You released Delves in Alpha testing which is completely unacceptable

I’m sorry but the state of Delves is an absolute disgrace. It was very obvious that you rushed the launch of TWW as all the class changes coming in 11.0.5 should have been released with launch, but what is truly unacceptable is the state Delves have been in since launch.

Scaling is completely broken, your attempts to hotfix it have only made it more broken. My Brann is currently not scaling properly, he has the damage/healing increase of a level 15 Brann when he is level 38. Why do certain pulls require 500k HPS as a solo player to live through? And to top it off, now my Waterworks Delve bugged 3/4 of the way through it today and the mobs aren’t spawning for the last Treasure Pile.

I really hope you developers are ashamed with how bad you messed this up.

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Well if you guys keep making these posts they will nerf it

Zero issues with delves not sure what you fools are yapping about

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You haven’t done delves on that character and don’t have account delve achievements…

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You all seem confused.

The official release for TWW is in november with the anniversary patch.

We are all just beta testing right now.

But solo delves seem mostly ok right now.

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He could be posting from a 2nd account.

A lot of people don’t post on their mains, this toon is no longer my main.

“Wahhhhh”

-GD whenever Blizzard creates any content that is too easy, too hard, not long enough, not short enough, red, blue, yellow, or vaguely looks like a nipple

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Why did they have to make every mob hit so hard. I’m dying 100-0 from just a few minion spiders on my shaman in only a level 4 delv. I’m above recommended item level and everything takes forever to die and I get rewards worse than world quests which are far easier to complete

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the entire game launch was in an alpha state. XD

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Truest and realest ever.

Theere is NO REASON that it should be LITERALLY IMPOSSIBLE to clear Waxface as Fury or Arms, but then you can just switch to Prot and go AFK and get the kill free.

It’s not balanced by any stretch of the imagination.

They need to put Delves back in the oven and cook a few more months because this is not acceptable at all. It’s totally unbalanced and broken.

Unavoidable auto attacks doing 700k damage? Bruh I have 4.3million health. If I pull more than 1 mob at a time I die in 4 seconds and there is no way to mitigate this, unless you use every cd you have on every pull, and simply wait between pulls for cd’s to come up (Terrible terrible design).

Delves: 2/10
Potential for delves if they actually tried: 6/10

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They are doing it to spite all the “versatility is a useless stat” people.
:stuck_out_tongue:

Personally, I think they had a great opportunity to mirror how M+ works, but for solo and small groups… and completely didn’t think it through whatsoever. They just repurposed Horrific Visions with some Torghast splashed in there and failed to think through the cadence, the keys, the companion levels, etc.

They rushed this and it wasn’t finished. It needs some serious polish and needed to be revisited for pace, cadence and key usage to be a true seasonal thing.

Even the mechanics range from interesting to majorly obnoxious with no real rhyme or reason except “because it sounded good, I guess.”

Hey, I’m doing the best that I can. Now did you clean your room like I asked?

I literally have gear on that is from Delves. What are you on about?

I just want a consistent experience between the roles. You know, like I had with 5 mask runs or the entirety of Torghast. Where picking healer/tank didn’t mean it taking nearly twice as long or mobs suddenly trucking me for more than they do the dps. I don’t play dps, I don’t want to play dps, and I probably won’t be playing dps again any time soon. Healers/tanks have had the solo content scaled with them in mind in the past, and there’s no reason we can’t have that now.

That worked in Torghast because DPS could pick up a defensive or leech-style power, and have the healing they needed to complete the run. They did tons more damage by default and didn’t need as much of a boost. The tanks and healers had unique powers with their kits in mind that let them make up some of or most of the damage gap. The result? The clear times between roles were pretty similar. Visions were in a similar boat. The content was just scaled differently with healers and tanks, and wasn’t such a slog.