There’s so much whining and crying about “muh TBC drums meta!!” around here, acting like it’s going to be some absolutely required thing and every single guild will have all 25 people forced into leatherworking…uh, no. You people said the same thing about raid comps in vanilla, “omg there’s gonna be 25 DPS warriors in every raid and there will be only 1 slot for druid or mage or warlock or hunter!!”…no, that’s not true at all, outside of the top 0.5% of sweat-drenched tryhards.
And likewise with TBC, the only guilds that will be REQUIRING you to go leatherworking, will be the sweat-dripping top 1% that want to tryhard in a 15 year old game. Just like there are plenty of vanilla guilds that do not require world buffs, there will be plenty of TBC guilds that will not require drums.
So I don’t see what the issue is. Don’t like drums? Don’t use them. Problem solved.
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No different than guilds stacking engineering to cheese bosses now.
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Same answer every time by you people… Just intentionally gimp yourself instead of fixing the problem and leveling the playing field without sucking the fun out of everything.
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Except they have a 5m cooldown and have limited use to “cheese” an encounter.
I don’t think world buffs is a good comparison. WB’s are like +60% DPS. They are more important than skill and gear and effort.
Drums are only like +5% DPS, and each person’s share of that averages out to only about +1.25%, because it takes 4 people to keep it up, and that’s only for one group.
In other words, world buffs in Classic are completely game changing. But whether you have drums or not in TBC is going to be barely noticeable. I doubt most guilds are going to care.
In TBC, your skill and gear and effort will be much, much more important than buffs, as it should be.
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This is a better comparison. And very few guilds do this.
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Which is really only Viscidus. And it’s not even required; you can still kill it just fine without having the entire raid using sappers.
And likewise, you can easily clear all of TBC content without having your entire raid spamming drums. 5% haste isn’t going to make or break your raid.
Not as alliance without massive amounts of consumes…
They will make or break your ability to be a competitor
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Much like people don’t need engineering or World buffs.
Yet here we are.
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Yeah but then I still gotta see neckbeards ranting about the superiority of drums. So, problem not solved. Either remove drums or go through and permamute all neckbeards. Maybe move them to a prisoner island server too. But don’t forget to send a grease collection truck every so often or the Environmental folks will get upset at ya.
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“JuSt DoN’t UsE tHeM” is such a smoothbrained argument. It’s the same one used when people complain about the world buff meta.
As with world buffs, you’ll be hard-pressed to find a guild that doesn’t minmax on some level. Even if you’re part of a casual guild that doesn’t expect minmaxing, those in your guild that do follow the meta expect you to as well.
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If not every guild is featuring engineers exclusively, I really have doubts that every guild will feature leather workers of all classes, when each profession actually holds value to each character’s personal progression.
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They shouldn’t remove them completely just either make them usable by everyone or debuff people for the 2m cooldown so they can’t get the buff again back to back.
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An ‘Exhausted’ debuff for 2-5 minutes would be easily to implement, doesnt take drums out of the game, and makes using them more strategic, but without the ‘need’ for an entire raid of Leatherworkers.
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OP, this is the philosophy that has destroyed WoW: “I don’t wanna use it, so no one should have the option!”
Blizz isn’t going to change this buff for TBC. They know better than that.
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Ya and if drums were nerfed the new meta would be everyone having enchanting for the ring enchants. There’s always going to be a best profession, doesn’t matter what you nerf.
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You don’t “need drums” until you wipe on a boss with less than 1% HP and a few people with some drums would have just killed the boss.
When the margin gets that close, everything helps, luckily old content has failed to be anywhere near as punishing as players hoped for.
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In theory yes but not necessarily in practice.
Rings don’t bring group synergy.
The difference in what enchanting brings versus leatherworking is laughable.
You don’t need to be level 60 to clear content, APES showed us this.
You don’t need a lot of things in this game to succeed. The problem is implied effort.
Who would you pick between two rogues that on the surface look the same, but one carries drums and the other doesn’t? You should know the default answer (the rogue that looks like they put more effort into their toon).
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