Anyone miss TCP/IP (P2P) yet?

It sure would be nice to be able to play with my friends and family,
during poor service or outages. :+1:

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Im missing pluggy stash

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Im afraid the TCP/IP feature is a securities risk.

I can use tools within Black Arch right now, and monitor everything I want to about the game.
Bnet 2.0 implementation should have resolved any issues with backend security against a very old, and still utilized protocol.
If anything, they should have given us an alternative.

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Cannot you form a party ingame with your friends/family ?

I don’t think you get it.
Most people have a home network, which can be utilized during server downtime, or when queues are too long when time is in short supply.
Being able to host on my own network, allows us to still play.
TCP/IP provided such a path, and had no interaction with Bnet anyway.
If piracy was an issue, removing TCP/IP is going to do nothing to change that.

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Small use case that blizzard doesn’t care about. Unfortunately there are lingering server issues but ideally downtime won’t be there in the future (or at least a much lesser extent). Then there is no longer a need for your use case to play with your housemates during maintenance and queue times.

Are you listening to poor excuses made by Blizzard to motivate its removal?
Google TCP/IP and LAN.

The biggest thing for LAN play is that mods would flourish and we’d have Median XL Resurrected.

My online Sorceress lv 16. In the meantime I got an offline lv 85 sorceress with HotO, Spirit Monarch and 1 Stone of Jordan.

Without using any Hero Editor, I found Vex rune and Monarch in these last 2 days. Stone of Jordan some times ago, it was the first in my whole life (apart from trading in B-Net when I was active in DII).

I could have had way more fun with TCP/IP or LAN, playing with friends who didn’t buy the game because online only or who aren’t playing becasue of the mess in B-net.

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You get it :muscle:

“Small use case” could be measured against the D2 mod community, revealing it isn’t such a small percentage of players…

just because YOU don’t need it doesn’t mean others don’t need it. LAN functionality or TCP/IP for multiplayer games played locally or off bnet would be awesome, especially for people with limited/unreliable internet access.

why do so many people automatically demean or look down on stuff other people want, especially when it has no effect on you?

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Something to bash people about I guess.
I haven’t seen anyone come up with a real, data based reason it is a downside.
The assumption that it will mitigate piracy or cheating, is quite the laugh.
The assets for this thing are already dissected, and in the process of alteration now.

I honestly think they stopped tcp/ip cause that’s what people used as a framework to exploit the game back in the day. Today its even more common for people to have the skilled to exploit server codes and stuff that would be viewable if whoever is “hosting” the tcp/ip server has not taken care of his machine and is already exposed/vulnerable or whatever. But I don’t know honestly.

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That was a good argument before all these tools we have today became freely available.
Spoofing Blizzard’s server check/login etc, is where some are at now.
I’m not endorsing such things, but they can be considered a result of them removing such features.
I would rather play on legit code, than using some offhand workarounds to reimplement that style of play.
I think some are offended that they aren’t to be trusted, even though they were advertising TCP/IP in the preorder sales.

I mean hey, I don’t use apple because I didn’t like being treated like I wasn’t able to be trusted with my own pc back in the day. “virus proof” my behind. but in any case, they might as well have let everyone make the choice of opening themselves up like that. If D2R is just a write OVER the original game, since they didn’t have the original assets or whatever anymore, then what more new code could possibly be taken? Maybe some added bits of code that is dealing with the bots ability to spam in and out of games? I have noticed there is no bots spamming channels. People think games are bad now. wait till bots are causing their stupid 2 min game locks just to say ‘HEY VISIT MY SITE FOR CHEAP RUNEWORDS’

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For real,
It won’t be long.
I hope this Queue issue is cleaned up soon, before people get too aggravated and give up.
That also pushes people to go diggin into the odds and ends looking for a solution, and ending up with more ways to bot etc… :joy:

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It impacted me when original D2 economy was duped to hell and back. Maybe tcp was the weakness in the chain? Clearly blizzard determined it was a risk not worth taking. Not a personal opinion, it’s a fact they chose to not keep it.

Point is blizzard has told us why they don’t care about tcp and they said it was a security risk. And I’m guessing they also see that it’s not a widely used feature. It’s such a incredibly small use case for it (no internet and you want to play multiplayer with friends in the same house). Just turn on a mobile hotspot and play from your phone internet. Don’t you guys have phones?

What other games on pc support tcp? Just curious if blizzard doesn’t want to fix the vulnerabilities or if they are inherent.

Wait there’s people who care about TCP/IP? Strange

Strange?
Feel free to elaborate.

Since they promised tcp/ip play would be available, they should make it so.

Make the appropriate updates to make it safe.
I am not surprised this 20+ years old feature poses a security risk. I refuse to believe they cannot make it safe. Or reimplement it.

Personally, I don’t care about it, but it was a promise…

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I think you are just as uneducated on their decisions of the matter as the rest of us, but go off.