Your Old World Expansion Concept

People often say they wanna see the old world revamped again or expanded upon. What story do you want to see told in the old world, though? Any unique new gameplay that you think would be especially appropriate for adventures in EK and Kalimdor? Does your concept involve giant dragons breaking things? Tell me about it!

3 Likes

Always!

Anyways the vast majority of BFA should have taken place in the old world. Any void related stuff could happen in the old world. Dealing with death breaking could have happened in the old world. Basically, with the phasing technology that Blizzard employs, just about any story they wanted to tell could take place in zones they’ve already established, and then we’d probably care about them more.

5 Likes

Oh boy, I’m going to be here a while.

I’m currently unsubbed because my interests lie in seeing the World evolve rathern that Shadowlands-type explorations, so I have ~opinions~.

First off, I would classify the goals of an old world revamp as:

  1. Bringing the old world up to current game standards.
  2. Making the old world a place that can introduce new players to the setting as a whole without being a confusing mess of timelines.
  3. Providing enough activities for max-level players so there’s a reason to stay out in the world and revisit favorite zones. (And so it doesn’t repeat Cata’s issue with not enough endgame content.) I think world quests and (optional) scaling go a long way in making a world revamp plausible on a game basis as well as a story one.

Therefore, my ideal world revamp is one that undoes* most of Cata’s damage and focuses on long-running/recurring threats to a region that are expansion-agnostic.

*Or preferably turns Cata’s effects into a long-term feature rather than an immediate threat - e.g. fighting/calming down ** angry air elementals in Westfall’s chasm, rather than “this gap in the earth just opened and angry mobs spilled out!” They can explain a few snippets of the lore in Cata, but it’s more of background history like the other expansions would be.

** Also, in this ideal world, there’d be some class-specific interactions - like, say, a shaman player being able to pacify elemental mobs rather than kill them. Even if it’s just a cosmetic change (elemental turning friendly at 1% health and running away, leaving loot behind, rather than triggering the death emote), those flairs are great for character uniqueness and immersion.

I would also love to use the last few expac’s lessons on urban questing - such as Suramar, Boralus, and Dazar’alor - to make other capitol cities and various population centers into questing areas, so there’s an excuse to spend more development time on them.

I may go into specific zones later for a more detailed example of how I’d like to implement the above, but that will take a while.

10 Likes

For me, “Old World” at this point includes Northrend and Pandaria. It’d be neat if every Azeroth-based area could be included, but I don’t feel as nostalgic (yet) about places like Zandalar, Kul Tiras, and the Broken Isles, so I’m more ambivalent about them.

I want an Old World expansion that’s focused on the following:

  • Update every zone and every city to Legion+ levels of complexity and graphics quality. This includes Azuremyst/The Exodar and Quel’Thalas/Silvermoon, which should be joined to the main maps.
  • Update every zone and every city to a post-BfA timeframe. Show me the stripped remains of the Exodar having been converted into a vibrant above- and below-ground city, with the Vindicaar hovering nearby. Show me the beginnings of rejuvenation and regrowth in the Ghostlands, and a mostly-repaired west side of Silvermoon City. Show me a Gilneas that’s in the process of being rebuilt and resettled. Let’s see if Westfall is doing any better, check in with growing port cities in Northrend, get a new Kaldorei capitol somewhere, build a bridge over the lava trench in the Barrens, etc.
  • Focus zone stories on the current troubles of each race as they recover from several years of constant war, react to the internal politics and resource crises of their stumbling factions, and test out trade and diplomatic ties with nearby races from the opposite faction.
  • Rather than bringing in another outside threat, focus the overarching expansion plot on the Player Character’s efforts to defend the post-BfA faction peace from multiple groups seeking to overturn it, while also attempting to repair some of the damage they themselves have caused to the opposing faction and to Azeroth at large.
  • Dungeons and raids could feature a handful of splinter factions who refuse to abide by peace treaties, and instead seek violent retribution for their losses and/or believe they must eliminate the opposing faction to remain safe. There might also be a group who don’t have any investment in one side winning, and in fact would rather the fighting simply go on as long as possible so they can clean up on their war profiteering schemes.
  • World Quests appear in every Old World zone. I’m not sure if it would be best to have WQs in all of them every day, or have them on rotation where one zone in each continent (or maybe two zones in Kalimdor and EK, since they’re bigger) contains WQ each day to keep it from getting really overwhelming.
  • Occasionally, one or two zones in any given continent features an Invasion event. I’m not talking about the Broken Isles/Kul Tiras/Zandalar style invasions, which were basically just a set of themed World Quests. I’m talking about the Legion prepatch invasions, which advanced in stages based on the activities of every player involved. That version would provide more of a break from the WQ monotony, and I think it also got people working together more and felt more immersive. This time, “Invasions” could feature wide-scale attacks from local enemies such as centaur in the Barrens, and/or major environmental hazards such as a blizzard in the Borean Tundra that traps travelers on the roads and leaves settlements struggling to keep everyone warm.

I think it should be possible for players (new and old) to level from 1 to max entirely in this revamped Old World. But it should also still be possible to access old expansion leveling experiences via Chromie Time, and to phase into old versions of each zone by visiting Zidormi wherever you happen to be.

14 Likes

I want to see the old-old world via Chromie Time, so that if you go back to Classic, TBC or WotLK via Chromie, you have the world as it was back then.

This would include the vanilla version of Schomolance, which I miss, and all the drops that have been removed from the game for people who missed out (as much as I enjoy selling a pair of Bluegill Breeches to an off-server buyer for 4 million gold).

Since it wouldn’t BE “Classic WoW” I’d like some updates woven throughout all the timelines. For example, more cultists and more frequent Deathwing attacks if you’re in Cata times. Pandaren explorers during MoP.

To introduce these concepts, a time travel expansion via dragons would be cool. Quests that take you to different time periods from the game and all that – so you’d get shot back to WotLK by Chromie and there’d be scourge invading as if the pre-patch never ended and we actually were at war with the Lich King during that time.

Part of this would revamp the current world, so that the world we have now would be the world you see if you were in Cata through SL.

I’d also introduce a more ancient version of Azeroth we had to go to, maybe aside from initial quests being woven through all the time periods, the main levelling is in pre-sundered Azeroth.

3 Likes

Grabs a Monster.

Oh. It’s time. I’m not going with an expansion concept here.

I’m going to remake the game for you all.

First up, lets start with Vanilla WoW:

1.) …Nothing! This is the game in its infancy. S’good. Maybe drop a few teasers for whatever Illidan’s doing in the Outlands to tease The Burning Crusade.

2.) Speaking of Burning Crusade!

  • Blood elves are fine in the Horde. I’d rather not have angry Belves shout at me that they should’ve been Alliance, not Horde, but ya know.
  • Draenei are also fine as an Alliance race. In fact, they’re probably my favorite Alliance race because of their unique design!
  • Lorewise, TBC can be… relatively okay? I mean, it makes no sense that these characters are true villains, but like, throw in a few lore fragments that Illidan found some zesty demon worlds to wage war on and actually portray Akama as being the greasy, ‘GET OUTTA MY SWAMP’ character he actually was.
  • Don’t do Kael’thas NEARLY that dirty. Please? The Prince of the Blood Elves got done so bad. He can still die, but don’t make him a fel-infused husk. It makes me sad to this day. :c

Wrath of the Lich King

  • Expansion ain’t happening yet. Arthas Menethil is the most noteworthy villain and story in all of Warcraft lore. This expansion came too soon, Executus.

This is where we begin to deviate!

NEW EXPANSION: Might of the Crusade

*This expansion features Sally Whitemane as the primary antagonist and brings us back to Azeroth. With the help of a certain Dreadlord, Sally Whitemane becomes the very first Lightforged character we see. A Lightforged Character under the control of a Dreadlord. Pretty good threat for both factions to face, if I don’t say so myself.

  • The Scarlet Crusade manages to ensnare a Prime Naaru, using its power to fuel more and more Lightforged Crusaders under its banner. The Undercity is besieged and the Eastern and Western Plaguelands are brought under the Crusade’s control.
  • The Scarlet Monastery becomes this expansion’s Dalaran, but not as a player hub. Oh no. This is a floating raid that moves from zone to zone. You could be a lowbie questing and suddenly see a giant raid flying above you overhead so you know what you’re getting into at max level.
  • Every major city receives NPCs from Dalaran that create a portal you must attune to so your raid team can be teleported into the raid.
  • Dalaran is still bubbled off, but there are talks with major NPCs and the Blue Dragonflight to make it a neutral spot for the future.
  • SM is the second to last raid of the expansion. The first raid will be the Reclamation of Undercity. The following will be Tyr’s Hand. After that the Trial of the Crusader as we get ready to launch our assault on SM. Then we raid SM. After that, it is revealed that the leader of the Scarlet Crusade isn’t Sally Whitemane, but Balnazzar that conjures up a LEGION-ESQUE DEMONIC RAID IN… Uh… Why not the Eastern Plaguelands? Yeah.
  • Queue sick demon raid. Everyone loves it.
  • This expansion’s feature is a new class: Monk! Though, instead of being taught by the Pandaren, it comes from pilfered texts from the Scarlets, or at least, the non-pandaren learn the class from them.

Now, what follows up the Scarlet Expansion? Why, we LOSE the fight against Balnazzar! Balnazzar summons the Burning Legion onto Azeroth. It is the first instance where the heroes of Azeroth are unsuccessful in stopping a threat!

  • This is where the Demon Hunters show up to scream “WE TOLD YOU SO!” and are the new feature for the expansion.
  • Expansion lore is still mostly the same. The Prime Naaru from the Scarlet expansion is the one that shouts about the Child of Light and Shadow, though, and it is Balnazzar, not Gul’dan, that tries to make Illidan the next Avatar of Sargaras.
  • Balnazzar succeeds in that after the Nighthold raid. Illidan becomes the Avatar of Sargaras, who is the final boss of Legion.
  • No legendary weapons this expansion. No gimmicks. It is simply the Gang Fighting the Legion AGAIN.
  • THIS is the expansion where Dalaran is like “LOL NO” and becomes the floating city we all know and love. There’s still order halls, because Order Halls are sick.
  • We hang out with Dadghar and the Gang. Instead of Vol’jin dying here, it is actually Thrall who takes the role of both Varian AND Vol’jin. He sacrifices himself in an amazing, heartwrenching cutscene with all the Titan Relics we acquire to empower himself with Azeroth Herself when The Avatar is defeated and beats the actual Sargaras into containment. He then goes to the Earth. In the Eastern Plaguelands. From where he falls, all the corruption, all the death, fades away and it becomes lush and vibrant once again. The Zone is renamed “Wolfholme” in honor of his orcish clan.
  • The orcs that were here during the final battle with Thrall suddenly find their demonic green flesh fading away. The Mag’har Orcs resurface. Thrall’s sacrificed cleansed his people.
  • Sylvanas is able to acquire the lantern from the Eyir without Greymane to stop her. She uses this to create more Forsaken as she is able to create Valkyr of her own now.
  • Illidan still opens up the way to Argus, but, ya know, as the Avatar of Sargaras. The Prime Naaru on our world urges us to meet up with the Army of the Light on Argus to bring an end to this all. The Child of Light and Shadow is Anduin Wrynn, not Illidan, which the Naaru on Argus finally reveals.
  • This is where we’re gonna see Sylvanas’ character start to change.
  • Sargaras is still able to plunge his blade into the planet, in Silithus. The Broken Isles are still the questing zones since they’re where the Tomb of Sargaras is as well as where the Tools of Creation are. But the ‘Last Stand’ of Azeroth is in the Eastern Plagueland. I personally think having expansion climaxes in the ‘Old World’ is a good call. It brings everything home.
  • And with the sword plunged into the Earth. A strange new substance bubbles up from the Earth. It’s known as Azerite.

Battle for Azeroth

  • With Thrall dead, a new Warchief must be selected. All through Legion, Garrosh Hellscream proved himself both a hero to the Horde and a Hero to Azeroth. Lorewise, he is the one that took out the Avatar of Sargaras, much like how his father took out Pit Lords before him.
  • “I AM THE SON OF HELLSCREAM. KALIMDOR BELONGS TO THE HORDE. REMOVE THESE ELVES SO PRIDEFUL AS TO THINK THIS CONTINENT’S RESOURCES BELONG EXCLUSIVELY TO THEM.”
  • Horde loved that. Alliance hated that.
  • Teldrassil go brrrrrrrrrrrrrrrr. Hilarity ensues.
  • The Nightborne and Highmountain Tauren join the Horde.
  • The Lightforged Draenei from Argus and the Void Elves join the Alliance
  • Tauren ain’t too thrilled that they were part of torching Teldrassil. This is where Cairne Bloodhoof is geeked on accident in Mak’gora.
  • HOWEVER, INSTEAD OF GARROSH STILL BEING GARROSH, THIS IS WHERE HE GOES "OH NO, I KILLED ONE OF THRALL’S CLOSEST FRIENDS, MAYBE I’M THE JERK HERE? ALSO, HAHA, STARTED A WAR OF RESOURCES.
  • This is also where Goldrinn, who helped fight the Legion, goes “Ya dun goofed kid. Here’s my kids.”
  • Worgen join the Alliance.
  • Sylvanas goes “Oh no.” as she finds out rather quickly worgen are resistant to the curse of undeath.
  • Gilneas had been under siege by the Forsaken ever since she acquired the Lantern. The Kingdom, surrounded by worgen, take up the worgen curse and rejoin the Alliance.
  • The Bilgewater Cartel sails from the South Sea and meets up with a Horde fleet. For a not too small sum, the Goblins are contracted into the Horde to fortify Orgrimmar and aid their war efforts.
  • Many of the ‘raids’ in this expansion are actually remodeled Warfronts as well as Battlegrounds. Meaning that yes! You get lore progression not only through doing raiding, but also BGs!
  • The PvP community goes ‘Woo, we’re relevant!’
  • Jaina finally forsakes her neutral stance. Why, you ask? Well, that’s because Sylvanas raised her father as a Forsaken. Nathanos Blightcaller is forgotten and never talked about again as the snarky hunter trainer for Undead. That is all he will be forever more. Irrelevant to the lore and story. Long may he rot in Undercity.
  • Malfurion Stormrage is the PvP Horde-side Raid Boss of this expansion. Instead of Tyrande becoming the Night Warrior, he becomes Alpha Prime when he, the most powerful druid on Azeroth, takes on the Worgen Form.
  • The fight is dope.
  • Vol’jin is the Alliance-side PvP Raid Boss. You have to kill him three times as he is a chosen champion of Bwomsamdi, who we get to see for the first time in game!
  • The fight is also dope.
  • All the while, we start to see Garrosh truly remorseful of his actions and he SEES the dishonor of what he has done, both from the other leaders of the Horde and the spirit of Thrall.
  • Garrosh gets his due character progression is an actually likeable character by the end of New BfA.
  • After the last raid, which is the Siege of ARATHI, we get a cutscene where the fleets of both Kul Tiras and Zandalar show up in both Stormwind Harbor and near Orgrimmar. Jaina is held prisoner, but her father as an undead? Unacceptable. The Kul TIrans, begrudgingly, rejoin the Alliance. The Zandalari received word from the Loa of what was to happen to their kingdom if they did not lend their aid to the Horde. The world is going to be ripped apart. The Loa have seen it. So they will swallow their pride and aid the Horde in what is to come.
  • T-The cataclysm is what comes, btw.

I’d go into more, but like… This thread has gone on way too long already. I’m sorry. I’ll continue if people want me to. So I guess the Scarlet expansion is my own thoughts on a new expansion in the Old World.

2 Likes

There is no singular story for an old world expansion.
It’d be bringing the Eastern Kingdoms and Kalimdor up to modern stories, with a graphical overhaul to boot. Those stories clearly vary by zones, but the main things I’d personally want to see are;

-Restoration of Quel’thalas and the potential (and struggles) of reunification of the Thalassian people under a final wish of Kael’thas.

-Shen’dralar assisting in the rebuilding of a new Kaldorei capital in Hyjal, with them also branching out to try and reclaim Dire Maul with their new allies - rivalry with the Shal’dorei.

-The Grimtotem struggling with integrating with the Horde.

-Reclamation of Gilneas.

-The Forsaken finding and settling into a new home.

I want a return to simplicity; we focus on Azeroth and it’s people. No cosmic threats (maybe old god worship like ye olde days), no massive demon invasions, no grand scale YER THE CHAMPEEEION. We return to the world as adventurers.

I want cross faction instanced content/guilds, but I also want War Mode expanded. We’re still scuffling despite ceasefires and attempts at peace. I want wPvP quests in the old world. I want quest chains that involve player kills. I want tower defence back.

Forsaken vs Gilneans during reclaimation.
Shen’dralar vs Nightborne
Void Elves vs Blood Elves
Orcs vs Humans

Give us our basic rivalries and some new ones back and let that drive the faction theme cosmetics.

Also, player housing. Only available in the old world at first, because it’s updated to allow for instance locations for that in larger towns/cities. :V

8 Likes

imagine all the things that cataclysm ruined

now imagine them not ruined anymore

and imagine that the political intrigue of classic WoW returned

+the Kingdom of Lordaeron is reformed underneath an unforsakened Calia (don’t question it), and the Forsaken have a new capital in Alterac. The Alteraci are angry about it, but nobody asked them.

2 Likes

Bandits and evil light warriors

Simple. Bandits are attacking villages and towns. This leads us to go around to help deal with them and other stuff like check on how the world doing. Among that we learn about a group of bandits killed and zealots are there. We find out light zealot were the ones who set up the bandits trying convince people that no one can keep then safe but them. They try take over. We go around and beat them. We can even thrown in a few nagas as a pest.

My opinion is really just beating a dead horse: Nix the world ending giant monster focused expansions. You remember when the Old Gods were more like their origin material (unknowable, less tangible ancient horrors tied to the very fate of the universe) instead of squid shaped piñatas that send you invasive whispers? The battles don’t really feel “epic”. Blizzard wants us to interact with ethereal, conceptual style monsters so much that they lose that eldritch, otherworldly quality.

To reiterate other points, I’d like to see old threats come back into play as well, or at least more worldly threats. Maybe the Defias aren’t the red bandana thugs they were prior to the Uncrowned, but picked up some tricks from their new affiliation and are operating in the shadows, using proxy agents while they sit back in suits with cigars, manipulate the crown in Stormwind. Maybe the Mag’har coming to the MU and the Zandalari coming to the Horde causes a unification conflict and power struggle in their respective races. There are so many loose ends in the world that can be adapted to the new plot line, it’s hard to justify the next expansion not being a Cataclysm style revamp.

My ultimate preference is an expansion that de-focuses; No theme of universal devastation to “unite” the factions for five minutes, but a timeout on outright war and a licking of wounds. I’d like to see zones become developed by their occupants. There’s definitely room for conflict in that. What happens with the Orcs and Kaldorei are at it again over Ashenvale but they can’t fight? Proxy wars? Diplomatic sabotage with third party factions? Territory denial? We’ve done quests like these before (Planting banners in our kill 20 ogres style quests). It wouldn’t be hard for Blizzard to implement, and it would give them the chance to add new mechanics to old ideas.

My dream expansion in the old world checklist is:

  • Cross Kalimdor railway bringing small scale conflict between Horde, Alliance, Steamwheedle, and other smaller factions. Think of the resources Steamwheedle’s been likely building up since the last expansion where they had conflict. (Cataclysm, right?)
  • The Streets of Gadgetzan finally getting mean. There are so many directions Blizzard could take this, it’s wild. An open world dungeon with shifting objectives? A cross faction battleground where teams are made up by a chosen gang allegiance? A city quest hub? A neutral hang out area like a seedy Dalaran? You know what? Nix Tanaris and do it all!
  • Political intrigue. Remember the quest in Stormwind to catch the representative who was funding Defias? They could easily phase the base city with another version where you can look for clues or assassinate or listen in on whatever.
  • No more Garrosh. How confusing is the timeline for new players these days.
  • Soft goal: De-centralizing both factions. The Horde has a council now. We haven’t really seen the effects yet, but it would be refreshing to see more race-centric units and the Kaldorei doing something that’s their own initiative, the Dwarves doing something else, and everyone getting their own specific units instead of the generic “Alliance UNIT”.

I suspect Blizzard does intend on revamping the world. I just think it’s going to be too little too late. Instead I imagine the immediate next move is, as others have said in other threads, the next expansion will involve Light zealotry and a villainous Alliance starting another faction war only for an outside threat to step in and an Orc to beg the Alliance to step back from that ledge. There’ll be a callback to something Anduin said to Sylvanas or Saurfang, then we’ll get together and smack down the world-ending bad guy.

Edit: “Fixes” to Cataclysm era damage that aren’t just putting flowers around the damage.

5 Likes

Just give the Lordaeron roleplayers this one dub.

Just this once?

I typed about four paragraphs and realized I hadn’t made it out of Lordaeron’s borders yet. So uh… I’m just gonna not do that or my detail brain will dissect every landmass, city, town, across every continent and some that isn’t Shadowlands and rewrite all of it.

However I will give key points.
-Delete the Scourge from everywhere except Icecrown. They’re over, we have fought 4 campaigns against them. WC3, Vanilla Naxx/Invasions, WotLK, Shadowlands Opener. That is more than enough time spent on an enemy, no matter how numerous or well entrenched. Delete them, demolish their structures (maybe save one or two crypts in a couple zones Ghostlands WPL EPL, and then add an expansion to them at the bottom that are bases for hold out Cult of the Damned for a quest chain or two. So new players can get the backstory of the Scourge.)
-Rebuild Strathoholme, Silvermoon, Lordaeron and Tirisfal, Gilneas. Give Kal’dorei a new home, give Ren’dorei a new home (possibly rebuilt Strathoholme?)
-Delete the blight, Forsaken/Cenarion/Earthen Ring cooked up an antidote/cleanser. delete it, never bring it back. Stupid weapon for stupid people. It was designed to kill the Scourge it has no ethical purpose anymore.

I once again have gone four paragraphs and not made it south of Tirisfal.

So uh.

Update the game to post Shadowlands Timelines, show that the horde and alliance have made progress in 17 years, replace old enemies with new splinter factions that do not want peace. Have us fight for Peace for a change instead of bringing up this old tired blood feud between red and blue.

SHOW ME PROGRESS IN THIS OLD AS F GAME, PROOOOGREEEEEESSSSSSSSS

2 Likes

No. No Menethils on any thrones, anywhere, in any Kingdom or at the head of any race, or faction. Just like no Hellscreams, ever, or Windrunners. These bloodlines have made mistakes far to ghastly to ever forgive.
Nononononononononononononono.

Post 5th War Apocalypse.

The Horde and Alliance are destroyed. Azeroth is a barren wasteland… some zones are even barren-er wasteland lands than they already are. The destruction has reached the point that the world soul itself has gone mad with rage!

Roving bands of Vulpera motorized battle-caravans lead by their heroic wasteland savior Mad Zaxx thrive in the harsh environments as they violently clash against the rust and grease crusted savage mechagnomadic tribes of Immortan Jolt to control the precious remaining resource Anger Power! (Totally not another AP grind, guys, promise!)

Get ready for World of Warcraft: Furry Road! Coming Soon!™

2 Likes

I would mostly like a very large world building type expansion that could set the tone for further expansions. I guess this is a crazy list but here goes.

For Alliance:

  • A reemergence of human kingdoms that are not Stormwind or just Stormwind with different colors. Actually make them unique from each other and having their own agendas. This could drive a lot of conflict Alliance side. Perhaps even a “New Lordearon”. This would include Worgen too of course.

  • For Dwarves, I’d like to see the various subsets of dwarves get development. Really see cultural clash for the first time in awhile. Perhaps in a revamp in Ironforge there are cultural markers for different wings of the city.

  • For Night Elves, I’d like to see post BFA cultural shifts. Suddenly 90% or whatever of your population just gets set ablaze? Well maybe we will see some Night elves moving away from Elune worship. Maybe we will see male priests covering for the loss of so many women.

  • For gnomes, it’s time for them to get back their city(in game) and really go nuts with a revamp. With the help of the mechagnomes perhaps. Not much else to say here but perhaps they could push the Alliance into mass producing some cool tech?

  • For Draenei, I’d like to see them really carve out a proper city. Azeroth is their home now. Lightforged and normal draenei could also see some cool interactions.

  • For Pandaren, I’d like to see them actually get SOME time. If nothing else they could be great advisors that really bring out that Tushui philosophy.

Not sure what to do with Void elves, but I’m sure there is something. Nothing against void elves here.

For Horde

  • Really bring out different Orc philosophies and clan identity. Perhaps the Mag’har bring back that culture to some degree. No more homogeny.

  • Undead get the benefit of having a new direction, one that is not ruled by Sylvanas. Perhaps here we can see conflict on exactly where to go.

  • For Tauren, we need to see more about their culture. I’m honestly not a Tauren expert so I’ll leave this more to your imagination.

  • For trolls, let’s see a start of a new troll empire. One that could stand on it’s own if only it can start to mend divides between tribal lines. Who gets what? What allegiances should they have? All major questions they’d face.

  • For Blood elves, I’d like to see a new post BC Quel’thalas. Things like reaching out to the High elves to come home. Divide on if they want to crown a new king or not. Things like that.

  • For goblins, let’s get us some cartel goodness. And pushing more cool Horde weapons.

  • For Pandaren, similar to for Alliance suggestions only for the Huojin philosophy.

I’d also like to see these things have influence on class lore. Someone mentioned class actions to influence how one handles things. It would be cool if we got story choices and such based on various things about your choice of character. Maybe it will just affect how exactly you’re responded to but it would still make you feel different from say, other paladins. Even paladins in your faction of a different race.

4 Likes

Yessss.
Blizzard can finally answer the “Where is the Vindicaar?” Question by having it land near the Exodar and using their joint resources to create New Arguston.

Or they get the Exodar off the ground and sit on the moon together or something.

People joke about Forsaken druids but I’ve really been into the idea of Forsaken seeing themselves as Immortal caretakers for the world. I mean, they don’t need to eat or sleep, right? They could convert resources that go into farmlands to “do right and feed the world” as they say. It’s very against their edge aesthetic and bitterness, but they’ve been bitter since WC2. Maybe some of them are coming around and accepting that, hey, they’re going to live forever and don’t need a lot of upkeep. There’s a lot you can do with that much free time and land besides bomb it to oblivion.

4 Likes

I’d like it if the Draenei and Blood Elf zones plus the Isle of Quel’danas were integrated into the rest of the game world (to allow stuff like flying), instead of being separately instanced. Honestly, they should’ve been part of the Cataclysm world update.

2 Likes