QUESTION | FEATURE REQUEST:
Does Blizzard plan to create a progression path – comparable to player-assembled mythic+ teams & high-end guild raiding – which automates (revokes from other players) the decision to include me in that progression?
With my unpredictable work schedule, I can’t commit to a regularly scheduled team sport activity (e.g. guild raiding, mythic+ teams) – so I must queue into dungeons, battlegrounds & raids as a un-teamed (solo) player. Now that I’ve reached the 200 ilvl cap, the game offers no further progression, unless I find a charitable raiding or mythic+ PUG in the LFG system. My RaiderIO score is rarely attractive compared to other potential players, so I’m rarely chosen. While my main character is capped, this dead-end has taken away incentive to level-up alts.
In BFA, I was able to progress all my characters by earning conquest gear currency via open world pvp (war mode on) faction assaults, war chest drops & random battlegrounds. Yet no similarly rewarding pvp progression path exists for individual players in Shadowlands. So now …
NEED: an automated matching system / LFG queue for individual players, matched with / against players of similar item level & accrued rating … this solo queue could match players for all pvp & progression content, including rated arenas/battlegrounds, progressively higher mythic+ keys & raiding (i.e. normal, heroic, mythic), as the un-teamed (solo) player satisfies specific criteria thresholds for each activity.
alternatively (or additionally?) – TORGHAST progression / LFG
… please make Torghast more like DIABLO III greater rifts, offering progressively better gear rewards as its content becomes more difficult; I’d greatly prefer a more flexible (either solo or group) Torghast gear progression path with a supporting LFG queue, instead of the presently constant & frustrating effort to join highly selective mythic+ and raiding groups.
similarly, MYTHIC+ progression / LFG
… offer individual players a M+ progression path similar to Torghast layer progression, where the game auto-matches the player into player selectable key levels, offering progressively more difficult M+ groups, provided the player satisfied prerequisite eligibility criteria – e.g. defeated the immediately previous key level in that dungeon.