"You're not playing right if you don't use macros"

Is this the whole “Can’t replace a partially used mana gem just by pressing the create button” thing?

I wonder… is there a macro that either consumes a mana gem, or, if there isn’t one, makes one?

Should the game be such that an typical player should be able to be 100% as effective casting their own spells?

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There is such a macro.

I dont know what you are asking here.

Are you asking if the game should be streamlined enough that the typical player can play their spec completely perfect?

So we’d need what? A 3 button rotation for everyone?

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-‘give it to me’ Stephen Colbert meme-

For grinding though timed trash mobs one after the other, 4 spells + 2CDs should do 100% the DPS you need. Everyhing else should be utility “buttons” for interrupts, speed, slows, stuns, CCs, etc.

Ok.

The typical player would not be able to play that at 100% effectiveness.

Also, I am happy I have more than 4 spells and 2 cds.

Making it easy and trivial to play perfect would remove a lot of character growth from the game. Everything just becomes an ilvl check.

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Don’t get me wrong, lots of spells are fun. They stop being fun when you’re trying to do 8 timed dugeons that are just one pack of stuff after another after another after another after another .

Sounds like your issue is more that you dont enjoy m+ than rotations?

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I don’t mind them. They make hands hurt is all. I wish more spells had specific uses. Like I wish Cone of Cold was particularly good for this pack of trash, etc. Then I would use it on that particular pack of trash.

I play this game casual as hell, have basically no add ons outside of TRP3, And over two decades of muscle memory.

I’m sure I would struggle a little bit on mythic but I don’t think they are as essential as they used to be.

PVP Is absolutely frustrating though? And I feel like i’m going to have to cave in at some point in order to play half my classes viably.

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I can only pvp on one class, really and that’s okay. I just never quite mastered all the bouncing. lol.

At this point I’m moreso curious what it is you think macros do?

‘/cast !mass dispel’ is a macro. All it does it prevent hitting the button twice from accidentally cancelling the targeting circle.

‘/cast [@mouseover, harm, nodead] silence’ is a macro that casts silence wherever my mouse is if there’s an enemy under it

Am I not still casting both of these spells myself?

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Ah yes, my mouseover macro takes away from my player agency and immersion. Shame!

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Not really, you don’t need them to play the game,gg.

It’s more of a skill issue between players like me who still have yet to grasp macro commands after 20 years and those who embrace and use them as they come out.

I’ve fallen in love with mouse over on my druid, But I can’t decide if it’s a valid complaint if current content is scaled around using those instead of baseline user interface without expressive macro use.

I’m very much self-aware to realize it’s an old versus new debate at the end.

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He’s quoting me and abide to what I’ve typed.
Not using macros is gimping yourself.

There is actually a specific build that uses cone of cold as part of pack rotation in order to reset the cool down on crash and frozen orb.

I was actually very surprised at the build flexibility that frost mages have when I was leveling mine.

I think it’s moreso that blizzard acknowledge the macro system is part of their base game and, after years of curating what you can and can’t do with it, are happy to consider it as such when designing content. You could argue the failure is on blizzard for not updating functionality out of the box though.

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