Zul'Farrak Dungeon Bug

Hello, I just joined a random dungeon group and fell into this one. I noticed that some DPS were leaving and that there was only 1 boss left to finish. And then, I clicked to find new players as I walked to the last boss, when I got there I realized that I can’t access it, the gate is closed and won’t open, all the other bosses have already been killed. Everyone left the group and I’m here waiting to pass the necessary minutes so I can enter other dungeons.

In fact, there was no way for me to get in line for other dungeons, I had to leave. (I don’t know how I didn’t get the deserter’s debuff lol)

I would like to add:

I just fell into this dungeon again and everything went fine, and I didn’t kill all the bosses, just the necessary ones.

I have no idea what happened the other time, the gate simply wouldn’t open.

1 Like

My only guess is the goblin who opens it died somehow, which means the gate is stuck closed off.

3 Likes

Same bug here, goblin died, and we cant complete the dungeon

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Just happened to me as well, and dont try going past the gate, i managed with Hook from Outlaw, even got some my teammates over with a double mount, only to realize the boss was Orange, aka untargetable.

So yeah, Blizz has to fix this.

3 Likes

Just to add my experience: before blowing the door the goblin ran to a CC’d not-in-combat mob and attacked it and then apparently died despite me tanking that and other aggro’d mobs immediately off of it, I’m guessing due to Lava Spout Totem AOE damage.

Since we don’t control the NPC it doesn’t make sense that my entire party was then punished for its programming, despite our attempt to correct that bad decision making.

3 Likes

It’s been a problem since World of WarCraft’s launch.  If Weegli Blastfuse dies, there is no way to progress since the gate can only be opened by that NPC.

Best that can be done – short of Blizzard changing the behavior – is to make sure the group kills any mobs near the huts area by the stairs.  If the group fails to do so, Weegli can and will pull the mobs regardless of combat status and despite being a squishy.

TL;DR: This isn’t a bug, and you would have better luck submitting feedback to get things changed.

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I can see people not familiar with the dungeon thinking it’s a bug but yeah, just how the dungeon works like having to kill the correct bosses to get the tree guy to open the door in Diremaul.

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Just happen.

join a group of bugged dungeon.
aakh…

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This is still a bug in 2024, lol.

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Just spawned into a dungeon that had this glitch, had to take deserter debuff because it was impossible to progress. How is this STILL a bug that hasn’t been addressed?

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Let’s go over the steps that occur in this scenario:

    :white_check_mark: 1. Weegli Blastfuse talked with/runs off to blast open the gate.

    :white_check_mark: 2. Weegli Blastfuse entangled in combat because group didn’t kill patrolling mob(s).

    :white_check_mark: 3. Group dumb enough to not pay attention to this fact and lets Weegli Blastfuse die.

    :white_check_mark: 4. Group can no longer progress as a result.

    :white_check_mark: 5. Party members leave in such a manner that the LFD system refills the party faster than those leaving.

    :white_check_mark: 6. Newcomers end up in a dead instance and have to eat a deserter debuff because of #3 from earlier.

    :white_check_mark: 7. Rinse and repeat, starting at step 5.

Does it suck?  Yes.  Is it a bug?  No.  I would encourage submitting a suggestion to either change this legacy game design – or even take ZF out of the rotation pool – using the in-game Support option or bringing it up in the Dungeons, Raids and Scenarios forum.

3 Likes

No, this should be changed.

Weegli Blastfuse should be revivable if the group fails this part of the intended “challenge.” I get leaving his mortality in the game for tradition’s sake, and understand it’s not a bug, but people getting a 30 minute deserter debuff over a 20-year old skill-check that was not designed with future insta-queues in mind should be adjusted for at least the Time-Walking scaled variant.

Allowing Weegli Blastfuse to be resurrectable is an easy way to accomplish both goals: it maintains Blizzard’s original design intentions by punishing players with a short time-sink for failing to protect him, while simultaneously modernizing the situation by removing an inappropriate half-hour punishment that was not intended to punish players who are blocked by design from progressing.

The deserter debuff has a very specific design intention, and I can tell you this isn’t it.

5 Likes

I would argue that your steps 5,6, and 7 are absolutely a bug. When the dungeon was originally designed the LFG tool did not exist and so these steps could not happen. The bug is in failing to account for the affect of the new tool when it was added. This is absolutely a design fault and should be addressed.

The main problem that I think needs to be avoided is your steps 5-7. People should not be able to be pulled into a dead instance and then get timed out through no fault of their own.

This happened to me today. I got pulled into a mostly completed instance in which the goblin had died. We found a way around the door using demonic gateway. Unfortunately, all of the mobs in the chief’s room were not attackable. So I got to take a time out for the crime of accepting a queue.

I like the solution proposed by others, that the goblin should be resurrectable. Alternatively, make him unkillable. Or just make the dungeon end when he dies. At least make the chief and the other mobs in his room hostile in case people find another way past the door, as we did.

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I just healed this dungeon and the goblin npc got aggro running to the gate. So I tried to heal him just to find out that I am not allowed to. So there’s this critical NPC that you have to protect, but the healer is not allowed to heal him.

I’m generally frustrated with the number of NPCs in this game that I am not allowed to heal. (And PCs for that matter – healing a world boss group while some people are PVP flagged is annoying to say the least.) It really demonstrates how much, as a healer, I feel like an afterthought. But making an NPC that must not die unhealable is just cruel.

If an NPC can get aggro, then they should be able to be healed.

2 Likes