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Is there too much CC?
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Too little CC?
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Perfect amount of CC?
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Do you like the way CC works?
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DO you think CC Diminishing Return is causing the game to be less friend-friendly? (for instance if 2 guys play rogue it will be very hard for them to find a healer who would want to play with 2 rogues, people prefer cc that doesnt effect same DR)
I want to hear your opinions, thanks.
Too much cc, too little counterplay…and honestly the only time i even think that is when i q into shadowplay tbh.
But i remember in one of the tournaments in season 1 where Wizk ran a silence–>horrify–>panda incap–>fear cc chain on a healer and the commentators lost their gd minds. Wizk is pretty much the best spriest in the world for many reasons but i just thought it was stupid for the commentators to react like it was the most impressive play of all time.
3 Likes
its funny that u mention spriest because i just got out of a game fighting 3 spriests, it was super annoying.
insta feared-into insta ranged stun-into greater fade-into dispersion its like fighting a brick wall lol … i cant do any damage until their 20 seconds of cc/walls are down. i know they r “squishy” and they need those abilities but dang still kinda annoying tbh lol
1 Like
MoP prob had the most CC the game ever had, every class had some sort of Instant unavoidable full 8s CC
Now you just have Spriest and Rogue with similar CC capabilities while other classes have nothing really.
Then you have dozens of defensives cds, azerite traits, pve items high HP
and very little damage
I don’t really think the game has a high amount of CC atm, jus very utility to outplay the few key CCs in the game
2 Likes
Amount of CC is fine, but the amount of counterplay is too low, but that’s more of a problem that the classes with good counters to CC (Shaman/Ret Paladin) just aren’t that great in the current meta. I’m more annoyed by the amount of instant CC that people just use as pseudo interrupts honestly, death to DH/DK/Monks. You have specs like MM Hunters that don’t even have enough CC to take advantage of trinkets, and then you have specs like Havoc DH and UHDK that have so much CC they can just throw a 0.3s stun to interrupt your casts.
5 Likes
its gonna sound noob but there’s too many things that let melee…Melee
Where as Kiting is a lost art
7 Likes
Yeah, I really hate running into it. I know fears DR and what not, but between fears, cs, coils, and stun, it’s super tilting. It’s just the right amount of short CC to make you have an aneurysm.
1 Like
I agree. Remove kidney shot
to much instant or damage + cc in one button bush. As a general rule cc should be the only action, the overwhelming of snares should be its own button not a damage rotation skill that also has a snare on it.
1 Like
Too much CC.
If we’re going to use DR, everything should be on a single DR. That way people chaining CC on you can’t keep you from playing at all.
Better would be to eliminate DR and just make PVP CC last 1/5 the time it does in PVE, for all CC.
I don’t think there’s too much cc I just think some classes have too much compared to others (spriest). But I’d rather everyone be closer to spriest levels than just beat your face in pve dps race
Instant CC with short CDs (1 min or less) are the only things I have a problem with. If your instant CC has a respectable CD so you need to use it wisely that is one thing but if your instant CC clocks in at 45 second cd, wisely comes down to is my partners extremely short cooldown CC also ready? In an expansion where Blizzard was trying to fight homogenization, this is another avenue where things are still similar. Every comp plays to set up, be it rot or cleaves. At the start of BFAs even turbo was playing like pseudo rmp.
Too little cc, bring back wrath of the lich king or mop cc
1 Like
Too little, yet it feels frustrating because of micro CC’s.
– Every healer needs baseline double dispel. Would also help with Maledicts being so potent after dispeling CC.
*Maledict rework would help too if it had a 30sec forbearance buff + non-dispelable, but with lowered absorb amount.
– Getting bolted out of a DR fear wouldn’t happen if trait didn’t lower cast time so much.
– CC playstyles lose hard on mana to pve comp playstyles after lazy game-wide changes (the mana/trait nerfs) rather than invidual class/spec tuning.
– Slows bigger issue than overall CC. Investment snares with talents/cds can be 70%, but anything over that is overkill. Spammable ranged snares like chains of ice should be capped at 50%.
*Mobility nerfs across the board in a perfect world would make positioning matter more, but unrelated to topic.
– Fire Paladin synergy is same problem as legion since fire has 3 cast tree’s doesn’t care about getting kicked when you can HoJ -> go for ring and get kicked->sheep get kicked again -> db try again with no stops available.
Would be nice if fire didn’t have access to ring and had a real snare in that part of the talent row.
Also was really hoping that 8.2 would be pruning azerite armor entirely as we go to a less polarized neck trait system instead of more gear trait stacking + neck traits, but unfortunately azerite armor is staying. Which hurts game balance and makes gearing really problematic and frustrating.
7 Likes
I adore this take. It feels the same way with damage to me and I think that’s why I do. What is your take on the statement: Damage like greater pyroblast and chaos bolt is fine but feels aggregious because only those two classes have such high damage. To put it another way, if specs were capable of doing as high damage as chaos bolt/gpyro in some way, what do you think of that?
1 Like
I don’t necessarily think there’s too much cc but I think silences are on a too short of a cooldown, mix that with short cooldowns on stuns, and the only way casters can be viable is to have 2 or 3 successful casts win the game.
I also believe that healers can’t rely on casting rather than instant heals which is why we are so frustrated and have to basically hide behind a pillar the entire fight.
If silences and cc were on longer cooldowns for classes such as dk, rogue, warrior, etc. this would allow healing to be a bit more controllable and wouldn’t need huge bursts. Not only that but casters wouldn’t have to be a 3 button meltdown to be competitive.
I feel as if this was implemented you’d see a happier pvp base.
I honestly think there’s too little CC. Like you can look at Mages and think “too much CC” or you can look at them and think “not enough CC in the game”. If we all had more CC then we can do more to stop their incessant poly’s or live through them. If you just nerf mage cc it just exacerbates the issue with another class. Just 1 example and not everyone needs more CC necessarily.
There are clever ways of accomplishing the same thing in different ways (e.g. giving a spec a dispel instead of CC, or giving a spec a mobility cooldown, or a pre-emptive CC breaker like tremor or war banner, etc.). Not ever spec needs more CC, but most could use more tools that require forethought, timing, and can be punished for incorrect use.
I think certain class combos have too much CC (RMP/RMD is the top offender) and that should be toned down. Being able to chain 20+s CC strings in a consistent basis should never be allowed.