Right now alliance premades are using the queue system to dodge/snipe AV games based on the number. This is a problem for everyone involved;
Ally rankers spam AV all day, making the PvP ranking grind a largely PvE experience
Any Ally player NOT in a premade deals with games starting with ~10 players, and proceed to get stomped for the rest of the game.
Horde players deal with a 30+ minute queue to play in a 6 minute game that usually ends with a Paladin kiting every single warmaster (borderline exploit in and of itself).
Cross realm premades were NEVER part of original classic wow. A simple fix is to not show your AV number until you enter the actual game. This helps all parties involved.
It is such an obvious fix that the only reason i can think of for them not implementing it is that they want Alliance to be able to premade.
Perhaps they see Alliance being able to premade as being one of the few ‘voluntary’ tools left available to them to help balance the servers and bring pvp back to the open world.
I don’t like this particular fix. It is only useful for this one particular issue. Now if they gave the deserter debuff to people that decline a bg invite, then that would solve a number of problematic behaviors.
The difference is that in vanilla you were not queuing cross server. So we are comparing apples to oranges here. The change to the queue system (allowing cross server) has already been made, and the system needs to adapt because of this.
Dropping queue needs to give deserter debuff. Numbers or not, premades will still find a way in. Since they only care about honor per hour, dropping queue will no longer be an option.
Well, there’s multiple/easy fixes. On top of removing BG #s you could just give everyone a randomized 1-3 second delay on when the BG pops for you when you see the invite. Game over at that point.
Personally, pally bubble exploit or not, I think we’re at the point where the discussion is whether Blizzard should be making a spirit of the game adjustment. AV was not meant to be premade-able so breaking it somehow while going against a very literal interpretation of #nochanges would keep the game more in line with how it was intended.
I agree. There should be a spirit of the game adjustment. Blizzard should not allow a third party service to dictate to their player base what their in game experience will be.