An easy and unobtrusive way to add content(More lvl85 areas)

Yea, I’m in for that! More areas to farm means more fun to me.

Stop. It’s not happening. Get over it. 1:1. Move on. It’s time.

We’ll it’s not 1:1. And every change, that does not influence the experience of other players should be welcomed to discuss imo. D2 is not perfect… the endgame can definitely get an upgrade, as long as it is easy to implement and doesn’t change too much of the game.

You could maybe promote 4-5 random areas to alvl85 every day. Cain could tell you something like “in the areas … evil has grown” or whatever to tell you cryptically which areas have a high lvl

i always said it in multiple thread , personally i’am always for new zone at alvl 85.

being only able to be efficient in specific areas is a bit meh to me.
i’d like a hell+ mode where every area is lv 85. (max level)
it would make the game a tad harder (not by a lot but still good to take) while allowing us to have more diversified solo mf farm.

haha i like where this is going :slight_smile:

I would love that. This idea came up quite often in these forums already, which is not surprising, as it is just a better version of inferno mode.

You could have a 4th mob modifier, (you could even implement some new modifiers for that difficulty) and you could make every single mob part of a unique group or champion group.

You only have to make sure, that the mobs will not give you more exp than Baal runs and the drops have to be nerfed there aswell a bit I think.

(can’t like sadly , out of like for a few more mins :stuck_out_tongue: )
well no real need to “nerf” the loot in my opinion.
they would simply be the same level as the pit in regular hell.
they wouldn’t give more loot (or more exp) than other lv 85 monsters which are in our current farm routes.

except maybe for your proposition of making all of them part of an unique group / champion group , a “minion” might have a higher drop rate than regular monster ,and having more pack means usually more loot since the leader have high drop rate (not as much as super unique like pindle though)

personally , anything is fine by me as long as any area could be farmable. (yet not giving more loot , or atleast not too much , than regular lv 85 area)

Yes, I expressed myself poorly here. What I meant, was this:

oh ok no problem , it’s also me that might have not connected the dot , no worry there :stuck_out_tongue:

indeed for your proposition , if that were to happen , the devs would have to see if it would increase the drop rate too much or not (since they aren’t super unique they might not increase the loot a lot…but runes wise i’am not sure about that really…)

personally, as long as the area are lv 85 and the loot themselves aren’t really increased by a visible margin , it would be great in my opinion

I wouldn’t be against making some of the areas with really nasty and dangerous monsters TC85 areas, but you definitely shouldn’t be able to get Tyrael’s Might in the Den of Evil :joy:

well , you can get it in the pit maybe already which is still is anticlimatic xD
but i agree that this specific item could be linked to baal , like some kind of specific drop to him.
for example , each boss of hell having a specific drop to it.
Andariel visage for andariel , tyrael might for baal etc…

though for tyrael might , considering how low the density of monsters is in the den of evil , i doubt people would actively farm there.
atleast the pit got way higher density + the magical chests.

This idea just makes too much sense.

Which tells me that a bunch of people will be irrationally against it, and it won’t happen.

Honestly I haven’t seen much of anyone against it. It takes very little effort, and it’s not like it would cause loot inflation because you can already farm easy lvl 85 spots like the Pit. It just adds more variety to the game because it lets us farm a lot more spots.

I think that’s actually an awesome idea. Much better than implementing any additional content or changes to the game.

Yep boosting a good 20 areas to level 85 equivalent will give way more variety for minimal effort. I want more, but I think it’s a great idea.

There’s really a lot of lost opportunity, the game has dozens and dozens of those optional dungeons like the pit, but for some reason only the pit/ancient tunnels/ stony tomb/etc are lvl 85. It would be great having more farmable dungeons. Why can I find the best items clearing a den full of carvers and corrupt rogues, but I can’t find them clearing the frozen pit in A5, killing a bunch of much scarier enemies?

Rather than adding new zones for TC85, it would be best to rotate the existing ones.

In S1 we have Mausoleum and Pit 1 and 2. (as always)

While in S2 we could have The Caves 1 and 2 (Cold Plains) and The Hole 1 and 2 (Black Marsh)

In this way we can break the monotony of always farming the same places and we could try other characters or builds.

I think that´s an realy awesome idea!

Hmmm why not, there are a few of these orange portals in act 5, would be nice if these become tc85 areas.

If you want every monster in the game to be able to drop any item go play d3. There are thousands of hours people spent gathering the info on what is the best monster to farm to get one specific item.