hot take: all the carries that you’re claiming to queue into are actually just mythic raiders, ppls alts, and RBG players with high stam from pve ilvl and deserve to be at the rating you’re queuing into them at
Mmm, would be nice to know the actual amount of games played with a carry, paid or not.
Carries one way or another are detrimental to the integrity of the ladder and dishearten lower rated players from queueing. I never really saw the point of a gold carry. Most jobs offering overtime will pay enough to buy a single token, are less frustrating than a carry, and usually have a higher rate of pay to gold after converting the $ to gold via a token.
IDK I just never understood the need for tons of gold either. I’ve never done a carry and don’t really use gold all that much. I don’t use the AH pretty much ever except when my bags fill up with junk.
525k would last me well over an expansion. I guess the only thing I would do if I had exuberant amounts of gold is wait for the wow token to drop in price and buy game time and save actual money in doing so. Then again I feel like the savings of $16/mo aren’t that huge for me to really invest in.
I just returned to the game, queued into 2s to grab 1600 real quick for conquest, queued into (I’m not exaggerating here) 5 gladiator teams in a row at sub 1500 mmr.
Agreed. But to be fair in the middle to end of S1, all that was left queueing was boosters. Past like 2200 in 3s you could easily have 5min+ queues into same teams over and over.
If you were around 2k in 3s, you’d legit have a 50% chance of fighting a 2100 boost or glad carry where they tanked mmr to like 1900.
Just ask Mud about how many carries Rex sold. Dude was legit selling carries 24/7.
Carries are prominent, and I think anything above 5% would be very noticeable by the community. I don’t think it is the reason people are stuck though. Lots of incredibly bad players sell carries. Gear is probably the biggest issue concerning a carry being successful, not skill differences.
The biggest alleviation to reducing carries would be to add other repetitive or large-sum conquest quests that are weekly repeatable. Things like the air drop, the call-to-arms, etc would help reduce carries. Stepping in on a new character at 200 ilvl sucks right now when most players are 240+ even if they absolutely suck. It’d be nice if I had other options to get conquest besides arena/rbg right now. Even a catch-up mechanic doesn’t really help to alleviate this, it just reduces the amount of games needed.
IDK, Shadowlands just doesn’t have much fun content outside of like, the end-game stuff. There’s literally 0 reason to go anywhere right now besides Korthia/The Maw. World PVP has been severely diminished because there’s no real reason to. The separation of the four zones plus the sanctuary covenant halls just made it worse. Shadowlands world design is for a lack of better words, complete garbage so I don’t know if a CTA would even work besides Korthia/The Maw.
Bingo! Make the game more fair and you’ll see participation skyrocket.
If you’re 2400+ in 3s, you shouldn’t be able to tank mmr in 2s and 1 shot people who are trying to gear. I don’t even want to play an alt because of this crap.
I understand people get bored. Queue skirms if you’re that bored and feel like 1 shotting undergeared peeps…
Gear gap is being heavily alleviated in 9.1.5. The problem still remains though that fresh to 60 players/alts are at an insurmountable wall that literally is just a massive time sink. That’s not fun. The biggest issue is the gear, but that doesn’t even take into account conduits and sockets which will still need grinded out. Would like to see all new characters receive all conduits at ilvl 200. The idea that we’re going to get max renown on an alt, or close to upon hitting 60, yet have 3 conduits only is ridiculous IMO. Just give them to us baseline, lol.
I mean they don’t need to be tied to anything. Blizzard keeps this archaic idea in place that players should hit 60 and do WQ and normal dungeons, then heroics, then m0, then normal raids and low m+, then progress to heroic and m+ mid tier.
Like nobody does that. Same thing for PVP, very few people, actually pretty much nobody is going to go and farm a full set of 7/7 upgraded honor gear before PVP’ing in rated. Like damn near nobody, but they think that actually still exits as a playstyle.
Really we just skip WQ, we skip normal and heroic dungeons, and we move straight to buying 200 ilvl gear on the AH. Then we go to m0 or low m+, or straight into rated PVP and use excess honor before buying conquest to fill some slots like trinket/ring/neck if needed. And it’s not a good system because we still have massive gear differences, but it is the quickest route to maximizing our gear situation. It’s also incredibly painful.
Who really cares if they are carries though? Kinda missing the forest for the trees imo. People just don’t like going up against other players in a competitive game mode while being at a disadvantage regardless of how small it is or the cause. Can you really blame them? Does anyone like that?
Sure if you’re good enough you can reach 2100+ and eventually erase this issue, but a lot of players can’t and are perpetually dealing with it or dealing with it on alts. I’m sure if this was allowed to continue past 2100 and PvE gear ruled and players had to fight Trill at ilvl 270 on his WW doing carries and deleting their healer at 2400+ they’d be upset too. Fact is the game put a hard stop in at 2100 for this type of thing so those players aren’t affected by it, but if they were they’d be mad about it too. Guaranteed.
little bit o context here: I’m a 1600 kinda guy, have been for around 600 games across 3 different characters in a mix of both 2’s and 3’s for a while now (little more 2’s heavy because I tend to lack the time to find a 3’s team in LFG) anyway point is that I should be exactly the kinda person effected by this whole “queue into glads/carries” issue. I just honestly can’t say I experience much of it, beyond seeing the occasional glad mount, which are very rarely of the unchained variety I might add, its just not much of a thing in my experience. Wouldn’t say its not an issue at all and the gear differences in PvP can certainly be quite frustrating especially for alts, but maybe people would progress out of this dreaded 1600 hole a lot more quickly if they didn’t drool over their opponent’s Armory after every game they suspect they lost to a glad carry, and just kept Q’ing instead. Bit of an ironic mindset for a hard stuck 1600-1700 scrub to have I know, but you may now rip me to shreds for that.
PS: Again, I’m not saying that these matchmaking issues don’t exist at all, and some of the points made above are very valid and should be addressed, but it really feels like people are overdramatizing a bit
I think the main point is this: If gear was equalized it hurts nobody. Maybe you aren’t affected by the current state of gearing or you don’t care. That’s fine, but it’s obviously an issue for quite a few people. So when presented with 2 choices (gear differences or no gear differences) why not go down the path of no gear differences and just completely eliminate the issue for everyone? Why ever argue against that in any way, shape, or form and give Blizzard even 1 ounce of a reason to not equalize gear?
I honestly don’t get it. If you’re above 2100 it doesn’t matter to you as most of the people you fight are equal geared anyway, and if you are below 2100 why not remove those people who do outgear you from the equation? I just feel like there’s no reason for anyone at any level to be against this.