If you lose rating when you lose at PvP, you should also lose rating when you fail a key. Seems pretty fair.
Saw this asked on reddit and it made a lot of sense.
PvE content =/= PvP content
As long as you dont understand m+, m+ rating, and how this would make pugging no longer happen…
Sure.
Makes a lot of sense.
Why would you not pug anymore? People pug PvP all the time
Thank god you’re not a game designer.
I love it when a world-record speedrunner in a game has a non-record-setting run, so their best run somehow becomes longer and lowers their overall position on the leaderboard. It just makes sense.
Totally sound of mind, clearly.
Why on earth would this be a good idea
How to kill pugging 100%
This is a perfect representation of how stupid OPs idea is.
Pvp rating is ranking players by win/loss and is used to match opponents, your loss rate should be going up the higher your rank until you stabilise. You also don’t get to pick who you face.
M+ rating is based on completion within a time limit. The system does not match you to a dungeon or a group; you could even get into a +10 with no rating if the group desires.
If you successfully run a 10 and get like 300 score, running a 10 again doesn’t get you another 300 score (you might get 10 or so more points if it’s faster). So it wouldn’t make sense if you ran another 10 but failed that you would lose 300 score.
If the only way I can get into a 10 priory is if my last 10 priory was successful, everyone is going to be even more careful who they invite to every run. And this is for every individual dungeon.
It would be the meme “LF 700 ilvl meta spec with 3500 io for +10 such-and-such.”
Wow, what a terrible idea
So it’s fair for PvPers to lose rating but not PvE? If you’re competing for ratings, there needs to be a consequence to failing. Not hey ley me go brick 100 keys until I finally get lucky enough to get a carry grp.
Yes. In m+ you are not directly competing with an opponent for rating; to the extent it is competitive, it is to see who can earn the highest score. These things are very different.
Yes, because m+ players aren’t competing for rating. In pvp, one of us is required to lose and our ratings change to reflect the competition.
In m+, you getting 3k doesn’t impact if I can get 3k because we’re not competing with each other for points.
why would we treat the after thought side project like its real content. you lose rating on pvp cause blizzard needed some gimmik to keep people doing it back in the day. bombing a key is also a bigger waste of time than losing a match in rated. this would kill m+ for anyone who doesnt have a static group. it would also cause m+ to be as toxic as pvp is if not more.
yes because different things get treated different. there not the same.
I think losing rating for failing a key would be a net positive.
People would be required to take more time in learning and others would get weeded out.
But PVE content does equal PVE content.
It makes zero sense that failing an M+ key only punishes the key holder. Everyone should have their own keys broken.
Yes, pugging would be weeded out, much like spraying weed killer on your entire lawn would get that patch of weeds.
In pvp the system matches you against a similarly rated opponent. You don’t get to pick the team you face or what rank they are.
In m+ players create their own groups and invite who they want to pick their comp and any difficulty at or below their key.
If you failed a +10 priory, even though you’d timed it the last three times, now you might get passed up for invite because the other guy timed his last +10 priory even if it was his first.
Since pugs have zero reason to care about anyone but themselves, they’re going to try their best to guarantee a win with over qualified players, only run with known players, or quit.
Yeah and if you wipe to a raid boss you should lose the achievement and kill credit /s.
M+ rating is a reflection of experience as a number, nothing more. It doesn’t function like an MMR system because it isn’t one.
You dolt.