Barbarian Combat Skills rework by Zax

BTW you have a typo in the description, I believe “Fightning” should be “Fighting”.

I think that’s a really neat idea though. You can get IAS/CB/OW from this skill, then the type of weapon you choose augments it further as you add points to that mastery. If you have a build with extra skill points, you could potentially get points in Mace Mastery for the CB even if you don’t use a mace, which might be a fun quirk and allow dual wield builds to use two weapon types.

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I noticed that but thats because it has several synergies and a lot of points to invest in those skills to make it that strong.

I am honestly thinking if it would not be just better to give barb something like Zeal instead of stun so it would be usable for two handed weapons also. I know its not original but i cant think of anything else and some special melee skills are hella complicated to properly design. I mean I have my modding limits , but i am still learning :slight_smile:

Yeah but what he said was purely trolling, I know him from other topics, he constantly troll with nonsense.

Taunt would be great for certain builds, problem is skill mechanic , how skill function. Its only one target and non elite monsters. I tried various things with it, in fact I spend like 7 hours trying to make it work differently to affect more monsters as once. I evren asked someone very experienced in d2r modding and basicly conclusion is that skill is hardcoded with specific functions so its impossible to change it to my liking.

What I could do is to put different negative effects on monsters with it, but it still will be one target skill sadly. It would be amazing itf it could work in area around you to lore monsters on you and then use war cry or leap attack or other multi hit skills.

Well i consider it completely useless normaly because you level up as thrower or double swing, both being like 100x better than bash with that weak trash flat dmg which is counting as last.

Well, you kind of already have that, two handed weapons do more damage than one handed. I currently work on skills but i plan to also probably raise dmg on certain two handed weapons. or give them different bonuses. I was actualy thinking about creating stronger version of open wounds which would be on some rare/unique weapons for example.

I tried that and failed :slight_smile: I tried to make bonuses to only two handed in masteries but after I invested points it was adding that bonus to all weapons. Thats why I did it in form of different skill getting bonuses from masteries as synergy. Its great with polearms and spears as they are only two handed. But axes and maces have both one and two handed so thats bit problematic as synergy works for both. In case of swords, well I didnt give them any bonus as you can use two in both handed even when they are two handed.

No it stays. I wanted to make wepaon choice more important, have something special for every weapon type. For example if you focus spear, your critical strike/deadly strike will be very high. Maces are slower but provide crushing blow, I didnt change throwing mastery as it already got special bonus in pierce and replenish quantity.

What do you mean is one point wonder? That Weapon specialization? Yeah it kind of it one point wonder, i had hard time to come up with something good for replacement of Increase stamina skill. Right now in my mod weapon specialization increase IAS, OW, CB and DS. But it has very high diminishing returns, basicly being at 10% when at level 20.

I also made masteries stronger, more AR and more ED. My idea is that weapon choice should matter more and mastery should increase dmg and AR more so you can also invest in other skills you normaly cant. I should probably release also wacries and masteries at once with this, but it was a lot of editing and writing so it takes time to write everything down. I will post rest of skills in next days.

Thanks i will correct it :slight_smile:

Yeah thats great, you can actualy specialize in two weapons and both benefits from bonuses. :slight_smile:

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Have you considered adding Life / Mana leech as a synergy bonus to any skills, such as ww, frenzy, double swing, or double throw?

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I guess it would be possible, but no i didnt think about that honestly. I fel like its not needed as Life leech is on a lot of items.

Give us a new skill asides of Leap. We should consider a skill very similiar to the Paladin’s charge skill. Give it skill like Rampage. Here is what it does:

Rampage
Runs strait at the enemy and attacks with a bash and smite (shielded) or double swing (dual wield). You can also hold right click or left click + stand still with Rampage active to have your Barbarian run very fast. It’s a good way to get around areas much faster.

Decide the damage and mana cost for us please.

Maybe a skill similiar to Impale will solve it’s uselessness issues? I can’t think of any good ideas with it right now. You decide Zax.

  • Start’s out at 80% edmg, 100% ar, and 100% defense

  • Boost per level: 8% edmg, 12% ar (mass ar is a must for this skill), and 10% defense

  • Attack speed should reach up to 7 frames

This attack and Berserk all go at 7 frames of attack speed.

I will 100% agree with this.

This but Focus replaces Weapon Specialization if you would approve Focus and the weapon masteries I suggested earlier. Here are my suggested synergy’s:

  • Double Swing- 12% edmg per level

  • Shout- 8% edmg per level (also nice defensive mod for Iron Skin Synergy)

  • Focus- 0.4 frenzy duration per level

  • Berserk- 1% magic dmg per level

Thanks for your time Zax!

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But Leap is great skill. And with my improvememt on leap speed it is amazing skill for fast movement. With higher level its close to teleport in open maps without rooms.

Oh wait maybe i missunderstood. You mean new skill instead of other skill and not leap?

Well that would have to be stun as its only quitly a lot unused skill. I am open to replacing it with something else, one idea is to have zeal type of skill.

I could clone charge paladin. Lol i am actualy curious how it will look like. But about how skill will function. Its not as easy as you might think. Functions used for skills are premade and limited and i have to use them when i design stuff.

Its often impossible to mix skill different functions together. So i dont think that what you suggest is possible to do for me.

Issue is that when i speed up most skills, what is the point of attack speed breakpoints then. Yes some skills are slower but on other hand they offer utility.

Wait I thought of a great idea for replacing Stun too. If you could replace these skills with something unique, that would have been awesome. I was thinking Stun can be replaced with Grudge.

Grudge
Attacks twice with weapon and follows up with a smite. This skill also offers fire damage on striking and hit’s nearby targets with fire damage. It also hit’s multiple targets and has an attack speed at 6 frames.

This of this like the Druid’s Fire Claws with Double Swing/Frenzy hitting multiple targets. Make the fire damage reasonable but weaker than Fire Claws. Imagine what you can achieve with a Barbarian helmet Flickering Flame with 3 Grudge and HoJ pb. It would just be pure insane.

If you find a way to create new skills that would be awesome. I was hoping for something like this to exist on the real game. I mean a once strong character did not progress far while other characters received huge buffs. Changing some of the skills nd giving some damage modifiers would be the solution to the problem.

Please consider the 3 new skills I think would be the best option. I would have liked to see this in action. Thanks and cheers :clinking_glasses:

Looks like slow motion animation but you are still running very fast. Okay so Rampage follows up with a Grudge (weapon + shield) without the fire damage or Double Swing (dual wield). If only you can only make this happen. Again I was hoping you would consider testing out the changes I suggested. Thanks!