What are your thoughts on healers in 8.1?
Nerf them all :)
surprised we're seeing so many nerfs
i think if anything all they needed to do to disc was make less damage = similar healing
i'm surprised they went as far as removing a sac from hpal but it might be okay
hpals naturally really liked qing into spriest because of cleanse the weak but thats gone now (lmao spriest dev clearly designing around his garbage spec)
mw buffs seem ludicrous since effectively purging at the right time is literally the only way to punch through mws seemingly UNlimited disgustingly high casual HPS
i think if anything all they needed to do to disc was make less damage = similar healing
i'm surprised they went as far as removing a sac from hpal but it might be okay
hpals naturally really liked qing into spriest because of cleanse the weak but thats gone now (lmao spriest dev clearly designing around his garbage spec)
mw buffs seem ludicrous since effectively purging at the right time is literally the only way to punch through mws seemingly UNlimited disgustingly high casual HPS
I was surprised by the removal of double sac as well. They should have left it but instead remove he the 100% part.11/07/2018 09:17 AMPosted by Scarysurprised we're seeing so many nerfs
i think if anything all they needed to do to disc was make less damage = similar healing
i'm surprised they went as far as removing a sac from hpal but it might be okay
hpals naturally really liked qing into spriest because of cleanse the weak but thats gone now (lmao spriest dev clearly designing around his garbage spec)
mw buffs seem ludicrous since effectively purging at the right time is literally the only way to punch through mws seemingly UNlimited disgustingly high casual HPS
As for disc, they can nerf them all they want. I think the spec is an abomination and should disappear ASAP. If only I could have wotlk disc.
The rippling water removal makes me think Rsham will be clunky to play.
I haven’t looked into MW enough yet.
i want 2 die
Cleanse the weak is not gone....in fact it is getting rolled into one PvP talent with pure of heart, which is a pretty big buff (not needing to spend two honor talent slots to take both).
Seek help.11/07/2018 09:29 AMPosted by Bashgodxi want 2 die
same bro11/07/2018 09:29 AMPosted by Bashgodxi want 2 die
My thoughts are don't play one come 8.1. It is already a tough and unrewarding experience that appears to be getting rougher next patch.
I did some reading on the pally changes. They seem to be going all in on this class fantasy of hpals countering shadow. Specifically giving us a talent that reduces team damage from spriests and aff locks.
To harder shoe horn us into this class fantasy they took away our double sac.
Hpals will counter splay next season and suck against everything else.
To harder shoe horn us into this class fantasy they took away our double sac.
Hpals will counter splay next season and suck against everything else.
Losing Rippling Waters makes me sad. One Riptide charge is not fun to play around. Not sure why they decided against just nerfing Surging Tides/Riptide Healing one more time or EWT.
Idk, it feels like they’re nerfing everything but Holy Priest/MW.
Idk, it feels like they’re nerfing everything but Holy Priest/MW.
Holy priest looks a bit of fun
I don’t think holy priest will make a comeback. They require too many PvP talents to function.11/07/2018 10:39 AMPosted by CourserLosing Rippling Waters makes me sad. One Riptide charge is not fun to play around. Not sure why they decided against just nerfing Surging Tides/Riptide Healing one more time or EWT.
Idk, it feels like they’re nerfing everything but Holy Priest/MW.
Seems like they're buffing the wrong areas of mistweavers, and the changes they do need to make to them should cost them some healing output, because a 1 sec gcd before we start healing on every target feels pretty bad, but we should also not be instantly topping people either.11/07/2018 09:17 AMPosted by Scarymw buffs seem ludicrous since effectively purging at the right time is literally the only way to punch through mws seemingly UNlimited disgustingly high casual HPS
Soothing mist being purgable though should have been hotfixed, that should have never been a thing in its current iteration.
Not that worried about losing Rippling Waters, it looks like Shamans will still be good, imo.
Aura talent for Spirit Walker's Grace seems interesting, and could possibly make playing Graceful Spirit along with it interesting.
The chain heal/healing rain crit talent to remove magical debuffs seems like it'd actually be pretty good versus dot comps along with Tidebringer.
Aura talent for Spirit Walker's Grace seems interesting, and could possibly make playing Graceful Spirit along with it interesting.
The chain heal/healing rain crit talent to remove magical debuffs seems like it'd actually be pretty good versus dot comps along with Tidebringer.
11/07/2018 11:47 AMPosted by SebaceoussNot that worried about losing Rippling Waters, it looks like Shamans will still be good, imo.
Aura talent for Spirit Walker's Grace seems interesting, and could possibly make playing Graceful Spirit along with it interesting.
The chain heal/healing rain crit talent to remove magical debuffs seems like it'd actually be pretty good versus dot comps along with Tidebringer.
Have you tried playing with just one riptide charge? It isn't fun. Idc if it's good, why wouldn't they just nerf riptide healing in general? Or make it so rippling waters doesn't add bonus healing?
Reminder if you want to continue using 2 charges you have to take echo instead of earth shield. Why either one of those still isn't baseline eludes me.
Making the playstyle worse/clunkier instead of tuning the numbers is classic Blizzard thinking, though. So I guess I can't be too surprised.
11/07/2018 10:15 AMPosted by VindiI did some reading on the pally changes. They seem to be going all in on this class fantasy of hpals countering shadow. Specifically giving us a talent that reduces team damage from spriests and aff locks.
To harder shoe horn us into this class fantasy they took away our double sac.
Hpals will counter splay next season and suck against everything else.
ya, really shows that they lack understanding of pvp and that they clearly dont understand holy pally and what to do with it.
11/07/2018 12:37 PMPosted by Veliina11/07/2018 10:15 AMPosted by VindiI did some reading on the pally changes. They seem to be going all in on this class fantasy of hpals countering shadow. Specifically giving us a talent that reduces team damage from spriests and aff locks.
To harder shoe horn us into this class fantasy they took away our double sac.
Hpals will counter splay next season and suck against everything else.
ya, really shows that they lack understanding of pvp and that they clearly dont understand holy pally and what to do with it.
They seem to actually want to push the game in the direction of Rock Paper Scissors. It’s kind of dumbfounding.
11/07/2018 12:08 PMPosted by Courser11/07/2018 11:47 AMPosted by SebaceoussNot that worried about losing Rippling Waters, it looks like Shamans will still be good, imo.
Aura talent for Spirit Walker's Grace seems interesting, and could possibly make playing Graceful Spirit along with it interesting.
The chain heal/healing rain crit talent to remove magical debuffs seems like it'd actually be pretty good versus dot comps along with Tidebringer.
Have you tried playing with just one riptide charge? It isn't fun. Idc if it's good, why wouldn't they just nerf riptide healing in general? Or make it so rippling waters doesn't add bonus healing?
Reminder if you want to continue using 2 charges you have to take echo instead of earth shield. Why either one of those still isn't baseline eludes me.
Making the playstyle worse/clunkier instead of tuning the numbers is classic Blizzard thinking, though. So I guess I can't be too surprised.
I didn't say I agree with their changes, or think it was the best route =/
But, I am optimistic about the changes, as opposed to automatically assuming the class is dead or ruined before things go live.
I think there have been many cries on these forums in regards to shamans, and Riptide/traits associated to riptide. People say all Shamans do is press riptide; Riptide healing is too strong; Shaman is boring because they only press one button. While they could gut Rippling Waters (again), I think it ultimately comes down to a tuning issue that they think they will never get resolved.
It's depressing to see BlizzCon, and the chat spam how Cdew is a "god" because he pressed riptide 2x consecutively from 1% and recovered. Regardless of agreeing with their exact methods of fixing the issue or not, I think they've actually done something that addresses the complaints about shamans currently, as well as give Shamans something to differentiate themselves from just spamming riptide.
People are complaining about the loss of a talent without even taking into consideration that they don't have any clue what the ultimate effect of losing that 1 talent will be, nor the effect of gaining the 2 that we are. Not to mention potential tuning changes you might see to Healing / Verse / Individual spells, etc. Do you know what it's going to be like to play with a 5 second Aura mastery that you can cast on the move, on a 1 minute CD? I also don't know what it'll be like healing versus something like Shadowplay or something dot heavy where I can use my Chain Heal to potentially dispel magic debuffs. So while we know what it'll be like to lose Rippling Waters, we don't exactly know what we're gaining, either.
I have played the game with 1 riptide, I did both of my +10s with 1 riptide and while I know healing a mythic is different than healing arenas, I'm confident the struggle of having 1 versus 2 is felt relatively the same.
The changes I see coming I can't honestly say I know they'll make the class worse or clunkier.
Seems like every healer that isn't holy priest is getting nerf bombed. Shamans will probably still stay on top but I'm pretty concerned about all the other healers. Especially RDruids.
And if HPal loses double sac without a new mastery or another CD to replace it, they won't last very long without throughput buffs. Half their CDs are already useless buttons due to the huge abundance of purges this expansion.
It's already pretty difficult to keep people alive with how high damage is right now to the point where I don't think nerfing healers will do anything good for the game. The only things that need to happen on live imo are:
And if HPal loses double sac without a new mastery or another CD to replace it, they won't last very long without throughput buffs. Half their CDs are already useless buttons due to the huge abundance of purges this expansion.
It's already pretty difficult to keep people alive with how high damage is right now to the point where I don't think nerfing healers will do anything good for the game. The only things that need to happen on live imo are:
- Disc damage down, atonement up, another defensive tool added.
- RDruid healing up, maybe clone range up? Focused growth should be their strongest honor talent imo, really adds a lot to how the spec plays.
- RShaman riptide build needs to be neutered (and it seems like it is on PTR).