A different Feedback about the New Runewords!

Just putting in another: I fully agree with this thread.

The teleport skill must disappear from Enigma. Then everything is balanced.

Or alternatively, apply cooldown time per skill lv of teleport, increase mana cost to 100-300, and use it only for emergency evasion.

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I just can’t wrap my head around the fixation on Teleport.
What causes such…distress?
Look: It was an available skill to be Learned as far back a Diablo 1.
It’s been part of the Sorceress kit since og Diablo 2.
The Developers decided: Let’s make a Runeword with an oSkill to Teleport for all: Enter Enigma.
Man we’re looking at 20 YEARS!
Understand 1 thing and you will feel much much better: Teleport and Enigma are, for all intents and purposes, A Core Aspect of Diablo 2!
It’s not going anywhere.
It will not be “nerfed”.
It’s long since here to stay.
Get over it.

A serious Question for you - Please answer as truthfully as you’re capable of:
Do you truly, honestly and sincerely crave with all your heart a Diablo 2 where Walking to Andy and Meph ETC becomes the only way to play?
If that’s the game you want so badly - You have it!!
You can do that every single time, every session, every MF run.
That’s YOUR Freedom of Choice!

Other’s will CHOOSE to play the game the way it was DESIGNED.
Don’t conflate your personal opinions, desires, resentments or dissatisfaction etc - essentially your method of gameplay or personal philosophy, with that of the rest of the community, the game at large and how it was designed to be played.

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I’m afraid that I’m not following you. You first said that we can’t allow teleporting in Shapeshifted form because it would make Sorceresses more powerful. Now you’re saying that we need to nerf all the other classes’ ability to teleport? We’re talking about Shapeshifting Druids here. Not everything needs to be about Sorceresses. Is that the only class you play?

D2 is a fast-paced action RPG. We need to improve the movement speeds of some classes to catch up and provide variety. The game is about killing monsters - not the time walking to them.

What if, when transforming into a bear with the Beast Runeword, the paladin uses a fist, charges, and uses a smite? Haven’t you ever thought about it? Just teleport? Didn’t you ever think that human greed has no end, and all balance collapses? Is it absolutely the right choice to open all magic skills in transformation form? Granting teleport means that you can freely use the skills of other characters. A bear with a beast pala bear flax bow and throw a javelin and bear barbarian will ask for w-w too. You should already know better that asking for only druids to be possible is unreasonable.

You must not apply any of the skills of other characters while transformed into Transfiguration. It’s not Diablo 2 anymore, it’s going to be a chaotic party with no personality… Rather, ask for an increase in the duration of the running buff you got from the Maul skill.

Freebuffs using beasts, freebuffs using CTA, freebuffs using hustle, freebuffs using enchanted weapons, Do you dream of a future where all of these are free and everyone can teleport? It is an amazing fantasy that can be seen only in illegal free servers or modes where it is impossible to distinguish whether it is a bear or a human.

Do you really want to be ‘druid only can teleport’…? Why don’t you ask me to change the skill base so that I can freely cast teleport in the form of transformation?! Ask them to make it special for druids only…

It does kinda break logic, why can were forms specifically use teleport and not other skills? I say just bake frw into lycanthropy. I would love it if they could add an active ability to it like dash or something, but that’s me day dreaming.

Please do not ignore the balance that already exists. There is a way to reduce the motion speed of returning from transformation form to human again, then teleport again and retransform into a bear/wolf. Transformation is a choice, and teleportation is also a choice. The ability to teleport when transforming those two advantages is to ask for preferential treatment only for certain skills. Why only teleport open?! Wouldn’t you like to request that all skills be used after transformation? Why only druids? The runeword of Beast has already drawn the line. All characters can transform, but cannot use any skills after transformation. I don’t know if only druids are trying to cross that line. Crossing the line requires giving every character a chance. Let it all turn into a bear/wolf. And after the pre-buff, they will ask you to change them so that you can freely use all your skills. Want to see a zoo using your unique skills to the fullest?

But it should never change like that.

This game is absolutely not bearblo2 or wolflo2.

Hey bro,

if you want to teleport, you can do it in druid human form. And at your destination, you can transform and rampage as much as you like, be it a bear or a wolf.

OK. I can see where you’re coming from. For the record, I don’t think anyone here would be in favor of all skills being usable while shifted. We’re talking teleport only because it’s a movement skill that becomes available to everyone except Shapeshifters. I think that allowing it makes the build more viable and less clunky, but doesn’t add anything to the power. We’re talking about one of the slowest builds that is very rarely played. It’s not overpowered to allow teleporting while shifted, any it won’t buff any other class if they still can’t use their class skills.

That’s right.

Druids can fully teleport while in human form, and can transform into bears or wolves and use unique skills when combat is required. It’s too much greed to ask that you only allow teleport even after transforming into “a Druid only” because it’s just annoying.

The problem is that it’s only teleport, I guess it works but it looks like a makeshift solution that’s really ugly design wise. I rather they allow all skills than just teleport, they should probably nerf the hell out of the cast rates when transformed though, make them the worst in the game.

Chaos Hell Zoo Opens…End of the Century Games

Not if you have to stack 200 fcr to just get a half decent cast rate. Anyways I’m not in favor of allowing teleport on wereforms, much prefer adding frw to lycanthropy.

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You’re narrowing your point down to objecting specifically about Teleport and casting capability while Shifted.
But -
Let me remind you how you began the conversation about Teleport:

You obviously have a MAJOR problem with the skill and/or the skill being accessible to all through an item.
I’m unclear if you honestly disagree with Shifters being able to cast spells/Teleport et al OR if you’re just so biased in regards to Teleport, this thread might merely be another soapbox for you to proclaim & express your …feelings.
Now this:

Aside from Cooldowns, ridiculous mana costs and gutting the skill itself -
For Shifters:
It WILL be Utility. I will be exceedingly slow and inefficient to even consider using Teleport Shifted to do much.

imo they should have no restrictions. Though I’m not advocating for or against.
I accept my opinion may differ with others and the Original/Core development and design philosophy.
Rest assured - it will be purely Utility and a slow, methodical convenience if used for such.
Here’s the FCR Tables for Druid, Wolf and Bear respectively(They’re STILL much better than Amazon’s lol… poor Zons.)

Druid (human)
FCR Frames
0% 18
4% 17
10% 16
19% 15
30% 14
46% 13
68% 12
99% 11
163% 10

Druid (wolf)
FCR Frames
0% 16
6% 15
14% 14
26% 13
40% 12
60% 11
95% 10
157% 9

Druid (bear)
FCR Frames
0% 16
7% 15
15% 14
26% 13
40% 12
63% 11
99% 10
163% 9

It’s actually already like that, where skills are individually added to the allowed list. That’s how you can now re-cast armageddon and hurricane while shifted, but still not cast any of the other elemental skills. This wouldn’t be a hacky change.

They also don’t need to nerf the cast rates, because aiming for FCR would mean significantly decreasing your damage. Also, the shockwave skill is based on FCR, so that would weaken an already low build.

I know it would make the SS Druid more mobile. I’m just critiquing it from a game design perspective and not about fairness. It just seems like a makeshift solution that a crappy modder would make rather people who design games for a living. The skill mechanics for wereforms is that you can’t use any non transformed skill, to make an exception for just teleport just breaks the established rules in a very irregular way. Ideally you would want the solution to work with the rules that were established for the archetype and not just break it whenever it feels convenient.

Armageddon is a Druid skill, teleport is an O skill from a completely different class, they are in different categories, why can’t shifters use BoS or Charge if you want to apply the same logic? The nerf in cast rates is to stop other classes from just abusing Beast or Elemental druids with 1pt in WB to get the HP buff and just spamming the regular spells afterwards.

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The game is too dynamic, you encounter monster all the time. Shifting forth and back is just annoying. Had the combat been more tactical, such restriction would make sense. But it isn’t.

The cast rate nerf while transformed is for other classes using beast and ele druids with 1 pt in WB just for the hp buff. Basically preventing other classes from benefiting from the change more than SS druids themselves since most their attacks are ias based. If the cast rates aren’t nerfed beast will end up as a prebuff stick much like the cta and everyone will be running around in bear form. Anyways this is just theory crafting. They will never allow teleport of shifters never mind all skills.

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That’s not the same logic.The point is SS Druid need teleport rather than firestorm,volcano or tornado. In fact,we all know SS Druid can’t cast firestorm or tornado.And nobody request for it.

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