The statement “it’s purely nostalgia” is commonly used by people who never played D2 or played it for 2 hours in 2012 for the first time as their friend tried to get them hyped for D3 launch.
The few memories I still have from playing pre LoD and further into LoD launch I will always cherish, but what has kept me playing D2R almost without break since it’s launch is amazing visuals on top of the perfect game for me.
Unique and interesting itemization, the concept of “oh shi- I found X item that makes me want to level up X class!”, how 1-2 item(s) can unlock a whole build and take it from C tier to S+, the slot machine aspect of loot: 1) finding the right base 2) having it roll desired rarity 3) getting optimal stat rolls 4) having it roll with eth/non eth 5) right amount of sockets… I mean just picture yourself picking up an unid eth Tomb Reaver and you already have a good example as to why this game is so gripping.
Skills aren’t super complex, rotations aren’t hard, your goal is either to play a C tier build on P1 and have fun challenging yourself or destroy P8 with one of the cookie cutters, depending on your preferred playstyle.
Point is you get to choose.
The game isn’t balanced and that’s how we like it served.
People who don’t understand how we keep sticking with this game are often from a younger generation, or simply players who’s taste in gaming has been shaped by other types of games where constant balancing, pruning, fairness in competition is essential. The same people usually scream “nerf grief/enigma” stating they’re too OP while they don’t seem to realize D2 isn’t a MMO or FPS. You don’t have to use these items.
Games have all gone in the same direction for a long time.
X class is broken, must fix. X class is unplayable, must fix.
X class doesn’t have X ability, which is unfair, so let’s give everyone X ability.
I played WoW for many years until I felt like I had the same toolkit on every class.
Now every game is like this.
Pewpew no damage builder ability into BOOM big spender much wow!
Can’t wait until the cooldown is gone and I can go boom again.
Oh great, the game made sure I found this item that is perfect for my build with no randomness on stats and when I level up I’ll get to find a better version again and again!
Can’t wait to reach lvl 80 so I can return to the same mobs I killed at lvl 30 and still have a challenge amirite.
Games today lack randomness, diversity, creativity in the player’s hands, the right kind of slot machine and rewards for actually becoming stronger as you level up.