Look at the metrics. Every key level of mythic plus is filled with depleted keys. This remains true after the nerf to mythic plus. Do you think players enjoy waiting for a group to just watch a key depletion. It does not make for a fun game. The real issue is you dramatically increased the points of failure possible in each dungeon. Take for instance a resto druid on the last boss in AraKara. They can’t even stay in the puddle to survive that mechanic because if they shift into treant form they get sucked in. A bug that is still not fixed and will usually lead to a wipe. And that is just one case. To many times one person makes a mistake and the whole group is wiped. We have had so many mythic plus seasons where keys may not have been timed, but depletions did not happen like this season. That is the real problem. It’s not fun and we know that it should be better. Can we have a real fix now.
It’s not a bug that using an ability that cleanses a root will cleanse a root.
A fight designed to not allow a resto druid to use incarnation and deforestation which is exactly how they heal. Or even convoke because it might proc deforestation. Yea I would call that a bug. I truly hope they did not mean for that to happen in the fight.
Could incarnation before you’re rooted, maybe?
the bigger problem is that resto druid is just a bad healer this season
In true Blizzard fashion they will push a hotfix patch to show they are doing something. Then take their sweet time with changes that will either be a severe over correction or accomplish nothing making you wonder what took them so long to work on them.
I’d wager we see Challenger’s peril removed or replaced with something that’s equally awful and a bunch of mechanics removed/changed. The question is will it come this week or with the anniversary patch.
Dunno what to tell you but Incarn removing roots is how the ability works. It’s an expected interaction that it would clear the root on the last boss of Arakara.
The only time you CAN’T trigger it is when you want to be rooted. So just either force it before the mechanic goes out.
Or if you’re supremely confident in your timing, use Wild Charge to escape just before the abilities goes off.
Better for a root-breaking ability to work as expected than to design an exception for this one mechanic. You’ll have to bear in mind that it’s important to be rooted during the singularity and play around it, especially as a druid.
Somebody tell this guy not timing and depleting a key are the same thing
uhh,… that’s just how druid shapeshifting works… there’s a lot of things that should be improved on that fight like the black puddles disappearing when the suck sucks, but calling druid shapeshifting “a bug” ain’t it.
You’ve lost all credibility. Thanks.
Honestly that last boss in Ara Kara is just a miserable slog for a lot of specs. I HATE that fight.
Someone always takes my snare circle, and then I have to pull some MLG nonsense to not die by hoping I’m lucky enough to be in range of something I can charge/intervene to, and perfectly timing it to cancel the pull, after the pull starts but before I die or get sucked out of range of my target.
The snot waves are a nightmare if you have a buncha melee… and if the healer mass dispels everyone at the wrong time – say to get rid of a dispel affix – and those waves come out at the same time – can EASILY instagib your whole party.
I’ve also experienced a bug on that fight where the little blob snaring me disappears after the pull – but I still can’t move and then I just die.
I can totally appreciate the frustration of not being able to use a major healing CD till after the big suck. Though it could be used to break the snare after the suck if you can afford to sit on the CD for a couple seconds.
That fight is definitely one of my least favorites atm.
When the poison debuff is dispeled, the blobs will go in the direction that they’re currently pulsing. So if they’re to your side you can only get hit by going left or right. Going forward or backwards will let you reposition so you don’t get hit.
So you should be aware of the direction the blobs are going from other melee (and ranged) when you position.
This happens when you jump over the top of a pool. The mob spawns where the pool was even if you’re 20 meters back from it.
Challenger’s Peril is silly and just turns higher keys into a binary where one wipe usually means you’re bricked. Just get rid of that, it shouldn’t be so punishing to have a few deaths and it wasn’t for most of M+ history.
And anyone who can dispel themselves, should do so when their blobbies are pointing in harmless directions.
Yeah, it gets a lot simpler when the orbs are staggered and you’re only dodgine one or two sets at once instead of five.
No that’s how it’s supposed to work and you’re supposed to use your brain to solve the mechanic around your specific class.
I’m loving Druid. Keep the buffs coming.
The dispel went off at the exact instant we got the debuff. Nobody even saw the direction the swirlies were gonna go out. Everyone in melee range instantly died. It was not fun.
The raid has a similiar mechanic in the princess fight. In that fight i can use incarnation and deforestation. I am not just killed. The fact that not only do you have to learn the mechanics of a mythic plus boss, but what specific class defining talents will cause instant death on this one boss of so many in mythic plus is absurd. Its one thing to learn tips and tricks to improve so your group has a better run. To have to break a fight down to know what individual class defining talents will result in your death at specific moments is just creaing so many potential points a failure that all fun is gone.
Or you can just assume that a spell which breaks roots will continue to break roots, idk.
The Kyveza mechanic is nothing like the ara Kara one.
No it doesn’t?
Yes you have to learn the dungeon AND your class.
This happens to resto druids in a plus two. Its just an example. There is a point where dungeon designs become so punishing the fun is taken out.