Yes I agree that’s lame. Funny enough the light radius mod doesn’t even seem to work in D2R. This was such a cool part of the game in Diablo 1 for instance a strategy would be to equip negative light radius! To activate aggro on less monsters. Now ya just blast through full tele. The fear is gone.
D2r has some issue with darkness, idk what is it exactly but light radious does almost nothing to help with it. Its definitely darker than original d2.
my monitor is really bad and even on full bright i cant see anything. THANK GOD FOR THE LIGHT RADIUS MOD. ITS THE BEST MOD EVER, I WISH THERE WERE MORE LIGHT RADIUS ITEMS IN THE GAME. GRIEF SHOULD GIVE +400 TO LIGHT RADIUS RATHER THAN DAMAGE.
Yep the constrasts are stronger in D2 LoD. They softened it on purpose. I Think they should have gone for a tad more contrast. Not overly much so, but a bit.
DUDE!!! This is the “Diablo” experience for me… being able to trade something negative for a positive you want. Or finding a good use for those negative stats. I miss these itemization ideas from D1.
Yeah there’s definitely some funky stuff with D2R’s lighting system in some ways, I noted that light radius is basically useless in D2R and posted some comparisons in this thread here:
Negative light radius is working normally, increased light radius is just a tiiiiiiny bit on the very edge of your light radius. I hope they fix it so that it’s the same effectiveness as original D2. Ironic coming from a guy named “DarkMaster”, I know.
Yeah honestly visibility is quite bad in d2r compared to old d2. It suck as i use filter on monitor already because of my eyes. So some places are quite dark. And i cant just boost gamma to max.
Yep and also some walls are opaque in D2R compared to transparent in original D2, the ones in Travincal are especially annoying and sometimes the walls near the entrance tiles in the Tower levels are also opaque.
I don’t mind the darkness, I just wish light radius actually worked to counteract it like it does in legacy graphics.
I wouldn’t mind a toggle for hovering health bars because it is a pretty nice feature of the console UI but it’s a separate matter to the visibility issues in my opinion.