Pre-cataclysm the interactions you have with people out in the world is part of the content.
Eastern Kingdoms, Outlands, & Northrend were all part of the WoW experience. Adding character boosts and allowing people to skip all that content destroys all of that.
Back then the game wasn’t designed for rushing to max level to do endgame content like retail is. Not bashing retail, but they’re two different games. The whole point of classic servers were to not be like retail.
Well TBC Classic is quite active on my server. LFG chat channel is full of people doing TBC content, all day every day.
I personally was surprised they kept a Vanilla server. I didn’t think there were that many who wanted to remain there; I thought TBC was most popular. (Before Wrath of course)
What does a cosmetic have to do with interacting with other players?
You’re talking about TBC. If someone just wanted to play TBC why would you want them to have to slog through Classic first?
I don’t disagree. I think the fault of Classic was that everyone rushed to max level and end game. When they “beat” the game they lost interested in playing, which is kind of my point. People didn’t want Classic even though they thought they did.
What they really wanted was the cred of “finishing” classic as quickly as possible, which kind of defeats the point of the entire concept of Classic.
I agree but would also add the nostalgia factor into it. People remember things a certain way and when they get to relive the experience in present times it often doesn’t live up to what they remembered. Or sometimes it does but that feeling wears off much quicker and all you are left with is all the things you didn’t like. The novelty of “remember this? remember this? remember this?” is short lived because once you go through it all again and say yeah, I remember that and now we did that, again, now what?
It wasn’t just “TBC” , eastern kingdoms/ kalimdor progression was part of the game as a whole, especially for professions.
This isn’t retail where every new expansion is a “new game,” Vanilla-TBC-Wrath were the “full game.”
It doesn’t matter now though, they’ve already done what they’ve done. They’re obviously gonna put a boost for Wotlk classic too cause it makes so much money.
I wouldn’t be surprised if they add WoW token for wotlk classic. At this point I hope they will, I’m not gonna play it anyways. Might as well butcher the game and get a quick buck so they can funnel that money into retail development.
Lol what? Classic was insanely busy for a very long time. It died when Blizzard introduced tbc and didn’t let people play both. A lot of friends and myself would play classic if it didn’t force us to shell out a bunch of money for a copy.
Second if they do a bunch of server mergers I’m sure it would have a very healthy populated mega server.
Lastly tbc is bouncing. Wrath 100% will be. Sounds like people wanted classic to me and I’m sure Blizzard made a boat load of money off of it.
Classic served its purpose as a remastered game. Classic pumped up player interest in WoW and WoW subscriptions to levels not seen in over a decade, something that retail hasn’t been able to do and will likely never do on its own in the future.
The only ones who thought Classic would be a forever thing were probably the private server refugees.
Aren’t the private server players the ones that Classic would have appealed to? And if so, than wouldn’t it have provided them with a “forever thing” to do so?
Where are those players because they aren’t lining up for groups to run anything but the highest dungeons/raids with (and it can be argued that those haven’t existed since the first 6 months either)?
It was bound to happen, tbc classic breaks the monotony of constantly staying on classic. But they are I think doing fresh classic servers if rumors are to be believed - I just don’t see what they’ll fix.
Because what else is there to do? Most people who are dedicated to the classic experience are max level, geared, and waiting for the next raids to come out. Blizz added a lot of salt with TBC by making you choose between Vanilla and TBC (or you can pay $$ for both), adding a level boost, and caving in to horde PvP demands. These things made Classic “not classic” for a lot of people it seems.
Not to mention, the Classic community itself has evolved too much to ever be “Classic” again. I’m assuming the GDKP or whatever it’s called is still widely popular… Level boosts left and right. No one wants to re-level from 1-70 unless they have a plethora of gold because it takes way too long. The main group of people who still remain in Classic are dedicated to that experience. The “tourists” have all come and gone already.
Classic players care way more about what others have / think of them than retail players. Their enjoyment of the game is heavily dependent on concepts of scarcity (i.e. obtaining an item or gear piece that nobody else has).
…so with that context established, you can see why players are shirking Classic once unique mounts are released in the store.