range on area effect too big so it could be probably lowered.
Double Throw
NOTE: No changes made to Double throw as I think skill is fine as it is now.
Stun
- Base Attack ratting changed from 15% to 20 with additional +15% attack ratting every level
- Attack Ratting synergy from Concentrate removed
- New enhanced damage synergies +20% from Bash, Concentrate and War Cry
NOTE: Currently there is really no reason why use Stun because War cry does it better and in radius around you. So I decided to improve attack ratting with Stun and added 3 synergies increasing enhanced damage. With this is skill good choice as main attack and can compete with Concentrate or Berserk.
Concentrate
- Enhanced damage synergy from Bash increased from 5% to 10%
- Enhanced damage per level increased from 5% to 10%
NOTE: Concentrate has rather weak increase of Enhanced damage as single target skill so I made it twice as strong.
Frenzy
- Removed enhanced damage synergy from Taunt
- Double swing enhanced damage synergy increased from 8% to 16%
NOTE: I Only made synergy from Double Swing strogner to compensate for loss of Taunt synergy. Taunt didnt really make any sense as synergy to Frenzy. Frenzy build now need less skill points because of this change.
Whirlwind
- Whirlwind has now +7% enhanced damage per level instead of +5%
- Mana cost at level 1 decreased from 12,5 to 6
NOTE: I never honestly liked Whirlwind skill from multiple reasons. One of them is very high mana cost early on when Barbarian doesnt have a lot of mana. So I decreased cost. I also decided to increase damage little bit from 5% to 7% to compensate last changes from Blizzard. If anyone have some suggestion what Whirlwind need improved, let me know.
Berserk
NOTE: No changes made to Berserk as I think skill is fine as it is now.