Something I’ve been thinking as I try and figure out what class I might actually want to play.
Warlock to me has also been the foil to the mage. Where they probe the depths of understanding when it comes to the arcane and creation, the Warlock is drawn to more baser, taboo magical studies.
In Legion they really affirmed that warlock is all about Fel magics. All Fel, all the time for the most part, which I found pretty boring and 1 dimensional. I’ve always wished they’d treat warlock to a broader class definition by mixing in some aspects of void/shadow magic (which, admittedly, there is some shadow magic) and to a greater extent death magic.
If it hasn’t been retconned, the Burning Legion were the ones who created the scourge right? So why don’t we see any smattering of that kind of magic in the Warlocks tool kit? I think a whole necromancer class might be overkill, but a glyph to change demons to undead and a few spell renames could widely broaden the definition of the warlock is.
Bored with BFA, so really just musing. Anyone else have a different definition of Warlock then what might be portrayed in game? Or are you more then happy focusing solely on fel magic as a class hook?
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If they add some sort of spec based glyph system to change the appearance of your spec’s spells, I could easily see Demonology fitting this perfectly.
Personally I feel that Demonology is the perfect expression of the summoner aesthetic. Your primary minion and bigger CD minion summons are powerful, and your horde of imps looks really cool machine gunning down bosses.
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I’m so beyond over Demons.
I made this warlock a void elf, because slap on an Ebon Blade tabard and she looks hella Scourge-y. I wish that the Scourge tabard was available.
The only reason shes a warlock is because shadow priests are utter guano. I like shadow bolt. I like my curses. I like a witchier, Scourge-y side of magic.
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My image of a warlock is in three separate specs are as follows.
Destruction- summoning a demon and controlling it. A powerful demon while throwing out green fire. Not summoning a tiny imp to throw fire balls out while I wait for soul shards. I see us as people who sacerfice our own demons to empower ourselves with their power. I see us as not heroes or villains but just power hungry characters. We create soul stones and hearthstones to increase our life spans and we should be creating Firestone’s to aid our allies giving them a buff that increases their damage, even if they are our demon. That is destro thou as
Demonology-is see us as an unparalleled summoner. Calling fourth not one powerful demon but two(much like hunters) one exclusive to their class but much stronger then the fel guard. The other the fel guard or something similar that is available for all specs. Their cd being to summon a much stronger demon that does not command their army but instead takes the army’s power for itself empowering it to crush your enemies in a mix of fel and shadow.
Affliction- is the close to necromancy placing dots on an enemy and using life drain to empower it for each dot used they grow more powerful possibly summoning minions of the void or undeath. When finishing a life steal they summon a bigger undead or void being as it uses life drain. The rotation of master and necromancer burning the enemy in return for his own life while other abilities burn and affect him with curses and shadow damage seems like a perfect fit. They lose out on the powerful demons of the other two specs opting out for their own individual power to command the shadowy powers of both life and death.
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I love my Demonology lock. Summoning demons to destroy my enemies, and the idea that I would probably converse with them on occasion about demon/evil things.
One thing I really like, Thal’kiel. Some of the stuff he says is right along with my thinking of Warlock. AND if it were up to me, I would be learning all he had to teach.
Still kinda miss Demonwrath. With the amount of demons I can get out, and all of them emitting Demonwrath? Oh man.
I do think there should be more about how they are connected to the Void. They have a void walker pet they summon. How does that fit in? When did we transition from Void to Fel?
I also see my lock as a counter to mages, and hunters, Druids, etc. All of them. =-D
My image of a warlock is a class that can do M+ dungeons without being rejected when you apply to groups because blizzard negate them AoE, interrupts, also i would like a walock that can do damage in pvp and have ways to scape from melee mongoloids that stay on you and kill you because you cant run, heal or do anything agains them, also i would like a class that perform well at questing, leveling and raiding. oh wait, fun detected , destroy warlocks in BFA activated, just tell them that they suck because they have priority damage on targets and latter just nerf his single target damage so you let them in garbage state.
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Well I found Debbie Downer’s brother.

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tbh the three warlock specs are pretty well defined from a thematic/fantasy standpoint
literally delete darkglare/bring back drain soul filler or execute, aff needs a stronger shadow magic theme
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Stop being a pussy and slot in Mortal Coil.
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Demo and Destro are fine, well, destro needs shadowburn execute back and FNB back as baseline again
Affliction needs dots to do more damage and allow for either a drain or shadow bolt filler. Both should be viable. Just IMO
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More “spooky Halloween guy”, less “beep boop alien space wizard”.
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Destro is a demonic empowered mage to me we should have something that shows that. It makes no sense for me to be a fire mage but with the choice of green fire
I want glyphs to completely change the graphic effects on spells and minions to that of the Drustvar witches.
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Destruction is perfect in my opinion. Exactly what it should be.
Demonology is generally good, but Implosion is awful and should be removed from the game. Who the hell thought of this dumb ability? I can’t play demo literally because of this crap. Demon Wrath back plox.
Affliction should not have Shadow Bolt. Drain Soul should be the filler. Unstable also feels clunky to use.
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yep pretty much this
affliction is a complete design disaster lmao, delete darkglare, make drain the filler, shift more power into baseline dots to give affliction more consistent damage instead of being a budget shadow priest
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Warlock: Doomguard and Infernal for all specs again. MoP GrimSac back. (We got the ability back but like flat damage would be nice. Sometimes it’s cool being petless)
Destro: Destruction is supposed to be this heavy hitting super powerful caster, si how about having Chaos Bolts do damage again? Also for me to not be practically useless if my Infernal is not out. Shadowburn baseline for that powerful execute fantasy. Oh, and to summon 4 Infernals again, because that was cool af.
Demo: Give old Demo back. Now.
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this version of demo is infinitely superior to clunky meta demo lol
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I know many probably won’t agree with this but I feel like both Warlock and Shaman are cases for getting rid of stringent specialization lines entirely and going to a more free form system that lets a player specialize in one or more aspects of their choice.
So going all the way back to Vanilla you could see the Warlock as a combination of two Everquest classes: Magicians and Necromancers. They get most of their destro flavor along with the idea of different pet types for different situations from the former and the demo pet empowerment and dot/debuff affliction aspects mostly from the latter. The thing is though that ALL of those things fit into the overall “fantasy” of the class. All warlocks should be able to able to summon empowered demonic servants, burn their enemies with unholy fel fire, and suck the life out of their enemies. It makes more sense to give them a decent baseline set of skills and then giving them specialization options as opposed to specific ability lines.
Now I brought up Everquest for one other reason: EQ 2 has an alternate advancement system I feel could be adapted to WoW not just for Warlocks, but for all classes. In EQ2 you have the ability to put advancement points into tanking or damage dealing or, in the case of Warlocks, pet empowerment. Now I know that Blizzard tried something like this with talent trees but what I believe makes the AA for EQ work as opposed to the talent trees is that EQ gave all of their classes a fully fleshed out and effective baseline set of abilities with the AA being basic upgrades to those abilities or just to key stats rather than so many major upgrades for the abilities or giving new ones. The talent tree set up did the latter approach and it led to a lot of issues when it came to spec viability and balancing that drove the devs up the wall, not to mention the insane amount of rage from Warlocks on the old forums.
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