I’m sick of having to work my butt off to “contribute” to the group’s DPS when my damage doesn’t even come close to what a tank could pull. Either stop making healers do damage, or make our damage actually good.
do we really need another topic on this
Resto druid has it hard, catweaving necro is the way to go though if you want to deal good damage.
Also don’t compare your dps to the other people in the group, that’s not going to make you feel great unless it’s LFR or something. Healer dps is meant to be relatively low. If healer dps was really good, why bring any dps players when you could bring dps players that also keep themselves and the tank alive with ease?
Yeah we do… everyone is talking about whether or not healers “should” do damage, but nobody is pointing out that it totally sucks right now! I don’t want to have to do damage if the damage I do is total s***.
I agree, we do need another Worgen really need tails thread since they haven’t gotten the message and poor Worgen are still tailless.
ngl, catweaving is kinda fun… but the damage is super bad. Barely worth the effort.
If you are sunfiring the AoE packs and pressing wrath on a boss (when no healing) then you are doing more than enough.
I mean I don’t disagree that it’s more effort when you have resto shamans doing 10k at range and spending no globals on swapping forms, but the 8k the best rdruids are doing is nothing to scoff at.
Ya, for most content you don’t have to do crazy rotations. Just dont stand there doing nothing. They cant have healer dps be high or you end up with early SL venthyr holy which was just busted. At least be happy that wow healers have a cpl of buttons and a semblance of a rotation. Could be one button spam like ff and fights be tuned around u spamming it
Don’t forget the healers need to do solo stuff too. It isn’t all about M+ and raids guys… Doing stuff in Zereth Mortis is super painful as Holy, barely any DPS.
?
not true.
you can do beast dmg NF boomkin aff
then…don’t do dmg? no one on the forums cares lol
“Please make my role even stronger by allowing us to output good damage and heal” No thanks
Was repurposing the thread to something more useful.
I’ve seen kyrian restos pull good numbers tbh, as long as the kyrian target is in melee for mikanikos effuse anima
Healer damage may not seem like a lot, but it adds up and is actually pretty impactful. I’ll give you an example, last week I did a necrotic wake and the last boss I did something like 4K dps…which doesn’t seem like much, but it added an extra 1.3 million damage. That was the equivalent of a little over 5 spears. Just think of how much of a difference even having a couple spears makes on that fight, let alone 5.
How about the first boss of mists? Let’s say healer dps only makes the tree go down 4 seconds faster. If that phase goes too long a DoT goes out until the tree goes down. On a 24 mists that’s 5,000 damage per person, per second. That’s 25,000 total damage a second and an extra 4 seconds of that is 100,000 damage that needs to be healed.
There’s a lot of fights that in one way or another are DPS checks in that it becomes impossible to survive or heal if the fight lasts too long. Certain trash pulls are like this too. A few extra seconds fighting a DoS mask could mean getting a 3rd rage which will certainly wipe your party on a high enough fortified key.
I agree, we do need another Worgen really need tails thread since they haven’t gotten the message and poor Worgen are still tailless.
Just pull a monkey’s paw and give worgen shiba inu or cottonpuff tails. They just said they want tails, not what kind…
Yea some specs need help on damage. monk and druid are the main ones imo
I’d argue that both tank and healer damage should be toned down (increase threat generation to compensate for tanks, ofc). If either of these roles is even approaching DPS-tier damage output, it makes playing an actual DPS feel literally pointless.
Why play a Rogue when you can Tank and also do the same AoE DPS while being totally invincible and get insta queues to everything?
Healers aren’t doing enough DPS for that to come into play yet, but I’d rather see things move the opposite direction rather than have everyone be DPS but with some DPS having additional responsibility for some reason.
That isn’t to say I don’t think healers should be hitting their damage buttons though. Even in a hypothetical world where tanks and healers both do roughly 20% of an equally geared/skilled DPS, max, filling downtime with damage is preferable to literally nothing or wasting time/mana topping people from 95% to 100% health.
why the hell are you comparing your damage to someone who’s abilities all do damage.
stop that.
Except nobody is expecting healers to do DPS-level of damage AND all the healing too.
And it’s also a lie that healers can’t put out respectable numbers. They absolutely can.
The entire point of expecting healers to DPS too is because of the fact (and yes it is a fact) that no dungeon or raid encounter “requires” a healer to be spending every GCD healing and “if” you think that they do, either you are wrong and/or your group/yourself is bad. Overhealing is just wasted mana and your damage spells are free…so using those free globals to weave in damage spells is a net gain to the group that pays off even more the better you get at it because it means priority targets can die faster and thus do less damage that needs you to heal freeing you up to do even more damage and kill mobs faster…rinse and repeat.