Diablo 4's Release State is Unprofessional

“The launch is just the start” just means that you released an unfinished game. It’s not the exciting exclamation you think it is. I spent $100 on a game, and it’s pretty good. I genuinely expected this game to be trash like everything else Blizzard has made since, like, what, 2008…?

But you released this game missing key features in the genre YOU created for no reason other than the blizzard MO is that game releases are now “minimum viable product” instead of actually genre-defining games anymore.

This game is “ok”, but it should be great. It should be amazing. It simply isn’t. There were no guiding design principles going into this game except “ship it” and no playtesting beyond finding game breaking bugs. There’s no way.

Resistances don’t work at all. Theres crappy, noticable corner cuts in player animations (especially druid). Half the passives for each class are useless. The uniques are mostly useless. Timed events are for MMOs not PVE co op games. There’s only 4 stash tabs when even oldschool runescape has proper banking space. The dungeons lack “soul”. The overworld is empty. The music is uninspired unless it pays homage to play music. It is lacking the “extra mile” in every single aspect.

Aren’t you embarrassed by your low standards for release? I am embarrassed for you.

Instead of relying on useless, absentee CMs to give redditor feedback to useless game directors and having college grads and contractors hobble something together to sell, maybe you should try to rehire some industry veterans that know what they’re doing.

Again, the game is good. That isn’t good enough.

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The people who “know better” won’t work for Blizzard - they leave the company when they find better positions. The company can only attract fresh college grads, and their lack of experience shows clearly in this product.

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Embarrassing for Activision.

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Bro, they know. They DO NOT CARE.

They have not cared in 8+ years.

Overwatch 2 Pve content
WoW starting around cata
D3 RMAH
D4 having a cash shop, battle pass and also costing 70$
Blizz does not care about making a good game anymore.
And either the devs don’t care either or don’t have the funds/time to test their own crap.

Nothing from here on out should give anyone any reason to buy much of anything from these people.

But here we all sit.

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yeah a farcry from the golden Blizzard days when people would die to work for Blizzard

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I made enough money on the initial D3 rmah before the Chinese gold farms moved in that I’m still in the green on Blizzard since I don’t pay for a WoW subscription.

But it sure was awful.

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On the contrary, it’s very professional!

This is a perfectly executed example of what’s known as an M.V.P. which is a cool acronym for “Minimum Viable Product” as opposed to Massively Valued Playtime or Made Very Perfectly

They figured out the earliest “viable” state they could deliver the game that would keep most of the casuals and addicts playing, allowing them to determine the game’s direction, balance and tuning on the fly thanks to tons of player feedback.

From a corporate viewpoint, execution on this one is quite good.

From our viewpoint? Um…

Welcome to Early Access ^^

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Everyone always says “oh don’t blame the devs, it’s the higher ups that make the decisions” like the devs aren’t artists actively choosing to sell out for prestige. If you are a commercial artist (dev) and you strangle your own potential in order to release an MVP because kotick wants Q3 numbers to look good, you aren’t a victim you’re a sellout.

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Yeah, but can players really ever be satisfied? Unlikely.

So either you do as you explained or you risk going bankrupt before the game ever comes out.

The crazy part about this, is that you’ve stumbled onto something…

The guys that were brought in during the 11th hour (third/fourth round of guys btw) to finally finish making D4 were the same guys that tanked WoW during TBC and turned it into the dungeon/raid finding, balanced around arena pvp, pve game that is today.

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You seriously think the guy doing D4 sword animation has anything to say in the process? Do you think protesting and threatening to quit will change the result?

You’ll just be a jobless fool. Sure, your honor wll be alive, but nobody cares lol.

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Not if you’re talented.

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They knew it was going to be bad. It was mismanagement and other issues. A lot of the devs know it’s lacking; some don’t even like the game at all. But those people are vindicated now.

https://www.washingtonpost.com/video-games/2022/12/08/diablo-iv-release-date-crunch/

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Ah so the talented people left and the hack fraud rentseekers and sellouts stayed and got promoted. A tale as old as time.

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Yeah and there’s 20 more people willing to do it if you’re not willing to. Welcome to the real world, they have no say over the product.

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This is how a cattle looks at things, not an artist. You always have a voice - especially a game director. And if you don’t, why are you even working there lmao?

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It’s a minimum viable product. There are people who work at Blizzard that are responsible for this, but name any of them on here and you will be suspended.

So there’s little to do but just leave at this point :frowning:

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Im sure they are real embarrassed by the fastest selling game they have ever made. Everyone has been popping champagne the past month while this game prints them money.

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It’s extremely professional, by today’s standards.

Releasing a game in this state is actually the most professional thing you can do, judging from the state of most games now days. Industry standard.

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hahaha Blizzard devs… Oh so they’ll speak up if the script is offensive to them but not if their work sucks.

hahaha. this article paints a very telling picture as to why there is no central vision for what this game is.

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