Either you agree with the people who are the problem, or you’re defending them. Same difference.
Common decency isn’t a “personal rule.” YOU, singular, are literally defending the concept of people SPECIFICALLY entering games called “don’t kill Diablo” who proceed to kill Diablo. It’s infantile behavior and you’re defending it.
Because you are the problem / are defending the problem.
Look, I get that it’ll never happen. I understand what you’re saying is simply pragmatic reality. Still doesn’t make it right, though. As I said originally:
Emphasis “shouldn’t.”
I know what is. I’m saying it shouldn’t be.
EDIT: For clarity. I’m not saying it WILL stop. But it SHOULD stop.
I’m pointing out something that should change. Even if it won’t, it’s still important to point out it SHOULD change.
Virtues aren’t worth striving for because they’re universally obtainable. It’s kind of the opposite. They’re something we endeavor towards because it’s a better way.
You weren’t. I’m riffing on Star Wars. Palpatine says that “ironic” line when talking about power and how obtaining ultimate authority over life, still doesn’t prevent death.
Unless you mean to tell me you WEREN’T quoting star wars when you called me a Sith? Do you think that’s a real term for real people?
That’s because I was actually referencing Obi Wan. Think about it. A Jedi, using an absolute, to call attention to how Siths use absolutes? It was a meta-reference.
That’s more accurate than you probably realize. I get the sense that you don’t even know Star Wars outside of the movies.
The Jedi accept limitations and respect boundaries. They view The Force as a balance to be borrowed. Their lightsaber is literally designed with limitations in mind, to be used as a symbol.
Contrasted to Sith, who view The Force as a power to be taken. Their lightsabers are designed to appeal to their vanity and increase their powers, a tool to be manipulated towards singular purpose.
Obi Wan would absolutely open a public game and express disappointment when others ran amok in it. Whereas a Sith would blame the game creator for allowing weaklings to enter, a Jedi would blame the one causing a disturbance in the first place.
EDIT: in fact, you look at all the times throughout Star Wars lore where the Jedi fall or fail… it’s always when the balance is tipping back towards Dark, and they refuse to move with the times. They get obstinate, vain in their own right, refusing to bend from their established roles, their rigid order.
The Force undoes their hypocrisy and balance is preserved.
Then the Sith get undone eventually, because they’re never NOT rigid. But that only happens after the Jedi that remain, allow the Force to BE the Force once more.
I used to make OnlyWalkBaal games in LoD. Usually you would eventually get 1 person that teleported…I’d just sign off and log back in with one that could and proceed to kill them.
If in a good enough team, I wouldn’t bother to logout.
In D2R, like you said, it’s turned into almost all will teleport.
I’ve always been fine with people doing other things. Key hunting, MFing, whatever, but the incessant need of this generation to just ruin everything they can touch is annoying, so I rarely bother to make them much.
Level reqs don’t help in this either.
I’m not for changing the rules of things, but it does take some fun out of it.
You mean the big part of the problem is the noobs that can’t kill everything in their path because they will die way too often.
When I worked in retail, our ATM would often break down and when it did, we’d have to post copious amounts of signage. I’d have a sign on ALL public entrances, on BOTH doors if it were a double-door setup. I’d have signs - PLURAL - on the ATM itself. I’d have a sign at each register if the location was one that had multiple registers.
ALL of these signs would say the same thing: “ATM Out of Order, Have Cash Ready For Lottery”
Roughly 7 out of 10 customers simply WOULD NOT read the signs. And they’d stick their cards into the ATM, which is ironically impressive given how we’d TAPE OVER the slot (because it would eat their cards).
Of the 3 that DID read the signs, at least 2 of them would walk up and ASK me (or whoever’s at the the counter) “So, is that true? The ATM is down?” As if the 50 thousand signs I plastered from floor to ceiling were just for funsies. Why no, sir or madam, I’m afraid I’m lying to you. Feel free to get your card stuck in there.
ONE person in TEN would read the signs AND believe them… and they’d STILL be royally pissed. “Wait, you guys don’t have a way for me to get CASH? This is unbelievable! Now I gotta drive somewhere ELSE to buy my Powerball!”
So basically, 0 in 10 customers are winners. It’s all bad and that’s why customers are the enemy.
Point is though, that you can’t expect people to read the room title. It’s just like the ATM signs.
I always read them and try to respect wishes. I got yelled at because I couldn’t find the walkers in WSK so I just tele’d to to just outside throne room and only killed stuff threatening me. But I didn’t open a portal and just waited patiently to respect the game. They all screamed at me to open the portal. But the host said thanks for staying strong. Pretty funny.
This sort of thing (specifically the “leechers”) happens because it is generally advantageous to be in a game with more players regardless of the circumstances. A popular request which would go a long way to alleviating this is to let people use the /players X command on battle.net, then you don’t have to make the game harder for anyone else to scale things up as much as you’re able to handle.
On the whole though I think you’re reading too far into things.
My advice in your situation with baal runs is if you want to walk, make your games “baal walk xx” or similar and if someone wants to ruin it, take the players you already have and move to passworded games- That’s why we have that feature.
People don’t want to play in parties, because the the REAL fight is not against monsters, but against other players: It’s the fight for loot. This favors classes that are close to the enemy (all melee builds, mosaicsin, novasorc etc.), other classes are at disadvantage (bowazon, summoners, most casters etc.). This also leads to people prefering OP classes, since playing solo in a full game doesn’t work for weaker builds.
Because of this you’ll rarely see Druid Summoners, Melee builds, Bowazons, Singer Barbs etc. in open games.
Two changes would lead to almost exclusive party play and an entirely different approach of designing builds to the point of party-oriented skills:
Personal loot.
No-Drop-Chance is only affected by players nearby, not game-wide.