You need to play kara 5 in SOD Minimum 1 time in You life

And thanks me later

It looks fun, I’ve seen a small bit of gameplay. Gratz to those playing SoD because what they have is really cool. But it dashes my hopes for any potential classic+ content.

The reason being is that it appears to behave more like a modern retail dungeon than a traditional classic. This doesnt stem from boss/mob mechanics, the way you carry the torch around is out of place. The alternative in classic would be pretty lame. Typically you would have to equip a trinket, or the torch as an off-hand to get an aura. Or you just get a passive aura buff from using the item.

My main complaint is purely an aesthetic/feel sort of thing. If there was a vanilla+ and they copied this dungeon as it is, it would very much so feel like retail than it does vanilla. And i highly doubt they would redesign it for any reason, especially one nerd on the forums.

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theres nothing retail from it the torch mechanic simulates the “fog of war” from rts games and you know its very old.

when you’re inside of the dungeon and you play it you know how inmersive it is, also the fear of the unknown, 1 bad step and you’re dead because you can pull a trash + pack that you don’t see.

vanilla + can’t happens, classic + is possible and this of course should carry a lot of changes from expansions.

and this mechanic opens my mind of how should be a WoW with fog of war and more mechanics, the posibilites are infinite for this old game with new modes.

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That torch mechanic is a common mechanic in Delves on retail. It isn’t new or original. I appreciate you like the Kara dungeon. But in my opinion it’s just a lower quality version of a retail dungeon. SoDs cool, but it’s retail lite.

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Fog of war exist like 40 years ago sir sit down, you are watching “retail” everywhere.

Retail dungeons are crap those dungeons don’t have soul, the last time retail did good dungeons was in legion can’t compare them.

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It’s okay to admit they used a mechanic from retail. Don’t be so sensitive, Blizzard is a billion dollar company and don’t need you to defend them.

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Nes games were using torch mechanics back in the days but you say it’s a retail mechanic OK.

I only warn about good content, if you don’t want to see beyond your nose, just stay where you are.

also i don’t remember a delve with fog of war :slight_smile:

You can call it whatever you like, deny whatever you like.

You irrational hatred of all things retail is immature and leading you to make absurd emotional statements.

Personally I enjoyed Kara crypts last night on my priest.

You’re so hung up on your retail hate that one person makes an observation that the torch mechanic is similar to the candle mechanic in retail and you come completely unhinged.

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It took me 15 seconds to find a video of Darkflame cleft and take a screenshot of the exact same mechanic they just put into SoD. But these stupid forums won’t let me post the pic. So go look for yourself.

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So they made a wrath april fools joke into a dungeon, nice
https://wowpedia.fandom.com/wiki/Tomb_of_Immortal_Darkness

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retail sucks and ill pretty much always feel that way (but to be fair i havent played retail since bfa so anything could have changed since then) but this is a weird hill for people to die on.

i read that the dungeon is pretty tough. is this something i can jump into after leveling to 60 or so i need to gear up before i do this?

Blizzard bring the new dungeon to anniversary fresh please. Actually this is worth it’s own post

Its not the fog of war that i take issue with. Ive played AoE back in the day. Its the way its handled that makes it distinctly more akin to retail.

And im not trying to say vanilla would handle it better. Imagine if you will, having an npc hold the torch and either following you, or being escorted by you. The latter sounds AWFUL but thats distinctly a vanilla type of thing.

A floating magical torch just looks off. Seeing objects float isnt the issue. I would expect it to be literally held by somebody, either literally equipped by somebody or perhaps a buff on a player with or without visual indication. The end results would be exactly the same from a gameplay perspective for most of the alternatives, but they would appear to be more “authentic” for vanilla.

Another game that works similarly to the darkness in kara is the souls series. DS1 in the tomb of giants requires a light source (any light source which is cool) to see your surroundings. But you dont need to see enemies to kill them, although it helps. The kara darkness completely obscures enemies, which is fine because you would otherwise tab target and bring them to the torch. It adds more difficulty going to them and suddenly see what you’re working with, and for ranged mobs outside of the light. But the design philosophy of vanilla wow seems to lean towards making a plan before more difficult pulls, even though everyone zergs these days.

The design philosophy is just off, which is to be expected from sod. Change is not a bad thing, but a vanilla/classic+ i expect to keep to the roots a bit more than what kara offers. Remaking the dungeon for a classic+ without SoD elements, would seem unlikely.

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It looks like a cool dungeon and I’d like to try it, but every time I try to engage with SoD it feels like retail. That’s not necessarily a bad thing, I had some great experiences with retail, especially in the M+ realm, but that’s not gameplay I’m interested in these days. When I go to SoD, it just takes me back to things I left retail to get away from. Maybe one day I’ll manage to get to level 60 and be able to run enough dungeons to gear up for it.

I wish they’d do a proper Vanilla+ but I agree with Shieldbeard, it’s probably never going to happen.

Happy for you SoD folks! :heart:

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Check out dark flame cleft in the war within. Gonna be the most hated dungeon in season 2.

The mechanic is from retail.

It’s also in the kobold themed delves.

It’s hard but fun, however, you would want to have a pretty geared group going into it if you can.

Lets not and say we did

“thank me later, also retail sucks”

naw ill pass

people not liking retail is fine, but crapping on it because the game outgrew your skill isn’t very nice.

There is a WoW for everyone, I’m happy people are having fun.

You can’t make it in greens. But right now they added a thing that You can Buy 4 t1 and 4 t2 from a currency vendor like the ones in wotlk.

couldnt care less