I noticed that but thats because it has several synergies and a lot of points to invest in those skills to make it that strong.
I am honestly thinking if it would not be just better to give barb something like Zeal instead of stun so it would be usable for two handed weapons also. I know its not original but i cant think of anything else and some special melee skills are hella complicated to properly design. I mean I have my modding limits , but i am still learning
Yeah but what he said was purely trolling, I know him from other topics, he constantly troll with nonsense.
Taunt would be great for certain builds, problem is skill mechanic , how skill function. Its only one target and non elite monsters. I tried various things with it, in fact I spend like 7 hours trying to make it work differently to affect more monsters as once. I evren asked someone very experienced in d2r modding and basicly conclusion is that skill is hardcoded with specific functions so its impossible to change it to my liking.
What I could do is to put different negative effects on monsters with it, but it still will be one target skill sadly. It would be amazing itf it could work in area around you to lore monsters on you and then use war cry or leap attack or other multi hit skills.
Well i consider it completely useless normaly because you level up as thrower or double swing, both being like 100x better than bash with that weak trash flat dmg which is counting as last.
Well, you kind of already have that, two handed weapons do more damage than one handed. I currently work on skills but i plan to also probably raise dmg on certain two handed weapons. or give them different bonuses. I was actualy thinking about creating stronger version of open wounds which would be on some rare/unique weapons for example.
I tried that and failed I tried to make bonuses to only two handed in masteries but after I invested points it was adding that bonus to all weapons. Thats why I did it in form of different skill getting bonuses from masteries as synergy. Its great with polearms and spears as they are only two handed. But axes and maces have both one and two handed so thats bit problematic as synergy works for both. In case of swords, well I didnt give them any bonus as you can use two in both handed even when they are two handed.
No it stays. I wanted to make wepaon choice more important, have something special for every weapon type. For example if you focus spear, your critical strike/deadly strike will be very high. Maces are slower but provide crushing blow, I didnt change throwing mastery as it already got special bonus in pierce and replenish quantity.
What do you mean is one point wonder? That Weapon specialization? Yeah it kind of it one point wonder, i had hard time to come up with something good for replacement of Increase stamina skill. Right now in my mod weapon specialization increase IAS, OW, CB and DS. But it has very high diminishing returns, basicly being at 10% when at level 20.
I also made masteries stronger, more AR and more ED. My idea is that weapon choice should matter more and mastery should increase dmg and AR more so you can also invest in other skills you normaly cant. I should probably release also wacries and masteries at once with this, but it was a lot of editing and writing so it takes time to write everything down. I will post rest of skills in next days.
Thanks i will correct it
Yeah thats great, you can actualy specialize in two weapons and both benefits from bonuses.