Druids can fully teleport while in human form, and can transform into bears or wolves and use unique skills when combat is required. It’s too much greed to ask that you only allow teleport even after transforming into “a Druid only” because it’s just annoying.
The problem is that it’s only teleport, I guess it works but it looks like a makeshift solution that’s really ugly design wise. I rather they allow all skills than just teleport, they should probably nerf the hell out of the cast rates when transformed though, make them the worst in the game.
Not if you have to stack 200 fcr to just get a half decent cast rate. Anyways I’m not in favor of allowing teleport on wereforms, much prefer adding frw to lycanthropy.
You’re narrowing your point down to objecting specifically about Teleport and casting capability while Shifted.
But -
Let me remind you how you began the conversation about Teleport:
You obviously have a MAJOR problem with the skill and/or the skill being accessible to all through an item.
I’m unclear if you honestly disagree with Shifters being able to cast spells/Teleport et al OR if you’re just so biased in regards to Teleport, this thread might merely be another soapbox for you to proclaim & express your …feelings.
Now this:
Aside from Cooldowns, ridiculous mana costs and gutting the skill itself -
For Shifters:
It WILL be Utility. I will be exceedingly slow and inefficient to even consider using Teleport Shifted to do much.
imo they should have no restrictions. Though I’m not advocating for or against.
I accept my opinion may differ with others and the Original/Core development and design philosophy.
Rest assured - it will be purely Utility and a slow, methodical convenience if used for such.
Here’s the FCR Tables for Druid, Wolf and Bear respectively(They’re STILL much better than Amazon’s lol… poor Zons.)
It’s actually already like that, where skills are individually added to the allowed list. That’s how you can now re-cast armageddon and hurricane while shifted, but still not cast any of the other elemental skills. This wouldn’t be a hacky change.
They also don’t need to nerf the cast rates, because aiming for FCR would mean significantly decreasing your damage. Also, the shockwave skill is based on FCR, so that would weaken an already low build.
I know it would make the SS Druid more mobile. I’m just critiquing it from a game design perspective and not about fairness. It just seems like a makeshift solution that a crappy modder would make rather people who design games for a living. The skill mechanics for wereforms is that you can’t use any non transformed skill, to make an exception for just teleport just breaks the established rules in a very irregular way. Ideally you would want the solution to work with the rules that were established for the archetype and not just break it whenever it feels convenient.
Armageddon is a Druid skill, teleport is an O skill from a completely different class, they are in different categories, why can’t shifters use BoS or Charge if you want to apply the same logic? The nerf in cast rates is to stop other classes from just abusing Beast or Elemental druids with 1pt in WB to get the HP buff and just spamming the regular spells afterwards.
The game is too dynamic, you encounter monster all the time. Shifting forth and back is just annoying. Had the combat been more tactical, such restriction would make sense. But it isn’t.
The cast rate nerf while transformed is for other classes using beast and ele druids with 1 pt in WB just for the hp buff. Basically preventing other classes from benefiting from the change more than SS druids themselves since most their attacks are ias based. If the cast rates aren’t nerfed beast will end up as a prebuff stick much like the cta and everyone will be running around in bear form. Anyways this is just theory crafting. They will never allow teleport of shifters never mind all skills.
That’s not the same logic.The point is SS Druid need teleport rather than firestorm,volcano or tornado. In fact,we all know SS Druid can’t cast firestorm or tornado.And nobody request for it.
Because that’s by design. You don’t break the established rules just for one skill because people are whining. Improve existing Druid skills instead, hell turning one of the crappy SS skills into a Druid “teleport” would be better than making exceptions whenever people find it convenient.
Maybe you don’t know SS Druid can cast Cyclone Armor and Hurricane after 2.4 patch.And they are closer to Teleport rather than Blizzard or Light Furry.
They are Druid skills, not an O skill you get from an item. Please differential between O skills and class skills. Whether how much you need the skill or not is not the issue.
I don’t understand why people are so fixated on teleport, they can easily improve Feral Rage to Frenzy levels. Ask if a frenzy barb cares about teleport.
So SS Druid get Teleport from the Enigma but can’t use it because that’s by design.If you insist it,only I can say is the design is ridiculous that‘s magic world.
Triggering is not casting, WW not triggering CTC is a rule specific WW. You’re not even comparing apples to apples. If anything the question would be should WW be allowed to trigger CTC effects. I know you’re trying to make an analogy but it’s not working.
CTC is ‘chance to cast’,the point is ‘cast’.Maybe the Reaper’s Toll and WW are not good examples.How about Fade from Treachery?Who cast the Fade?By the same logic,SS Druid shouldn’t get Fade.The Rainbow Facets are similar examples.
CTC is a triggered effect from an item when attacking, the skill does not even show up on your skill bar. You’re being disingenuous if you’re pretending it’s the same as a skill you select and cast with mana yourself.
SS Druid already has the lowest FHR and FCR. Imagine a bear sorceress teleporting with beast runes…So consider using items’ charge skill, Enigma’s teleport skill, swap CTA, etc. in addition to druid-only elemental skills while in SS state. SS Buff + CTA Buff + Teleport = Do you want all characters to become monsters? Crazy imagination to turn D2R into an animal forest