if ppl want story there are a million single player games out there that they can get story from.
this is an mmo its about pve content like dungeons/raids and pvp
if ppl want story there are a million single player games out there that they can get story from.
this is an mmo its about pve content like dungeons/raids and pvp
Yea, thatâs fair. I do that. Itâs a me problem. I canât read peoples intents on the internet, so I try to kind of answer to all intent that I can think of⌠Itâs not useful.
IâmâŚnot sure what weâre clarifying at this point for this quote, but thatâs okay.
Nah, I like the game just fine. I just really care if it does. Its a hobby. One I play solo. Completely recreational and there are always more games. Yea, I sunk a lot of time into it, but thatâs true for a lot of things. Sometimes itâs okay to walk away.
Iâm not advocating that it should fail, but I am advocating that anyone who thinks itâs failing shouldnât spend their hard-earned time and money on it. If that causes the game to fail, the devs will either course correct or the game will end.
Either way, itâs better than paying for something that you donât want to be doing in the vain hope that something will change.
I like story in my MMO. I donât have anything to add. I just thought Iâd voice that opinion.
Personally I prefer to have some story around my quest to âkill 10 ratsâ.
It being normal or par for the course does not make it good. We are literally doing the same quest types as we were in Vanilla. Time to shake things up a bit when it comes to quest design.
All the previous xpacs had story and they were 50x better. Like WoTLKâs questing.
My fiance whoâs played off/on, got pretty good into BFA and came back for Shadowlands, she loves Shadowlands story.
She said she feels like she knows whatâs going on and that sheâs not out killing 10 skeletons for no reason, sheâs not even a big story person but she loves it.
She feels like sheâs in the mix.
So yea, Iâm a MASSIVE lore nerd and I adore the story/world building of WoW so damn much b ecasue it is so rich and expansive its just amazing. I will spend half the time leveling reading each of the quests, watching the cutscenees, listening to the talks because its awesome.
I personally really do like the new direction theyâre taking with questing - do everyone once so you know where youâre at story wise, then your alts can level as you please. This combined with how linear and clear the direction of the story is I think just wonderful. I think thats a great system, and my props to the quest/design/art teams because yet again they are carrying the expansion in my eyes.
This all said though there were still quite a few annoying things that made it a bit tiresome.
Overall though, everyone complaining about the questing experience Iâm just gonna say - you literally do it once then you never need to do it again. I honestly love it, and this is definitely one of the best expansions lore wise we have had in a LONG time, and I am so happy/pumped!
It has been a bit monotonous, but I just grinded to 60 quickly.
Now I can go and explore on my own. 
You are focused just on quality of life stuff.
The issue is the experience is overly curated. The last few expansions play like you are on rails, followed by a series of mini games and chores.
World pvp is the only spice left.
Iâunno man. After leveling in Vanilla, itâs not nearly on the same page. Though I do agree that WoW questing in general is pretty lame and mostly boring.
This stuff was written by people who like romantic novels it seems to me.
Iâm liking it. Ty blizzard. 
Heavily disagree. While I think the story should be told differently given WoWâs status as an MMO (more focus on worldbuilding, ideally ⌠which is something SL is doing very well, despite its pacing issues!) - itâs still necessary to have.
If not for the world, and the story behind it, I wouldnât play this game at all. If not for a setting, weâd just be playing with untextured cubes. 
The most upvoted comments here have paraphrased the first 2-3 hours of gameplay, and sold that off as the entire experience LMAO
This is going to be very hard for someone using a lvl 50 with a hidden profile to understand. But Iâm posting on the character that people who know me recognize cause I donât hide like a coward.
You shouldnât call out people for the character they are posting on when youâre hiding.
To be fair the zones arenât designed for a more open world story telling experience. They havenât been for a loooooong time.
You didnât see the Innkeeper in Oribos when you did the tour? Got my hearth there, can go back anytime I want.
An MMO can have a story without forcing the players to follow a story. Example, lore of the world, current goings on, factions, etcâŚ
I already agree with you, to a point.
While I do think SLâs delivered some solid worldbuilding for its new setting, itâs also telling a story where the MMO genre is simply going to be a disadvantage. We canât âbe the Maw Walkerâ because, by necessity, there have to be a few million others as well.
I absolutely love the long-winded questlines in SL (Bastion aside), but even I can agree that theyâre not the best fit for the game. Smaller, more granular quest hubs / standalone quest chains that tell smaller stories about areas in each zone have always been my favorite, however.