everyone can act as confused as they’d like but if we’re gonna be frank, actiblizzard is not stupid. they leveraged themselves into this position intentionally in the first place. the question is whether they’re milking the cow a little too hard. obviously they’re meeting some measurable level of success that they’ve deemed acceptable to continue shoving awful game systems and design down the throats of the general playerbase.
i mean - at this point - who is the general playerbase? people who have fallen victim to the behavioral engineers at Blizzard designing the game in such a way to compel addiction. why do they keep doing the same thing everyone seems to hate? everyone keeps buying the expansions and subscribing.
idek why i’m still subscribed lol i have a non-functioning PC and hardly actively play. I want to play again. It’s so prohibitive to do all the catch-up BS, that, even though Blizz has created catchup mechanics, it’s mind-boggling to me that characters I actively played during Shadowlands, and got R1 with, are less than half a patch later, not competitively viable at all. And the hours of grinding I’d have to do to get to that point. Having the addiction veil lifted even a little is so… freeing. I just think “nah” and log off. lmao. gj blizz.
so therefore; if a previously hopelessly addicted, still-connected-to-the-community, WoW-has-been-a-part-of-my-life-since-I-can-remember, passionate player can look at all that mess and just think “no”, why on earth would new people feel compelled in the slightest to try WoW PvP.
even back in Cataclysm i knew dudes who i’m still friends with who were like “Wow, PvPing for PvP in WoW is so dumb.” After they had invested the time to get geared. And that’s when gearing was “easy.” Somehow, WoW’s systems and game designs have progressively degraded in the intervening decade. I dont think it’s confined to just WoW though. I think, sadly, gaming has left the era where funding met passion, and we’re just left with funding. Big game developers across the board are pathetic and, instead of implementing good game design, implement predatory hamster wheels that ensnare consumers and encourage addictive behaviors. really difficult to justify playing this game, or most games, under any circumstance, in the industry’s current state. also wtf is up w/ the lazy and predatory (upon nostalgia) practice of just re-releasing older versions of games. imagine telling your childhood self that you’ll be playing the same game as you currently are, but worse. how did we get to this abomination of an industry?? probably because we keep throwing money at them.
but ayy lmao probably gonna play end of season anyway