Any changes you make to the game in the 24 hour period of time you are a GM are permanent and cannot be changed by blizzard ever. You can make as many changes as you want to the game as well, what changes would you make to the game?
For clarity I do mean game master, but you hold absolute power over the game in that you have free reign to modify, remove, or add things as you see fit.
For even more clarity, I understand the hierarchal breakdown of what GM’s are and are not able to do. Which is why this scenario is entirely HYPOTHETICAL, meaning this exists outside of reality.
5 Likes
I pick highest security level GM (dev) and choose things that few would notice but everyone could enjoy.
- Flying in the maw and korthia
- Holiday transmogs can now be used year-round
- Put back removed portals in both Dalarans
- Remove 3 instances of same battle pet limit
- Make dragonflying world quests in dreamsurge zones drop both the gold bag and the dreamsurge coalescence
23 Likes
If only GMs had the power to make changes to the game.
I’d just enforce the RP naming policies on RP realms including the people who use the exact exampled names from Blizz yet still get to keep them.
3 Likes
Give all my characters and guilds gold cap.
Increase all anima drops by 500%.
3 Likes
Rapid distribution of Martins Fury (original)
4 Likes
Spawn raid bosses in major cities .
12 Likes
Do you mean General Manager of some portion of the WoW team? Because game masters can’t do anything at all with the tools they have right now.
So if you mean GM as in game master, I would do nothing, because they really can’t.
If I was GM I would probably review policies and enforcement levels then decide what changes I need to make. Maybe make gold non-tradeable outside the AH and vendors if I can convince the Devs to do it. That would certainly stop a lot of gold shenanigans. Might be a bit harsh though.
3 Likes
Bring back MoP Demo, nerf Demon Hunters to the ground and remove their wings 
Also add 32 new types of Succubus…
6 Likes
Remove the Anti-Corva RNG code.
1 Like
This would be a very bad idea.
Do not feed my Megalomania…
2 Likes
Increase mount drops to a minimum of 5%. Gear is now loot rng and gear tokens.
Tokens are 100% drop needing 5-25 tokens per piece
2 Likes
I build the wandering Vulpera city which wanders around the entire game world (you find it in different regions and continents and it moves once a month; they pack everything up when they move, including you, so if you log out there when they’ve moved you find yourself in a new location). Within the wandering city you can buy many pet foxes and fox mounts.
Also passports so Horde and Alliance can visit each other’s cities legally.
If you’ve recently done world-PvP you’re a war criminal and your passport is void for awhile till the debuff goes away (doesn’t apply to battlegrounds).
Also player housing and player caravans/camps that persist as long as you’re nearby (and when deployed, will deploy in the same layout you set up last time you set them up).
Also a Vulpera follower who you can dress up and pick which mount they ride (so you can have them riding a fox mount for example).
Also now you can deploy like 10 pets at once.
AND MORE FOXES ALSO. 
(and also if you hurt any foxes in the game you get struck down by the fox god and die instantly, and do no damage to the fox, because that’s illegal)
Also no more cooldowns on toys.
3 Likes
I mean game master but in a hypothetical sense you would hold absolute power over the game for a day, so you could employ measures to stem gold selling and botting shenanigans. Maybe by adding some program or what have you that can monitor activities of flagged players and action them as needed.
Trick question. Shouldn’t we all be well aware by now that when you fix one thing, you end up breaking 3?
5 Likes
Random levels on spawn for every single mob in game, dungeon and raid included.
There’s too much benefit to being able to trade gold cross-realm to get rid of it. For example, It lets players easily make toons on new realms without worrying about losing gold. It lets cross-realm raids pay for repairs, consumables, and enchants for all of their members. And it creates a WoW-wide marketplace instead of server specific which reduces the costs for a lot of things.
I know, these are not all “good” for everyone…but still, I would argue that it’s good for the game overall.
I much prefer the solution of making items players roll need on non-tradable.
As much as I would love that. The idea GMs have any power is a flawed premise. They don’t. You would be better off with a scenario putting the person as the Lead for WoW so any decision they make the Devs have to execute.
Note - botting and the kind of anti chat you are talking about is handled by the Hacks team, not the game dev teams and certainly not the GMs.
GMs handle chat reports, name reports, all the tickets for every game involving account access, restoring a hacked account, billing issues, etc. That is what GMs do for Blizzard.
This is also true 
The existence of Vulpera: Removed
I would bring back world pvp and return the horde and the alliance to their very much at war and violent natures.
1 Like
Right, but being completely hypothetical here, what would you do if you had the ability to change anything within the game. I understand the hierarchy sorta, but I’m just talking about a non-existent theoretical scenario here just for fun 
As my first act, I extend my powers over the WoW universe permanently.
Shadowlands and BFA never happened. Most/all Xmog and toy restrictions are gone. Neutrals become a supported faction with a capital city.
WoW 2 is made in UE5 and keeps all our stuff from WoW 1.
And finally I release the next expansion:
3 Likes