In version 2.4 Bone Spear and Spirit received a damage buff, in the form of increased synergies. It was really a strange choice in terms of PvP, because he is one of the best characters there.
But in PvM, a lot of people still aren’t impressed by the change - the damage buff didn’t change that much. I feel like I am the only person on HCL playing a Bone Spear necro. I just love the kinda skillshot element where you line stuff up and pierce it all for optimized AoE (for that same reason I love playing magezon).
The real problem is, to get Bone Spear to max damage, you need 102 skill points. That’s level 90, and it is without getting clay golem and decrepify (the minimal utility for a bone necro).
What I would like to see, is to remove the synergies for Teeth, Bone Spear and Bone spirit from Bone Wall and Bone Prison - just incorporate them into the 2 remaining synergies, so you get max damage with 61 points.
The synergy values can also be reverted to version 1.14 or 2.3 values. I.e. Bone Spear gets 14% synergies, Bone Spirit gets 12%. In the end you will still get more damage where it mattered.
Thus you can have decent damage at a reasonable level, but you get it by sacrificing protection from Bone Armor. If you want bone armor, you can still spec exactly like before and nothing will change. If you want damage sooner, you can get it at the expense of protection.
P.S. freeing up skill points will also allow doing all kinds of changes to the curse tree, like making some curses worth investing more points into.
The Bone Armor balance could also be changed, so that people would actually put points into it… make it like Cyclone Armor, where the direct skill points increase flat amount, and synergies add a percentage bonus.