Grief in math:
Grief gives a 370 damage bonus on an average roll.
A berserker axe has 47.5 average damage.
To compete with Grief, a runeword that doesn’t give indestructible in a normal non-ethereal berserker axe runeword needs +780% enhanced damage.
Last Wish isn’t even close with it’s 600% enhanced damage and no attack speed.
And two socket ethereal self repair rares only reach 480% enhanced damage with two 40% ed jewels, or 380 with Fools mod.
That’s 413 average damage for the ethereal berserker axe – still less than Grief’s average damage on a +370 damage medium roll.
And a perfect grief beats whatever jewels you insert in a 10 000$ rare, because phaseblades exist alongside Grief.
I love my literally godly rares – but Grief is better than my near perfect fools rares.
Two socket fools eth self repair has an even lower average damage, but ‘always’ hits.
Their strength, regardless, is the ability to place in Lo or Ber runes for deadly strike or crushing blow.
Runewords already exist to make better runewords than perfect two socket self repairing rares;
Death, Last Wish and Breath of the Dying are all just variants of what a perfect rare could have become.
…
The game is in a frustrating place:
Melee characters can mostly all solo the ubers with crushing blow, while most casters can’t scratch them…
…while melee can’t one hit kill monsters with single target melee range attacks that spellcasters can one-shot with area of effect spells…
…and most spellcasters can’t even do that. Just the sorceress and trapsin, unless we count skill level 1 Corpse Explosion as a build/strategy.
Unless you’re a paladin with Zeal and Grief, one hit killing everything with a 4 frame attack speed, only set back by bugs relating to attacks trying to hit monsters out of range and desynch issues.
Barbarians are close with their Berserk capped at 9 frames, which don’t rely on Grief, and are probably even closer with dual grief whirlwind.
Grief, again.
Melee characters have to be benchmarked against a paladin using zeal with a Grief phase blade – one hit killing every non-boss at 4 frames per attack.
…unless they want to be benchmarked against the sorceress or hammerdin, one hit killing multiple monsters with ranged area of effect spells.
I’m playing a melee non-kick non-trap assassin right now.
After 7 tokens of absolution – my best setup, thus far, after ditching every elemental claw setup – is a Grief phaseblade with Chaos + godly rare claw on switch for whirlwind through fodder.
Her best skills are basic attack with Grief (with Phoenix shield and Fortitude armor), and level 1 whirlwind from Oskills.