Why?
Who thought this was good game design?
Why?
Who thought this was good game design?
But, but, immersion though.
Seriously, how many threads do we see about flying, now they decided to take away ground mounts.
My motorbike refuse to answer my call.
It’s funny because whenever the developers have pushed back on flight to delay it or make it more inconvenient to get, we’ve joked that next they’ll make it so that we can’t even use ground mounts in current content at the going rate.
Little did we know that the developers saw that and went, “Hmmm…”
I almost want to joke that eventually they’ll disable running and limit you to a RP Walk everywhere, but I’m afraid that they might take note.
How can my ability to turn into a dragon “ignore my call?”
The concept as a whole was a miss. I get what they were going for, the Maw is supposed to be WoW’s version of hell. So they tried to make it uncomfortable and unwelcoming.
But the reality if that’s the immersion you are going for then such a place should never be a zone in the first place. Sure make it a place you pop into very briefly and run out of, but designing it to be integral to the end game was conceptually a mistake.
My giant, terrifying, bathed in the blood of arguably innocent people skeletal dragon is scared of the maw.
Because immersion.
My mount might ignore my call, but Mustyfur Snooter always answers the call of battle in the Maw.
Night fae covenant campaign: disguises you as a bush and makes you walk.
too late.
They were trying out something new. The main idea was attempting to add more danger to the zone by not letting us cheese past everything on mounts. The Maw was supposed to feel super hostile. That’s how experimenting goes. Sometimes it works, others it doesn’t.
But mounts will be usable in the Maw in 9.1. Somewhere in the storyline we’ll counter the Eye of the Jailer and they’ll come back. Still ground only though, no flying.
Here’s the thing: they can’t even make the immersion arguement.
In fact, this thing is immersion breaking, as instead of getting into how cool everything looks, I can’t get over what a dumb idea this was.
Seriously… no one, anywhere at Blizzard, throughout the entire development of this expansion, thought this was a problem? Blizzard is a big company, these expansions are a major effort, and The Maw is a core feature. There would have been meeting after meeting after meeting… and in each one of them, they thought this was okay?
So what color is that cool aid actually? Did it taste good?
I was being sarcastic about the immersion thing, but you know that will be someone’s argument.
I’ve never seen an issue with the maw I don’t know why everyone says its so bad.
/use Running Wild at the end of my mount macros works wonders.
It’s prepping people for the next expansion when there will be a path finder for ground mounts and then one for flying. It’ll draw out the metrics more…hic!
All being undone in 9.1 so… You’ll be able to mount up as much as you want in the Maw. In the meantime, some people will scramble to obtain the Maw specific mounts.
It was cherry flavor. I’m not big on it, but when you’re thirsty you aren’t picky.
But I’m just saying that was their officially stated reason. That wasn’t my opinion.
Actually if the intent was to make the Maw a truly depressing and nasty zone, no mounts kind of helped with that.
My corridor creeper answers my call just fine.
Maw story real quick. During Beta the Motorbike/sidecar mount was the one that broke the Maw, it bugged the game out so we could call mechanical mounts, made sense to me at the time but alas it was indeed a bug that would eventually spread to most mounts.
It was so much more fun, wasn’t any less dangerous really as you tended to explore more and run into trouble doing so.
The Maw filled up with players pretty quick as word got out, it was awesome, then they fixed it and it was empty again.