You wanted a story, you got it....a slow...linear....story

if ppl want story there are a million single player games out there that they can get story from.

this is an mmo its about pve content like dungeons/raids and pvp

Yea, that’s fair. I do that. It’s a me problem. I can’t read peoples intents on the internet, so I try to kind of answer to all intent that I can think of… It’s not useful.

I’m…not sure what we’re clarifying at this point for this quote, but that’s okay.

Nah, I like the game just fine. I just really care if it does. Its a hobby. One I play solo. Completely recreational and there are always more games. Yea, I sunk a lot of time into it, but that’s true for a lot of things. Sometimes it’s okay to walk away.

I’m not advocating that it should fail, but I am advocating that anyone who thinks it’s failing shouldn’t spend their hard-earned time and money on it. If that causes the game to fail, the devs will either course correct or the game will end.

Either way, it’s better than paying for something that you don’t want to be doing in the vain hope that something will change.

I like story in my MMO. I don’t have anything to add. I just thought I’d voice that opinion.

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Personally I prefer to have some story around my quest to “kill 10 rats”.

It being normal or par for the course does not make it good. We are literally doing the same quest types as we were in Vanilla. Time to shake things up a bit when it comes to quest design.

All the previous xpacs had story and they were 50x better. Like WoTLK’s questing.

My fiance who’s played off/on, got pretty good into BFA and came back for Shadowlands, she loves Shadowlands story.

She said she feels like she knows what’s going on and that she’s not out killing 10 skeletons for no reason, she’s not even a big story person but she loves it.

She feels like she’s in the mix.

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So yea, I’m a MASSIVE lore nerd and I adore the story/world building of WoW so damn much b ecasue it is so rich and expansive its just amazing. I will spend half the time leveling reading each of the quests, watching the cutscenees, listening to the talks because its awesome.

I personally really do like the new direction they’re taking with questing - do everyone once so you know where you’re at story wise, then your alts can level as you please. This combined with how linear and clear the direction of the story is I think just wonderful. I think thats a great system, and my props to the quest/design/art teams because yet again they are carrying the expansion in my eyes.

This all said though there were still quite a few annoying things that made it a bit tiresome.

  1. Make the NPC’s faster. Please make all of the escort quests have faster run/mount speeds, as well as have the option to click on the NPC’s to spur them along.
  2. Dying was such a pain. While I love the new effects for it all, why do we move at our normal pace? Can we at lest get a 50% speed increase (and the night elves still get their 75% bonus) because at the moment its torturous.
  3. The leashes are insanely large. What is with the leashes at the moment on NPCs? I swear mobs would follow me for 200+ yards like leave me alone I just want to get this flower. I would also sometimes pull NPC’s battleing/yellow that I never hit with any spells, and I just died.
  4. NPC’s were super strong. I don’t know if anyone else experienced this, but DAMN these things are hard to kill. I would literally try to pull more than 2-3 things (Shadow Priest) and I’d just die. I also could BARELY beat rares, even if I was using all of my cooldowns, which is quite crap becuase there are always rares in areas we need to do quests…
  5. So hard to get around. Why don’t we get a hearthstone or something similar to get us back to Oribos? Or why don’t our convent halls at least have a portal there? If I want to get to Oribos from the Kyrian hall I fly ALL THE WAY DOWN BASTION TO GO OUT, like really.

Overall though, everyone complaining about the questing experience I’m just gonna say - you literally do it once then you never need to do it again. I honestly love it, and this is definitely one of the best expansions lore wise we have had in a LONG time, and I am so happy/pumped!

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It has been a bit monotonous, but I just grinded to 60 quickly.

Now I can go and explore on my own. :wink:

You are focused just on quality of life stuff.

The issue is the experience is overly curated. The last few expansions play like you are on rails, followed by a series of mini games and chores.

World pvp is the only spice left.

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I’unno man. After leveling in Vanilla, it’s not nearly on the same page. Though I do agree that WoW questing in general is pretty lame and mostly boring.

This stuff was written by people who like romantic novels it seems to me.

I’m liking it. Ty blizzard. :grin:

Heavily disagree. While I think the story should be told differently given WoW’s status as an MMO (more focus on worldbuilding, ideally … which is something SL is doing very well, despite its pacing issues!) - it’s still necessary to have.

If not for the world, and the story behind it, I wouldn’t play this game at all. If not for a setting, we’d just be playing with untextured cubes. :stuck_out_tongue:

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The most upvoted comments here have paraphrased the first 2-3 hours of gameplay, and sold that off as the entire experience LMAO

This is going to be very hard for someone using a lvl 50 with a hidden profile to understand. But I’m posting on the character that people who know me recognize cause I don’t hide like a coward.

You shouldn’t call out people for the character they are posting on when you’re hiding.

To be fair the zones aren’t designed for a more open world story telling experience. They haven’t been for a loooooong time.

You didn’t see the Innkeeper in Oribos when you did the tour? Got my hearth there, can go back anytime I want.

An MMO can have a story without forcing the players to follow a story. Example, lore of the world, current goings on, factions, etc…

I already agree with you, to a point.

While I do think SL’s delivered some solid worldbuilding for its new setting, it’s also telling a story where the MMO genre is simply going to be a disadvantage. We can’t ‘be the Maw Walker’ because, by necessity, there have to be a few million others as well.

I absolutely love the long-winded questlines in SL (Bastion aside), but even I can agree that they’re not the best fit for the game. Smaller, more granular quest hubs / standalone quest chains that tell smaller stories about areas in each zone have always been my favorite, however.