Wahhhhhhhh I messed up my character now let me fix it for free.
Damn can people stop acting like little babies…
Nevermind this is 2021
Wahhhhhhhh I messed up my character now let me fix it for free.
Damn can people stop acting like little babies…
Nevermind this is 2021
they are free. kill the act bosses in hell mode, you’ll get them. they’re like a 1 in 12 chance to drop. but if you’re below lvl 90, it’s faster to just make a new character and level it. and fun too
Oooooo… I like this idea. I can improve upon it.
For the number of skillpoints you want to respec, it removes an equal amount of levels.
i would rather they have a higher drop rate. considering the only thing the essences are used for is for the respec tokens, there’s no reason to gatekeep them
while were there we could have infinite imbues and socket quests
/s
You seem to be like the person that says in real life. Make it where I can keep everything that I have ever acquired in life. Where they are hoarders that still keep things that are many decades old that no longer function at all. Just because of nostalgia. Well in time even a huge mansion would run out of room to keep that much stuff. Same with D2R unless you get infinite storage space.
Since it can be done then you see the reasons why some say there are enough stash space.
Nah I would only get essences if I wanted a respec.
It is fact if a game company wouldn’t consider something that might be the lessor of the evils of making changes like gutting the skill trees and skill points along with gutting the runes and rune words adding in D3’s way of doing things in those areas. I think the johnny on the spot respecs would be the lessor of those evils.
Great idea have a bunch of low class runes (El to Ral) that can be gotten with ease from the normal countess.
The one you are replying to wants changes like the Johnny on the spot free respecs of D3.
So the person must support all changes that have been suggested or will be suggest. After all they are all the greatest things since sliced bread right.
It is something that you didn’t earn in order to use it. Going all fire spec then run into a fire immune then go back to town to switch to lightning.
Oh just because ladder forces you to re-roll it will mean that having free respecs will be fine. No it won’t because not everyone will play ladder when ladders are implemented.
They would in a game like this one. Where they start off as Blizzard Sorc. Then run into cold immunes to port to town and after a few clicks of some buttons now they are lightning.
Not after you learn the basics of what makes a good build. When you learn that then you will be good to go.
Casual can quite easily keep to the three respecs that they get from each difficulty. That shouldn’t be hard to do if they don’t want to worry about earning tokens.
But the problem then is the fact that Blizz would be screwing up the balance of D2R. So that doesn’t mean that you need free respecs. Just re-roll the character.
No it doesn’t, I had a glacial spike sorc decades ago that I knew that I had screwed up but didn’t know where I screwed up. I had no idea of how to fix it. When I had already re-rolled I learned that I could’ve fixed that level 75-78 character in hell that I knew wouldn’t be able to handle the ancients. That shows that I went all of the way into hell difficulty before realizing my build didn’t work out as planned.
So that means that fun off of the wall spec might not be that bad to try out.
What in the hell do you think that the PTR will be for. Oh wait I know just to play the game along with not providing any feedback. Where the changes go live for the real beta test of the changes. great idea on that one.
i was arguing in favor of them changing it but you do you and fight against that i guess.
you get 3. figure it out by then
Free respecs are bad. Should never ever be a thing in an A-RPG.
Blizzard was completely right about the covenants… if WoW as not a broken MMO.
In MMOs “main characters” is a concept, people carrying on with the same character for 17+ years.
In A-RPGs, making new characters with new builds, is basically the entire concept of the game.
Different games, different rules, different systems.
It is already way too easy to respec in D2R.
Should have capped it at 3 respecs.
I’d be fine with that.
Below lvl 40 you could respec as much as you want. After that, you have 3 respecs max.
Note; Blizzard should give a free respec with each balance patch. That solves any such issues completely.
That literally is the purpose of a game. Setting up rules and limits to what the player can do.
Then you just try again (after using your 3 respecs that is). That is the gameplay tbh.
Only small amount of ppl will play on ptr.
Nor is noob mode so who cares, nor - infi, nm+hell - essences, thats how it should be.
I am certain that a lot of players will play the PTR when talking about balance changes. I highly doubt that they would say we won’t try that at all till it is live. That would be insane to go that route. That is not a good idea to have D3’s Johnny on the spot free respecs.
Well I know I’ll definitely be there. Because I want to actually give feedback on the changes that will be coming up.
For those who don’t participate they’ve got nothing to whine about later.
The 3 re-spec often benefits more experienced players than actual starters. Is just a badly planned system anyways.
The problem is that starters follow guides, which are meant for experienced. Is their fault but also the guide’s fault for not being clear about it.
1st tip for starters: on normal, put 1 point in all skills. Test it out and how you like to play. Forget meta, because wouldn’t matter if you don’t enjoy the game and on normal you can bruteforce by using normal melee attack the entire game.
2nd tip: use the first re-spec for play a build that you liked, don’t mind missing stats or skills 1-5 points wouldn’t hurt you anyways. If it performs well you still have the nightmare and hell ones saved.
3rd tip: if you really need to change again, use the nightmare one for a build you think that’s gonna work or fix some mistake that you made on point distribution. Otherwise try out one of endgame builds from guides.
While I think this way would help starters. Tbh, I think the re-spec quest should be either on blood raven or gibdinn one if is kept as quest.
Den of evil is a really forgiving quest and gives more than the effort to do it.
Other than that, they could remove from the game entirely and make each dificulty bosses drop at small chance. 3 variants:
On normal up 30(lesser), on nightmare up 70(medium), on hell up 110(larger).
That way would make “experienced” players not “abuse” the system to speed up things, but would help starters to figure out things with a certain price but not to the point to make the game unplayable for them. Also would motivate more items on trade which appears that folks care about it.
For me the game was better without those things, but also without synergy and 1.10 rws. But they made things more forgiving, so at least they should do it to a players who would generate more revenue for them. Which are the starters ones, not veterans which would play anyways. D2R is a buy one time only, if the starter doesn’t like it would refund before the time threshold, which folks can reach the wall really fast in case of Diablo franchises anyways.
I would vouch more the “token” variants by difficulty than actually the quest itself.
Not because I think is better for the game, but because would motivate more folks to play the game and give some purpose for folks, instead of trashing their builds through the game until they start mf on endgame.
They should do some mf on normal and nightmare if they had some motivation to do it, either to fix their mistakes or sell for someone who made mistake.
The game itself doesn’t have “endgame” is a midgame endless grinding between 60-98 on hell.
these exist, called respec token.
Infinite respecs completely trivializes the game. Imagine respeccing your sorc between elements depending on the area as you go through. It literally would make the entirety of hell trivial.
Yes, this. There needs to be a restriction on it of some kind because otherwise it contravenes the game’s design. Monster immunities are pretty much what define hell difficulty. Without them hell is just normal/nightmare only with higher mob HP.
Being able to respec at will would completely trivialize the bulk of the challenge presented by hell difficulty. There has to be a restriction due to the way the game is designed. Absent the tokens they’d have to put in place a significant cooldown (like, multiple days long) and/or rapidly escalating gold cost which no one would like either. The tokens are a good compromise between unrestricted respecs or no respecs at all.
Yes, you, me, other few kk ppl, but majority probably wont. Whatever Blizzard do we will play this game cuz we are D2 fans, but this patch is for mojority of ppl, casuals who play ocasionaly, thats why best solution is implementing more qol changes and thats why perm respec is a must lol. Evolving means game for casual crowd cuz they are huge majority nowadays. Nowadays gaming means relax and fun.
No. Don’t trivialize the game to appeal to noobs who will play for 15 minutes and get bored. Just no.
You already have the option to reset at an unlimited rate. Tokens. Don’t like it? Tough.
What? No.
I mean, yes, they do. But challenging, frustrating, complex gameplay (and I am not saying D2 is any of those) can also be fun an relaxing.
“Difficult and frustrating” games have pretty much never been bigger than they are right now, with the renaissance for Roguelikes/lites, Soulslikes, twitchy games etc. And people love them.
Free respecs is not Quality of Life. It is destroying the most fundamental gameplay of an A-RPG.
this is true.
thing is not every game needs to cater to the casual player. and this is a big issue in the game industry. there are hardcore gamers such as my self that find games that are casual like D3 boring af and not challanging at all.
thing about most causal games they provide ZERO challange. to many games even diablo games have gone down the road of cater to casual players. which turns of this player base which are hardcore players. its why poe was created to many game going casual and cartoony.
casual games tend to alinate the hardcore play base. cuz generally a casual player can do all content is these games. not all game need to cater to every player being able to do all content. which most casual games do.
in other words it good to have games that aim at a said group of gamers and not ever group thats out there.