-First Person
-With almost no visibility Inside dungeons (you have to make is scary right?)
-Some dungeons fill them with creatures and then revive them on their escape but faster, and more inteligent
-Has to have a day night cycle (cause of certain monsters)*
-Days have to be Cloudy, the outside with dense fog, only inside buildings theres not much(just till the hip and less dense)*
-Certain areas of the map wont be cloudy obviously but Tristram and Lut Goleim
(Lut Gholein can have sandy days outside walls, and heavy sandy inside the city on night)*.
-Lets talk about Classes:
All mages: (necro, sorcerer, witch)
-Will carry a book in wich they will select their spells (Taking in count the book has all the strong spells) (right click) one of them light(talking about ilumination, not light dmg)) and for (left click) hability for each set of Mages (less powerfull).
All Tanks: (Barbarian, Crusader)
-Either their shield or their weapon will glow (dim glow) (not both) dependending on mastery.
Glow on Shields: Will grant: -longer stuns, better health regen, increased glow and Blind(ability wich upon mastered will iluminate and blind all enemies on an large area (let the light after the animation dissapear real slowly so everyone can see).
Glow on Weapon: Will grant: -Attack Speed, Increased Mana Regen, Reduced Cooldowns and “Souls Might” explained: (Will glow more with each Creature destroyed (cap it so it doesnt iluminate all the place)).
Supports: (Monk and create another one)
Light will always be on top of them but gets dimmer the less health they have. Upon mastery all allies will have light near the support.
Dps: (Demon Hunter,assassin or create another class)
Wont have light but will iluminate with his ammo (arrows,projectiles)
Upon mastery:
-Bow Mastery:Increase Number of projectiles fired
-Knife Mastery: Increase the attack speed rate
Monsters:
-Zombies: They have to be twitchy and move on erratic patterns, If split (split only occurs once it colmpletely falls) will move super fast against the player. (Thats why the thicc fog ouside and dim inside places.
-Spiders: Will always land on your back, if the player doesnt notices the spider webs him and inflicts high poison dmg.
-Demons: Can use “Mind control” Will isolate the player*(Isolation meaning this: the map still the same, every other player and creature disappears) for a moment and then change the image of the other players so they see a monster + other monsters Spawn.
Demons Will be invulnerable (part of the story).
-Creech: Dormant creatures that once waken up will try to look at the players eyes, if success, a big smile will appear on their face and they will disappear. For each success the light of the player will grow dimmer.
The only way to take away the effect is by being blessed or searching for the Creechs on the dungeon.
When hit a Creech will scream and dissapear to another location. this effect will recover some light but call all near monsters.
2 Hp Creech
Recreate all Diablo 2, 3 and add more places too.
I will be thinking about more ideas, for now this are some, hope you like em.
1 millon dollar idea