[2.4 Patch] Pvp is compromised - Fast Hit Recovery / Stun Issue

Agree with you mate. And thanks !
See you soon in the blood moor.

1 Like

^ Great example of toxic purist PvPer. That, and their manipulation to change the fact that majority enjoy the changes.

But people like me exist and thrive, people like you stick to writing mean crap over the Internet anonymously and being invisible and anti-social. Imagine being that salty over a video game opinion.

At least I didn’t do any manipulation and getting supported by 90% of people who don’t even play D2R but just do what their favorite streamer asks them to, I love and play the game!

Anyways Blizzard have done such awesome job and it won’t get reverted anyways so no need to get so heated. I won’t respond to degenerate toxic posts like that anymore.

Out of sheer curiosity what is the beef here? Blizzard made it so you cannot be stunned anymore and PvPers are objecting? That it? Something about FHR? I know FHR because I can see it on my Amazon or on my Merc who just sits there after he gets hit. I think the Merc loses a ton of DPS if he just sits there, maybe I shall go ask at maxroll discord.

1 Like

Yeah, after your first hit in pvp you have a stun immunity.
Stun (and fhr basicly) is useless.

Ps: Zahramar is a toxic troll. Better ignore him.

2 Likes

Basically Blizzard listened to majority and found out that being spam stun-locked in PvP is not fun at all (think smite/ mind blast). Majority like the changes, but someone talked to some streamer and got their viewers here who mostly don’t even play D2R (you don’t need to buy the game to like a post) to mass “support” them.

Before that, there were lots of alt account spamming, persumably mass botters crying because their items lost value. So it’s always been that shady.

This is in summary. The good thing is reverting is not even remotely thought of and even then, it would be fair to make official poll without alt accounts and for D2R players only.

Proof so people don’t say I am “toxic trolling” (which is ironic when they are doing that manipulation):

They even told them what to post, copy and paste!

Ah, right out of WoW. Diminishing returns on CC abilities, vs monsters and even more vs players. Clearly WoW (influenced) developers. This is to allow a class to use a “godly” spell, eg “stun”, but not to abuse it, since loss of control is very, very unfun. Actually, in WoW, in previous expansion there were those solo challenges where the monsters would CC you - it was the most vile, un-fun, distasteful experience. So I understand how it feels to be at the receiving end of it. In WoW the rogue would stun lock you with kidney shot, before they fixed it. Abilities causing unopposed loss of control should actually be removed, IMO.

2 Likes

I agree with you mate. Don’t mind their manipulation calling me a “toxic troll” for pointing out their shady practices (with proof too, above). Anyone who disagrees with them is a toxic troll, but manipulation like that is totally not toxic.

They got people just copy pasting what their favorite streamer told them to and clicking that “Like” button. They don’t even play PvP and majority don’t even own the game (that’s why only Like, you have to purchase to post).

I presume you mean FHR items suddenly lost value and the players objecting are those invested heavily in these items?

I need to read/ask about FHR changes to understand this better. But if it means my Sorceress will not be interrupted when getting hit, hmm, maybe then I do not like it, she should be interrupted as she is a caster class with bad innate FHR.

1 Like

Yeah, you no longer need them to not get as much stun-locked as before. PvP is now way less gear-dependent without annoyance of being spam stun-locked. Naturally their items lost value and imagine if they sell for $$.

It’s mostly about stun-locking. It’s way more fun now.

I see i understand.
How sad, d2 pvp is so different than wow.
This new system is extremly frustrating.

Its still a stupid system if you cannot focus on one target to chain stun.
How do you think kills happen in mobas, its just about neutralizing one foe and team play coordination focusing the one with the lowest armor/HP like supports or carries.
Blizzard is just stupid if they only allow a single mini stun on foe so the target can easily run away after a simple hit.
They should just add a cooldown of a few seconds to skills that stun when they hit a foe in PVP.
Also, for every skill point in invested in that skill, you could reduce the cooldown of that stun skill. Since this Game is fast paced, it could start at 6 Seconds lvl 1 and every skill point would reduce 0,1 Seconds the cooldown of the spell.
This way you could go a full PVP-utility oriented build.

troll be quiet :slight_smile: your opinions have no value

5 Likes

you legit have brain damage. Reading every post you make in here is a trip. Don’t even see how you’ve played the game. You have zero understanding of anything. It’s wild. You don’t pvp, else you would know everyone who actually pvps despises the FHR changes. It’s for no-skill clowns like you. :slight_smile:

8 Likes

Nice to see this post take off! over 1100 likes now

6 Likes

Broken FHR and reduced gear dependence are not the same thing, nor are they true.
The responsibility of your poor intelligence lies with your parents, not with most players.

10 Likes

Yes, obviously developers were influenced by WOW.
But, WOW and DIABLO is not same.
Honestly, they are very different in pvp. I can say that it’s an entirely different game.
There is a huge difference in the speed of game, name lock system, system that avoids skills by moving and skill, stun system.
Even before 2.4, locks caused by stuns were able to escape.
To be precise, lock caused by the stun couldn’t even be initiated.
If your skills are good enough.
Yes, it’s not difficult. Even if I teach you just 10 minutes, you can’t get rid of all the locks.

4 Likes

I agree, D2R does not have a threatening wide range of stunt magic, the high-damage stunt skill would be the sadness-smite skill. But trying to balance it is like the saying, “Burn not your house to fight the mouse away.”

DHA is correct (of course) but the dev team seems to be trying to remove all hidden mechanics so I don’t see this getting reverted.
I’m of the opinion that hidden mechanics are part of what made D2 D2, but what can you do?

1 Like

stun has NO effect on players. smite causes knockback, which FORCES you into hit recovery. now hit recovery is gone, so smite doesnt keep you in perpetual recovery as you get knocked back over and over again and again. the same goes for zons, no more knock back to survive cause they will just waltz through it like it’s not real lol

this post needs bumps, they need to put the fhr system back to the way it was.

2 Likes