I am very resistant to Blizzard making changes with their current dev team. Problem here is the only persons qualified to make any changes to this old game and preserve the feel and legacy of D2 no longer work for Blizzard. The current dev team and the way they run things now at blizzard is only gonna turn the game into one of their dumpster fire , WoW lookalike, trash games like D4
The game was never going to be able to keep up with the amount of novelty the masses want anyways. What the masses want is novelty for the sake of novelty, which means perpetually reinventing the wheel. This requires a heavy team to add content, and perpetual monetization to pay for it. This would have pushed away the community coming back because they love D2, and itās unlikely it would have kept newcomers, which would have already left due to the aging mechanics of the game.
There is always a way to make a system that solid enough to provide long term gameplay
Aināt D2 good enough proof of that?
Itās been popular for so long because itās gameplay felt fresh for so long
Now that is tired you just need to another twist to make it last
Donāt need to constantly inject new stuff when you got a solid game with a brilliant loop
Thatās one reason why in my mod Iām adding stuff like
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simplified rune stacking, so you donāt hit that cluttered stash wall
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true unique upgrades with big roll variation, so the odds of rolling perfect are lesser so you have to try again. This also buffs the holy grail challenge (chase)
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synergy and Oskill changes, so that there is a crapload more possible builds
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logical crafting rework where the affixes of the sacrificed item have odds of staying, giving magic items a meaning, making people want to pick them up (chase)
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unique reskin, so people like how their characters look, being gated behind endgame currency this pushes them to keep playing even when the end is hit
There is plenty of other small changes that can be done to extend to lifetime of the game for long
Adding a Holygrail counter for example
By making it and ingame official counter you get more people to participate in that journey
You can even add another challenge thatās super easy to make with hardcoding ability
King of the hells: where you use the /players mechanic with the den of evil Remaining counter and expand it to the game
The more you kill monsters in a game the more the remaining ones become stronger and more rewarding. This makes the whole game a viable playground. Create strategies as people will need to avoid certain types at empowered levels, etc
When it comes to fanbases of retro games, some are naturally more welcoming of changes than others. Imo it boils down to many things.
Good faith earned by the devs: The Diablo 2 community does not trust modern Blizzard to deliver the experience they want. Most of them hated the game design decisions taken in Diablo 3 and Diablo 4 and are naturally gonna be inclined to be skeptical or wary of any attempts Blizzard make to change D2. If you look at some other fanbases that are more welcoming to changes in remasters, like Age of Empires, they trust the devs because the devs have been communicative with the community and have a history of delivering quality products. Thatās why, despite Age of Empires 2 Definitive Edition having significant changes compared to the original game, including some QoL changes that sparked some controversy (like autoscout button and auto-reseed farms), itās overall a really well received product by the core audience that keeps getting DLCs that add new content 20 years later. For example, I actually quite like modern Diablo games, but fully understand that they are a bit too much of a departure for long running fans of the series and that blizzard dropped the ball hard in many occasions, the most infamous one being Diablo Immortal.
Gameās culture: Some games just have more conservative fanbases in general. Diablo 2 Iād say is a middle ground, they were reasonably welcoming to some of the changes in D2R like auto gold pickup and instant cast hotkeys. Starcraft fandom would probably be upset even with minor changes like this, which is why starcraft remastered has very little in terms of QoL improvements. I think they got away with adding the option to rebind keys and that was it. Then thereās games that want the āclassic +ā type of experience. World of Warcraft Season of Mastery was one such example, it was fairly successful. And probably the most well known case is Oldschool Runescape, which is kind of an āalternative timelineā version of runescape where runescape 2 continued being actively developed and receiving new content and runescape 3 never happened.
Im BW fan and player since 1999 and one thing why I stopped playing is no changes. Before SCR Blizz asked pros about changes and they finally decidted to not change anything, even Dragoon movement and Scarab bug. Scout and Ghosts are still useless, but no1 cares so I dont care about SCR anymore except ASL and KCM Race Survivals, maybe its better for pros that less ppl play the game and these ppl just watching their vods and tournaments xD
Honestly the only thing I ever bothered with BW is UMS and campaigns. As an actual RTS I usually prefer games like AoE 2 that have longer early/mid games and a bit of a slower pace overall. I just donāt have the quick wit to play starcraft in any competitive capacity lol
Yup, and D2R is the pacifier to keep them happy. Its somewhat working. The 12 people playing consistently seem to enjoy it. The rest of us come here like tourists at a zoo, to come see the animals.
The only animals around here seems to be the apes that find their way back to a game they dislike tho?
this is what happens to you when you see mechanics that make sense
first you are impressed by adding 1-2 points in skillsā¦ you are becoming so much stronger
then you are impressed by blue magic items that you randomly find
then you realize that there are synergies and that you may optimize your skills, you are beginning to understand builds
then you finish normal
then you are having a bit of trouble and you start finding more usefull items, gems, runes
you realize that there are sockets and runewords
there are items that give skill bonuses
you realize that you need to build you resistances
you start planning
you go for obedience, pride and other items
you start reading, you learn about fcr, crushing blow, prefixes and sufixes
you finish nightmare
you start getting problems with immunities so you are starting to consider alternative damage types, even better builds. Gear and runewords are now a necessity
you realize that you can farm certain areas
you realize the value of MF and that there are sets and class specific items
you realize that you can kill the DClone and get the best small charm
you farm a lot, you optimize for fire and lightning res, you are in search of skillers
you win the game in p1 and start farming in p8
you realize that there is a grail quest, outside the game
you start understanding the value of some rare drops
you realize that there is the world event
you start considering the possibility to go for lvl 99
you have tried a couple of sorcs, necros, amazons and pallys who have been good enough to finish the game but strive above lvl90 or soā¦ you are starting to consider finer optimizations
you realize that you can play with friends
you realize that you can speedrun
you realize that you can go hardcore
you realize that you can play online (which is another game)
you realize that you can trade
you realize that you can pvp (which is another world entirely)
you are having a great time and maybe a lot of time has passed. All these mechanics work and are meaningful. You have read the formulas, understood them, and they make sense. You start comparing the eras of the game. Were the era before runewords better? Did enigma run the game? Is pride OP for its money ? Should the melee chars be stronger ? Are the casters OP in comparison ? Should all skills be viable in the endgame ? Are some new runewords OP and break the game ? How much of a problem are the bots ? Is the economy of the game rational ?
as the time has passed you realize that D2/D2R is the best game you have ever played (and you have played quite a few) and you do not want it to end up like other game. You would like to see it thrive and you would certainly pay for an expansion or new content
this is not exhaustive, written quickly
the point is that all of the above is a progressive learning experience that keeps in interested and focusedā¦ it is so very rareā¦
you have read a lot, you now know the history of the game and you comprehend that all of this can be easily ruined if the game diverges from its rootsā¦ you play D3, you play D4 and you understand that this is what they are missingā¦ so you do not want D2/D2R to lose its unique character, its unique soul that makes it an absolute stand out among the graphically well polished current ARPGā¦
is this enough for you ?
Just because youāve been sold the snake oil on new age gaming paying for absurd updates/features doesnāt make your point valid. This game is one of the best games ever made for a reason. It would be a sad day to see this become some sort of live service. I donāt care about what makes a company money, only about companies making great games. Iām not sold on things that burn out after a few weeks but cost money.
D2 obviously has its faults, but what it does have is one of the greatest progressions and itemizations Iāve ever had the joy of experiencing. Not to mention, outstanding character identity. Thank god we donāt have to pick genders, Iām so happy we get to actually play a āroleā with each class. Yes, there are unique items and sets that just arenāt on par anymore, but thatās besides the point.
Change for the sake of change is stupid. All the changes to the barbarian except for Throw Mastery are stupid.
Go play LoD, game is perfect!
My barb is the highest non-bot on the LoD HC ladder.
And Diablo 6, they are working in the sets.
No doubt. And people think they care about d2? No one crying d1 not getting the updates it deserves!
News at 11, older gamers like older styles of games. Who could have guessed that.
Also we were right. The game died when they started making dumb changes. 2.5 and beyond were awful.
They are not qualified to clean the bathrooms.