A while back I joined a guild that used the Dice Master Addon, and I was encouraged to make some skills/spells that suited my character. There are 5 slots, one of which has the elite frame around it.
It encouraged me to think about what spells would suit my character best. Naturally when one thinks about Elves and Magic they think, “Thousands of years of experience, should be OP,” but the nature of Magic Addiction and how the Wretched came to be made me realize that wasn’t quite the case. If a Thalassian Elf takes in too much magic, they end up a Wretched. I think this is why Human Mages have more notable lore characters. The likes of Jaina Proudmoore can go ahead and absorb the power of the Thunder King into her staff. A Thalassian Elf might’ve ended up turning into a Wretched in the attempt.
Thinking of all of this I took a good, long, hard look at Vex’s personality before realizing he’s more of a Support Mage who draws out the best in others, so I focused his spells on that, as well as his study of ancient magic.
Spellforce Blast: (3 Uses) Calls down a Spellforce Blast on a single opponent, dealing 1d2 spell damage to the target, and increasing damage it takes from any magical source by +1 (Stacking up to 3).
“Few are the Magi who eschew personal power for the ability to empower their allies.”
Runegarde Circle: (2 Uses) Creates a runic circle on the ground for one turn. Allies standing within the circle increase their defensive rolls by +3. Healing effects on allies within the circle are increased by +3.
“The Runegarde were an ancient order of Highborne Mages whom specialized in protecting and aiding their allies. Many of their techniques have been lost to the ages.”
Arcane Guardian: (1 Use) Conjures an Arcane Guardian under the command of the Mage, with 7 HP and an attack of 1d4 as spell damage. The Arcane Guardian absorbs damage that would be taken by the Mage.
“The Arcane Guardians were developed by Mages who favored a physical guardian while in danger.”
Arcana Encyclopedia: (Passive) The Arcana Encyclopedia gains 1 Charge for each spell cast by the Mage. These Charges can be used to cast spells from the Arcana Encyclopedia.
Spellbind - (1 Charge) Binds the target in a magical field, preventing action. Effect ends if target takes damage. Only one entity can be under the effect of Spellbind at a time.
Detect Magic - (1 Charge) Reveals magical effects and objects on or around a target, increasing the chance to dispel or nullify them to 100%.
Dispel Magic - (1 Charge) 25% chance to remove magical effects on the target, or cancel the effects of magical objects on a target.
Mass Invisibility - (2 Charges) The Mage and all allies gain the effects of Invisibility for two turns. Any action other than movement causes the effect of Invisibility to end.
Mass Teleport - (3 Charges) Teleports the Mage and all of his allies to a safe location. Requires a whole turn of Channeling to succeed.
“The Arcana Encyclopedia is a rare repository of magical knowledge.”
Brilliance Aura: (Passive - Elite Trait) All Mages adjacent to Vexander gain +1 to their rolls for each mage present. This effect includes Vexander. The effect of Circle of Magi stacks with other empowering effects.
“In ages past, Mages joined together to perform incredible feats of power. Those mages today who know the secrets of this powerful synergy can empower not only themselves, but their allies as well.”